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Castle Interiors
Submitted by:
Submitted by
Ancarion
on 2017-10-09 07:39.
Last modified:
2019-02-17 20:48
Game:
NwN1
Category:
Tileset
Requirements:
OC
Xp1
Xp2
Language:
English
Tags:
Tileset
,
Castle
,
Interior
,
longhouse
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Very nice.
Nice detail on your textures. It looks good.
Good job. I like especially the windows.
They look great!
This is professional-quality-level content. Votes and words of praise seem insufficient. I'm just going to admire the dwarven hall in mesmerized silence.
Thanks to all for your kind comments! As noted in the description, I had to fix a few tiles, and uploaded a new version that is incompatable with the original. Sorry about that...
Looks awesome!
That appears to be pretty neat!
sometimes there is now words, for works of art like this,
surely one of the best dwarven sets ever, beatifful and powerfull simple.
Trully inspiring, wonderfully made, no issues.
i really love it!
thanks very mutch for your lovely contribution.
regards
Absolutely stunning tileset. Great textures and models.
Very fine indeed. The artwork is superb.
I really appreciate the high ceilings, absence of clutter, and relatively generic appearance, which allow the builder to reimagine and populate the space freely.
Really a wonderfull work but i see the brazier in the longhouse totally white except for the chains.
There are missing texture tiv01_detail01 in longhouse (see picture below)
Also tile tiv01_b05_01 ("longhouse stairs down") has no roof
Very nice indeed! Love all the textures for the castle interiors here, and I wonder.... is it just me, or is anyone else reminded of the Inn Interiors from Elder Scrolls and Skyrim when they look at the bottom screenshot for the long-house? A bit of an uncanny resemblance if you ask me. :p I love these. Very nice work. :)
This will appear in a future release of my Dark Energy module (probably 1.09).
Minor glitch : the door in the tile "Exit 1 - Stone" is unusable, even when open. The PC moves towards the door, but is unable to reach the use node.
Workaround for now is to use the Transition Door instead.
@Ancarion - I made a few screenshots by way of thanks.
https://forum.neverwintervault.org/t/ancarions-castle-interiors/3274
Hello folks,
I have fixed the longhouses rooms height differences vs the corridors.
https://neverwintervault.org/project/nwnee/hakpak/tileset/castle-interio...