Attachment | Size |
---|---|
![]() | 139.81 KB |
The Cave of Songs |
90.7% |
Almraiven |
99.3% |
AL2: Crimson Tides of Tethyr (Canceled Premium Module) |
95.4% |
Demonheart - Chapter II |
97.5% |
Aribeth's Redemption - Chapter Three |
96.7% |
The Aielund Saga Act III - Return of the Ironlord |
97.1% |
Lankhmar Nights |
92% |
Bloodright - The Blood Royal |
93.8% |
Honor Among Thieves |
88.2% |
Almraiven |
99.3% |
Gladiatrix |
87% |
Snow Hunt |
90.6% |
The Aielund Saga Act IV - The Fall of Aielund (Part Two) |
97.7% |
The Accursed Tower |
89% |
Black Thorn |
86.7% |
Hello Pstemarie,
Thank you for all the outstanding work you have put into this project, I imagine the "q" stands for quality.
I am starting a final version of a module I have been working on for years (a decade?). Previous versions were CEP, but I have decided to start fresh with Project Q.
Project Q lite seems like an ideal choice but I have a couple questions.
Regarding the haks, the newest version of Project Q includes some haks with an exclamation point in them (example q_!tilesets.hak) which I understand to be updates, should I also include them? I should not affix the 2da hak?
Regarding Events scripts, should I put the q_mod_ scripts in the proper events, similar to Q_Base_v2_2? (example q_mod_def_hb)
Excuse my ignorance if these questions are common knowledge.
Thanks in advance.