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Custom Content Challenge - February 2022 : Shops and Shopkeepers
Submitted by:
Submitted by
Tarot Redhand
on 2022-03-06 02:02.
Last modified:
2022-03-06 02:03
Author:
CC Makers
Version:
1.0
Game:
NwN1
Category:
Hakpak
Requirements:
OC
Language:
English
Tags:
CCC
,
Custom Content Challenge
,
February 2022
,
Shops and Shopkeepers
,
shops
,
Shopkeepers
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I always love it when there are entries for things I dont do, like scripts, loadscreens and holdables, and its all in this entry :D.
Mmat's scripts just saved me a lot of script dissecting and Quevy's stuff are always full of potential. Maybe I will turn those peppers (all the food really) into some kind of dart maybe even a sausage whip because why not :D
If you turn all the vegetables into objects by you is great, I don't have to learn it :) I had in mind to prepare some versions with rotten tomatoes and other rotting things to use to throw them in the bard of turn at theatrical performances or public executions.
A sausage whip? Now I'm scared! :-)
I've checked that Self Service Shop module and it's quite neat. I can imagine it would work great used in some kind of market - just going to a stand and taking what you need.
I've found a reference to the non-existent script in one of the locked doors (probably a left-over from the original module where it was used), but otherwise all is good. And the scripts are great to analyze for a newbie like me.
Yes, the idea is to handle bulk items this way. And having dyes and crafting materials sorted properly is a great help for the customer for sure.
You stumbled probably over "ofto_skipit". The script evaluates the willpower save of the door and gives a proper response to the PC who tries to open it, such as "Private!" or "Here's nothing, skip it". One script for all locked doors.
Yes, that's the one. Thanks for the answer!
Thanks to everyone who contributed!