Now superceded by version 2 (see Related Projects below) which is fully backwards compatible with this version but has more functionality and maps etc. This version is here so as to not break any modules that rely on it. For all new builds I reccomend version 2.
This is a collection of 72 maps, which are PC sized and PC usable. Each one consists of a placeable, an (inventory) item and a visual effect. In practice this means that a PC can obtain them from all the usual places. If the map is on the ground they will see a large map that they can pick up by clicking on it. If the map is in a container they will see the usual, much reduced in size, inventory image. If they “use” a map while it is in their inventory a visual representation of the map will hover in the air next to them for a period of 20 seconds. If they remove a map from their inventory what happens depends on where they remove it to. If it is dropped on the ground, the large map will appear at their feet. Placing it into a container will result in the usual small image appearing in the inventory of the container.
The following is a list of all the maps contained in this package.
Aenea Anauroch Ansalon Blood Omen (Nosgoth)
Burnt Maps (2) Custom (Blank) Dales Earthsea
Earthsea (Gont) Eberon Faerun Faerun 2E
Furyondy Golarian Greyhawk Hyboria
Kara Tur Khorvaire Middle Earth Map Mats Integration Demo
Moonsea Narnia Oz Phlan
Ravens Bluff Rohan Shadow Plane Sigil
Silverymoon Taladas Tyr Wonderland (Dark)
Wonderland (Light) Young Kingdoms Zakhara
Aaldvika Adar Airspur Baldur’s Gate Area
Birthright Blackspawn Camp Blackwall Dragonport
Eltabbar Four Winds Garrotten The Great Glacier
Greyhawk 2 Greyhawk 3 Hyboria 2 Hogunmark 1
Hogunmark 2 Hyboria 3 Ivid Kaddastrei
Karameikos Koryo Middle Earth 2 Muden
Netheril’s Frontier New Lago Pyres Lair Riedra
Sarlona Sembia Sutulak The Ruins of Shoonach
Treasure 1 Treasure 2 Veikanger Waterdeep
While Micro Maps are fully compatible with my Map Mats package, Map Mats is NOT required in order to use them.
Credits (with links) in the readme.
Please Note - In order to make this fully compatible with the current version of the CEP and/or all (bar 2) of my hak projects you will need my top hak (link in related projects).
TR