Title | ShadowHawk Outlaw Weapons v1.0.7 |
Author | ShadowHawk |
Submitted / Updated | 09-28-2003 / 10-01-2008 |
Category | Weapons |
Expansions | Works on all versions |
Description | |
NOW WITH WEAPONS FEATS! If you need DnD weapons that aren't in NWN, this set of weapons that extends my Weapons Components set may fit the bill. Included types are the falchion, maul, heavy mace, double scimitar, mercurial greatsword and mercurial longsword. Additional arrows, bolts, and bullets are on the item palette and available under item properties in the toolset as 'unlimited ammo' as a bonus. As with the main set, these weapons have normal polygon counts with a premium placed on maximum detail. You MUST have the main set (or the CEP) working to use this expansion set. Requires ShadowHawk Weapons Components v0.98c or later - OR - CEP v1.0 or later. New with v1.0.7 are weapons feats. You can now have Improved Critical (falchion) or Weapon of Choice (double scimitar) for example. As of build 1.0.7e, you can even turn off any weapon visual effects in the toolset via the addition to the "Visual Effect" property of "None" as an option. Included since v1.0.6 is compatibility out of the box with ShadowHawk Great Helms, 2DA and TLK file updates, and a bit of help getting ShadowHawk materials to quickly and easily merge with both the CEP and PRC, including being able to use spells that target weapons on Outlaw and CEP weapons. |
Attachment | Size |
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![]() | 276.78 KB |
![]() | 1.86 MB |
Please HELP I Cant open this model
im yousing dimond edision v1.69
Do you have CEP 1 installed?