Title | Dustman (Robe) Alpha 0.1 |
Author | TheBatinTheHat@CityofDoorsInitiative |
Submitted / Updated | 09-08-2002 / 09-08-2002 |
Category | Creatures |
Expansions | NWN - 1.29 or lower |
Description | |
Dustman 0.1 The dustman is just an alpha/ has no combat animations and just replicates the noncombat anims from the supermodel.. It's not really designed to be used as part of a game.. yet its more an experiment in skinmesh to show that robes can be done. Textures etc. are unfinished Eventually we hope to make robes a part of the basic pc supermodel. We're currently looking at making it replace the belt part, though this is probably a no go. Any help would be much appreciated. some problems we've encountered with the skin modifier in nwn - seems difficult to implement branching bones (thats why the pelvis looks a little funny -the legs alone provide the controlling animation) we'd like to hear how much of an impact the dustie is on your machine.. how many can it handle at one time. how many give you slowdown We need to find out how the basic spec handles it. looks odd in nwnmdlviewer as well.. some bits get clipped out but is fine in-game Thanks to Bioware for providing such a funky animation system Known Issues: When the creature bows, the the back of the robe gets funky. |
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