These are the first houses from NWN2 I converted to NWN1 placeables. You'll find all 14 dock houses in this hak. Where necessary I changed one doorway to have no stairs so it can be accessed.
I made 6 more dock houses from parts of the other houses.
I also included the 3 estates because they use the same texture as the dock buildings and an inn and a smithy which share a texture.
I welded all the vertices and t-verts in the models and removed isolated t-verts which reduced the size of some of the models to almost one third.
I could have added simpler meshes for the shadows, but the buildings already have more polygons than the engine can handle if you use lots of them. It shouldn't have to calculate shadows as well.
The newer version also has all the merchant, rich merchant and slum houses plus a new inn and a blacksmith. Two of these houses (rich merchant house 12 and the new inn) are made from unfinished models found in the NWN2 zip files. You'll also notice that unlike all the other buildings the rich merchant houses 1 to 11 have shadows. I added simple shadow meshes for them. This was just to see if they'd work properly. Since they do work and I haven't noticed any problems with them, maybe I'll add shadows for the other buildings in the next version, too.
The November 2015 version adds 12 rural buildings inculding a lighthouse, an inn, a watchtower, a barn and a windmill. It also adds another barn matching the textures of the slum buildings, two mausoleums and an outhouse. Further additions are two boats and 8 swamp houses, four wizard towers, two evil and two good temples, two stables, two gazebos and a huge inn (The Sunken Flagon).
The December 2015 version adds 3 good temples, the Mulsantir buildings and all the doors needed for all the buildings in this hak. The genericdoors.2da is compatible with the latest patch, but if you use other haks with doors like CEP, CTP, Medieval City extras or Project Q, you'll have to merge the 2da files. You'll have to do the same with placeables.2da if you use other placeables haks.
Credits: These models were converted from NWN2. They are not the models Thegeorge converted. I don't like the blurry NWN2 textures, so they all got new textures made by me from textures from various sources like www.cgtextures.com. Thanks to OMB for Clean Models 3.
Attachment | Size |
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![]() | 28.8 MB |
![]() | 26.61 MB |
Madness and Magic |
93.2% |
Lords of Darkness 2 - The Dark Age of Arboril (V3.0) |
86.9% |
Shadewood |
96.6% |
Aribeth's Redemption - Chapter One |
82.5% |
Desert of Desolation Series: I3 - Pharaoh |
96.7% |
Demonheart - Chapter I |
97% |
The Aielund Saga Act III - Return of the Ironlord |
90.8% |
Tales of Arterra - The Lost |
85.2% |
Lankhmar Nights |
93.1% |
Honor Among Thieves |
90.3% |
Madness and Magic |
93.2% |
Lords of Darkness 3 - Alanya's Secret (V2.0) |
90.7% |
Shadewood |
96.6% |
Aribeth's Redemption - Chapter Two |
93.1% |
Gladiatrix |
88% |
Hi Zwerkules
Is there suppose to be an erf with this? I was thinking that these placeables would work nicely with your NWN2 tileset.
Tonden Ockay
Great stuff
FYI seems that NWN2 Good Temple 2 is missing its model or something Errors in the toolset as such
Excellent work as always. Thanks very much.
Excellent work as always. Thanks very much.
Beautiful work!