This mod adds new phenotypes model that allow characters to swimm. Only swimm animations are present, so there are currently no animations for combat, spellcasting, etc.
All genders, races, normal and large phenotypes, and robes are supported, but cloaks and the two "coat" robes are not.
A demo module is included.
Attachment | Size |
---|---|
![]() | 41.15 KB |
Lords of Darkness 4 - For Crown and Country (V1.2) |
90.8% |
Demonheart - Prelude |
98.4% |
The Aielund Saga Act III - Return of the Ironlord |
89.3% |
Gladiatrix |
88.5% |
Snow Hunt |
91.2% |
Vampire – Heaven Defied |
80.9% |
Cormyrean Nights |
87% |
Madness and Magic |
92.7% |
Gladiatrix III - The Hand of Destiny |
86.8% |
Shadewood |
96.7% |
The Aielund Saga Act IV - The Fall of Aielund (Part One) |
95.3% |
Gladiatrix |
88.5% |
A Tangled Web - Part 1 & 2 |
92.7% |
The Accursed Tower |
87.1% |
Snow Hunt |
91.2% |
Looks pretty good, are you going to add combat and spell casting animations later on?
At this time I totally get caught up in the other, if in the months to come I will have time I will try to do.
You're worming yourself into animations, eh? Another nice one! Again: Thanky you!
Great addition!
I like but I don't have water in my haks. How may I add it?
Water in the area is generated by the script using things present in the base game. Open the onenter area script on the test module.
You can also use the placeable water of the cep, or tiles with walkable water, Worm's Seasonal Forest for example has them.
Lovely! I have an old swimming hak in my module but I will definitely replace it with this one!
https://neverwintervault.org/project/nwnee/hakpak/quevys-swimming-phenot...
Compatibility patch for this swimming phenotype to work properly with the Beamdog HD pack.