Here are the results of the "Custom Content Challenge" for July 2015 that took place on Bioware Forum here: http://forum.bioware.com/topic/557622-custom-content-challenge-july-2015-holdable-objects/
Thanks to those who contributed content:
Also thanks to all of the supporters!
Included:
ccc_2015_07_source.7z - This file contains the new source material contributed by the CC Makers, divided by artist/creator.
ccc_2015_07_hak.7z - This file contains the a demo hak of the combined content.
If you want to get involved in the Custom Content Challenge, you can find links and information at www.neverwinternights.info/cc_ccc.htm. Vote for your favorite for the next month's theme, suggest new themes, and even try your hand at creating something new for NWN! Beginners are welcome (and encouraged) to join in!
//// Update History //// September 3, 2015 - Initial upload
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It looks like there's plenty of useful stuff there. Nice job!
Nice!
This is just so useful.
Thanks to everyone who continues to make this a wonderful community!
FP!
Great work!!
@Shemsu-Heru, where can I find the holdable Medusa Head and the other holdable objects in the toolset? I can't seem to find them. Any help would be much appreciated.
As this CCC was before my time of being the custodian of the CCC, I'll apologise now for this being overly complex. Most of them can be found with no problem. To get them into your module when you have the hak file added to your module you'll need to create new blueprints for them. Open the standard/Miscellaneous/Other items blueprints. Very near the bottom you'll find the Torch. Right-click on that and select Edit Copy. In the Dialogue box that comes up, if you look under the Appearance tab, you'll see a lot of the holdables. Select whichever one you want and finish creating your new object which will appear under the Items/Custom tab.
For the Medusa Head the easiest way to get it is to download the sources package and extract it to where ever you want. Now open the ContentByCreator\Shemsu-Heru\Medusa's head (torch model) folder. In there is an Medusa_Head.erf file. Copy that to your Documents\Neverwinter Nights\erf folder. Finally, when you have your module (that has the CCC hak added to it) open in the toolset, open the File menu and select import. In the file open dialogue box, select (e.g. double click on it) the Medusa_Head.erf file and click OK on all prompts. You should now be able to find the Medusa head under Items/Custom/Special/Custom 2.
Hope that helps.
TR
@Tarot Redhand: Oh yes, finally they show up in the toolset. Thank you so much for your help.
And... rated it a 10. Very cool custom content.
Another question. From which item can I find the Artist Tools (brush and palette)?
It will be in one of the folder's under ContentByCreator\Shemsu-Heru\.
TR
@Tarot Redhand: I mean, in the toolset, 'cause I can't seem to find them, and there's no erf file to import.
Use the Item Wizard to create an item of the correct base item type, then select the appearance you want.
If memory serves, the holdables are provided as new custom base item types, so you will need to merge the baseitems.2da provided into your top hak.
You are right, Proleric, I need to create them first through item wizard. They show up in the toolset now. Thanks a lot!