PHoD Demoness Tales Skyboxes - 60 of them.
What Rubbish Is This:- A collection of 60 largely very strange Skyboxes as made by PLUSH HYENA of DOOM by hitting the Hubble Space Telescope and other things with Big Bricks. A lot.
PHoD has been repeatedly poked with sticks - which is an unwise thing to do really - with regard the bizarre Skyboxes which keep appearing in the background of assorted screenshots for completely other different things. Finally the Shabby Hyena Weirdo has actually got around to stuffing some of these lumpy skies into a Big Box and throwing it at the Vault.
Discovering that I have accidentally, in fact, created nearly a hundred and forty Skyboxes for NWN, I immediately decided with blistering insight that this was an unfeasibly vast pile of rubbish to heap all over the Vault in a big blob as this would squash the Vault. Or more likely squash me whilst I was carrying it over here. So I dug about and threw away some that were too specific to Demoness Tales to be much use to anyone else, threw some more away 'cause they were, be fair, a bit crap, threw some more away 'cause they were too similar to others and then threw still yet a few more again away 'cause I'd got into a sort of frenzy of throwing things away by this point.
The result is a singularly senseless collection of sixty Skyboxes which are mostly somewhat unusual since much of Demoness Tales takes place in strange, outer, eldritch, weirdo, abyss, whassname, void sort of places. Also, I imagine there must be millions of good Skyboxes already lying about here for "normal" skies. I have included a few of my more prosaic cloudscapes, but mostly this Hak provides all sorts of nebulae and things like that, plus some of my Giger Skyboxes, a few really freakish things that I can't be bothered describing having just spent hundreds, thousands, millions of hours nailing a screenshot of EVERY Skybox in the Hak on this page precisely so I don't have to go describing anything verbally.
Screenshots:- You will notice that the stupidly profuse screenshots all contain a name, for example "PHoD A - Argo Navis Anomaly" or "PHoD B - Mandragora". These names are the same as you will see listed in the Toolset from the Hak's 2da. Thus you can use the screenshots here as a gallery to identify exactly what it is you are adding to your Area and thus know it will match colour, lighting, mood, etc. Feel free to scribble down copious notes - I keep a notebook with details of colour and rough nature of each Skybox so as I can check without having to go opening Areas in-game all the time whilst working on a Module. This is useful for Skyboxes I don't use as frequently and thus forget about.
The classifications "PHoD A" and "PHoD B" refer to the image quality. Both here in the screenshots and in the 2da, and thus the list in the Toolset, all the A series are first, then B. The A series devolve from 2048x2048 textures, necessary to keep all those beautiful nebulae looking nice, whilst the B series have 1024x1024 textures and were mostly done millions of years ago when I didn't know what I was doing but, as I was specifically requested to include some of them, I did. This includes those I did for a few of the CCCs which are bundled in here for conveniece, again as requested. Also added some things like the second Athas Skybox I didn't finish in time to add to my vast pile of rubbish for the Dark Sun CCC.
I created the screenshots using a 20x20 Area of just empty black void. This, I thought with all the sense of a debased lemming, would show the Skyboxes off most clearly. And arguably it does. But it also means they lack any sense of scale and look like posters on a wall three feet away - which is now vexing me something chronic, but time was against starting all over again and building a suitable Area for every Skybox. Anyway, the screenshots are there to give you a good idea of what each Skybox does - even though, obviously, you can't see ALL of a Skybox at once.
All these Skyboxes are single image only, in other words DO NOT have Day/Night transitions - such transitions making pants all sense for nebulae farting about in the ultimate abyss of deep space anyway... Demoness Tales Modules tend to have all Areas set to specific conditions and I generally only use Day/Night transitions on certain Areas at vastly accelerated rates to give strobe lighting effects or simulate a fluctuation of light underwater, etc.
Apologies if a lack of Day/Night transitions on the void of space is inconvenient. Not an issue for me. Hell doesn't have transitions much... "Hey there, you're listening to Infernal FM and we've got great music to torture lost souls by coming right up, but first, the weather - today in Hell the weather will be Fiery with further Fire sweeping in from the west later on with some possible outbreaks of Fire by evening. Expect more Fire tomorrow and the outlook for the weekend is Fire, Fire and more Fire - and now a word from our sponsors... Demons; do you find your pitchforks get stained after you've only impaled a few lost souls on them? New Tartarus Guaranteed Stainless Pitchforks - untouchable by blood, ash, flame or those nasty, rubbery things nobody can recall the name of... Get yours today and stay shiny all the time..."
Anyway, the disgustingly massive and bloated file has now finally adhered itself to the Vault, lumpy fashion, and I've finished the aeon long process of nailing up billions of screenshots - no, no, there is an obscure, arcano-mathematical means by use of non-Euclidean metageometry by which sixty things can be counted in the billions. (Sorry for plasticinely vast Hak size, but I kept the textures - aside from already converted ones from CCC as TGAs rather than let DDS formatting in any way soil my nice, oh-so-lurid nebulae). So, with all that sorted out, I'll go away now and get back to lovingly hand-crafting more Nauseating and Malevolent Spleen Creatures...
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I Love what you did, however I only need to use one of them for my PC's that didn't think treating NPC's worth a damn wouldn't matter. Hope you don't mind!
Great work. Thanks! I'll download an playtes it as soon as I can.
Why are PHoD haks not part of CEP2.x???
A lot of the excellent PHoD content is in CEP already, but not all.
In recent times, the CEP team encouraged the community to nominate and vote on additions, so, broadly speaking, I guess we got what we asked for.
The CEP team seems to be dormant at the moment, so I wouldn't expect many changes in the near future.
Ah, ah, aah... [Snatches the big box and runs as fast as possible]
With a Big Box that big, I doubt you'll get far before it squashes you...
But, you know, thanks for the insight into why Gnomes are small.
Good stuff - these look really nice in game - I don't think I've seen anyone else use textures this big (PHOD A) for skyboxes, and they give great looking results!
-Dave
Thanks, Dave!
I think my old friend Izk the Mad - though slightly less mad than me - did a few Skyboxes with 2048s, if I recall correctly.
I tried a few of these (PHoD A) with smaller versions of the textures in-game and the difference between the two versions was VERY significant. ALL my Skyboxes will be larger from now on. And weirder, ever weirder... and some of them will be animated... Experiments in that direction have proceeded better than anticipated, but still causing a bit of lag at the moment if on Areas with a large number of Creatures... reaches for Bigger Brick...