Title | GLWizard Spell Pack |
Author | GLWizard |
Submitted / Updated | 10-28-2007 / 11-23-2011 |
Category | Other |
Expansions | Requires Both Expansions (SoU & HotU) |
Description | |
Version 1.00: Warrior Sight is fixed- yay! Version 1.001: Updated for NWN 1.69. Version 1.0011: <Sigh> Missed the updates to ipfeat_const and iprp_feats 2da files made in NWN 1.69. These files have been updated; the pack should now be 100% ready for NWN 1.69. Version 1.0012: Adjusted script for Combat Prescience (test character was receiving Mounted Combat as bonus feat instead of Improved Initiative). Version 1.01: Modified des_crft_scroll and des_crft_spells 2da files; spells should now be usable with the various crafting feats (Scribe Scroll, Brew Potion and Craft Wand). Version 1.1: Adds 22 new spells. Updated my version of skills.2da for NWN 1.69 (which introduced the Ride skill). Version 1.1001: Corrected TLK entry for Sporadic Visions spell description in GLWSpellsCEP.tlk. Modified Touch of the Acrobat; Evasion is now gained if the caster is capable of casting seventh-level spells, while ninth-level spell access is required to gain Improved Evasion. Version 1.1002: (Sigh) Forgot that sorcerer spellcasting is based on Charisma, not Intelligence; adjusted Touch of the Acrobat script accordingly. Version 1.1003: Updated TLK files to maintain compatibility with the Shifter Expanded Classes hackpak. Version 1.11: Adds two new spells (Quick Learn and Touch of the Divine), plus new hackpak to support conversation-based spells (GLWCondpick). Version 1.11001: Discovered many files for Quick Learn and Touch of the Divine spells inexplicably missing; updated GLWSpells and GLWCondpick hak files. Adds 44 spells to the wizard and sorcerer library. (Many of the spells included here are gained by at least one other class as well.) Each major version of my pack focuses on a particular school or class; for version 0.99 beta (and, eventually, 1.0), I focus on the arcane school of divination. Some of the spells included in this version of the spell pack include: Minor Flashes: Caster gains 5/+1 damage reduction. * Touch of the Swashbuckler: Grants caster bonus to Parry skill. * Touch of the Artificer: Grants caster bonus to Craft Trap and Set Trap skills, and lesser bonus to Disable Trap skill checks. Clairsentience: Grants recipient large bonus to Listen and Spot checks, and lesser bonus to Search checks. Warrior Sight: Grants recipient +4 to hit, +4 damage, and large bonus to Discipline and Parry checks. * Touch of the Torturer: Gives all of the caster's melee weapons the Wounding ability, and gives caster the Sneak Attack (5d6) and Crippling Strike feats. * New to version 1.1 In addition, I've made modest fixes to a few of the existing spells in the game: -Flame Weapon is now a second level druid spell, as well as remaining a second level wizard/sorcerer spell. -Feeblemind, Power Word Stun and Power Word Kill have been moved to the school of Enchantment. -Remove Blindness/Deafness has been moved to the school of Conjuration (healing), and removed from the sorcerer/wizard spell list. A complete listing of the new spells, as well as known issues, updates sorted by version, and instructions for use of the spell pack, can be found in the accompanying readme. |
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