These ancient guardians have seen too many years, and those years have not been kind......
I wanted to have some aged/weathered/damaged golems in a module under development, so I made
these based off of the mithril golem. The appearance.2da modifications are to user lines 460 to 462.
The portraits.2da modifications are to user lines 627 to 629. The 2DA files are updated to be HOTU
patch 1.66 compliant.
The ERF file has been replaced with blueprints within the hak that puts the three golems in
Custom->Monsters->Constructs.
Files
DmgGolemsv1.1.hak --- This is the basic reworked DmgGolems hak
DmgGolems2DACEP.hak --- This is a supplemental hak for CEP 1.52 compliance
Usage
* If you just want the Golems and are not using CEP, just add the DmgGolemsv1.1.hak file to your module.
* If you are using the CEP, place the DmgGolems2DACEP.hak and then the DmgGolemsv1.1.hak file in your module *AHEAD* of the CEP haks.
After following the above instructions for whichever method applies to your module, click on
the "Paint Creatures" button. Then click on "Custom" below that. In the tree menu, right click
on the word "Monsters" and select "Refresh Palette". The new golems will now appear under
Monsters->Constructs.
Enjoy!
Tiberius_Morgun
Release History:
v1.0 - Initial release
v1.1 - HOTU 1.66 patch compliance (appearance.2da, portraits.2da), blueprints for all golems instead of ERF, created 2DA hak to allow combination with CEP
*** PLEASE NOTE THAT THESE CREATURES ARE NOW PART OF THE CEP 2.0 CONTENT ***
Attachment | Size |
---|---|
![]() | 1.14 MB |
![]() | 2.23 MB |