This is an update to Maxam's Classic Dungeon at https://neverwintervault.org/project/nwn1/hakpak/tileset/classic-dungeon
Changes are:
- Enhanced existing textures with normal and spec maps for EE textures. I went for a subtle look on this pass.
- Fixed water so that it will comply and shine with new shaders (8193.14 preview or later required)
- This should "override" any existing work with Classic Dungeon if you just swap the haks out.
Thanks!
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After I put down some wall platforms then add a wall platform stairs, I get the following message:
"Access violation at address 009A0A79 in module 'nwtoolset.exe.' Read of address FF8BA06"
And the toolset locks up.
Looks fantastic! I did spy a few issues, but it could be because I was trying to do something that probably shouldn't be done: At tileset tcd01_q24_01 there is a cut off from the water edge (thin). See attached:
Hi! Thanks for that. I think that's part of the tileset - I've noticed in the original there are pieces like that too and it seems he originally was trying to create perhaps a waterfall into a pit or something. I see I think where there is a transparent texture which is probably that. If you'd like to send me the module. I'll take a look and see if I can fix that (I'm struggling to get the toolset to put that tile down). Alternatively I have erased areas like that before and started over and got just the thin water properly.
Dude, my dude, I can tell by your screenies you have the very same issue as I where there is a discoloration/light difference at the top of your screen (in my case it looks about twice as big. I've been asking in the forums and project pages what it is and how it may be fixed, but no one answers.