The Customize Character Hak allows you to customize your character in-game:
Once the files are installed in the NWN override folder you're able to
- modify and dye your armor without being charged or making skill checks,
- modify and dye your cloak, make cloaks invisible,
- modify and dye your helm,
- modify and dye your weapon without being charged or making skill checks,
- modify your shield,
- choose a different portrait for your character (both official and custom portraits can be used),
- choose a different head for your character,
- choose a different phenotype,
- change your character's body (add/remove tattoos, add/remove bone arm, ...)
- add a new tail to your character or remove an existing one,
- add new wings to your character or remove existing ones,
- add a glowing eyes effect to your character's head.
- hide helmets (requires NWN EE 1.74+)
Version 4.10 (requires patch 1.69 installed) allows you to
- change skin, hair or tattoo color,
- rename items,
- edit descriptions (items, character).
Version 4.11
- support for up to 20 vfx.
Version 4.2
- some bug fixes
- multiplayer dupe item exploit/bug fixed
Version 4.3
- hide helmets (requires NWN EE 1.74+). Thanks to rashkae for telling me that this as actually possible and directing me to Denis Savenko's script.
Most of these feature support custom content (new armor parts, robes, heads,...).
Some of the scripts used in this HAK contain parts taken from Mandragon's Dye Kit or the CEP crafting scripts.
The installation is very simple. Just copy all files from the included override folder into your NWN override folder. If you have installed an older version you may want to unstall that version first (to clean up the override folder).
To use the customize character hak right click your character and select the craft icon. If everything is installed properly should see the new options (unless you're playing a module which has overwritten the default bioware craft dialog).
The HAK should be compatible with the current version of NWN EE and any other module/hak that does not override the NWN craft dialog (x0_skill_ctrap.dlg).
The included erf file MK_CRAFT.ERF can be used to import the hak files into the toolset (if you want to make modifications). Also the erf file contains the source code (necessary if you want to make modifications).
Works in multiplayer if installed on the server.
See the readme file for more information.
The ZIP files also contains the special version of the x0_skill_ctrap.dlg dialog file required for using both the CCOH and Ragnarok's Alternate Combat Animations v4.0 (ACP). There's no separate downloadfor that compatibility patch.
IMPORTANT for users of the old NWN v1.69: While the new CCOH is compiled with the NWN EE 1.77 toolset it seems to run fine with the old NWN 1.69 IF (and that's important) the new NWN EE features (like hiding helmets) are disabled. This must be done in the MK_INIT.2da file (see readme how to do that) which should be in your override folder once you've installed the CCOH or by copying the special 1.69 MK_INIT.2da from the zip file (folder 2da\1.69) into your override folder.
Any feedback is appreciated.
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This is an amazing system, which I enjoyed using on my server for quite a while. It does have one bug that I was aware of: if you crash while crafting, you end up with a duplicate of the item in whatever crafted state it was in. I hope this can be fixed, to avoid abuse in PWs, but I would not consider that a priority as I tend to trust my players.
Hello Wyrdwolf, thanks for your comment, I see what I can do to fix that problem (probably add a variable to the temporary items so after a crash a script can cycle through the iventory and delete the temporary item.
Always been installed.
Greetings.
According to the description, I can make my cloaks invisible, but how? I can't seem to find it on "Modify Cloaks".
Also, it seems that I am not able to dye the cloak, but I believe this issue is because of the module not using anything from Xp1/Xp2 (The modules in question are Shadowlords & Dreamcatcher)
Hello Iewu,
the official Bioware cloaks were introduced with HotU. Older modules (like Shadowlord or Dreamcatcher) are using cloaks that are actually part of the armor (neck). To modify/dye these cloaks you have to modify/dye the armor.
As great as this is, sadly it doesn't have dupe protection. When force crashing while crafting it will create duplicates.
New version 4.2 uploaded.
Besides some other bug fixes the dupe item exploit is fixed.
Did you alter anything about the dialogue? Thing is, I use a heavily modified version using yours as base.
The only files that I think were changed are:
-mk_inc_craft.nss
- mk_pre_material.ncs
- mk_pre_armorpart.ncs
- mk_im_cancel.nss
- mk_im_cancel.ncs
The dialog file is changed as well because it displays the version number. There aren't any other changes so you should be able to keep your modified version.
Adding the below line OnClientEnter (at the top of the script) will delete the exploited and duped item upon enter.
<Deleted>
New version uploaded. Since NWN EE 1.74 it's possible to hide the visibility of items when equipped via scripting. Thanks to rashkae (who has told about it) this new feature now has made it into the CCOH eventually.