Custom Content Challenge February 2014: Gothic
Here are the results of the "Custom Content Challenge" for February 2014 that took place on Bioware Social Forum here: http://forum.bioware.com/topic/493576-custom-content-challenge-february-2014-gothic/
Thanks to those who contributed content:
Also thanks to all of the supporters!
Included:
ccc_2014_feb_source.7z - This file contains the new source material contributed by the CC Makers, divided by artist/creator.
ccc_2014_feb_hak.7z - This file contains the new content in an easy to use hak file.
If you want to get involved in the Custom Content Challenge, you can find links and information at www.neverwinternights.info/cc_ccc.htm. Vote for your favorite for the next month's theme, suggest new themes, and even try your hand at creating something new for NWN! Beginners are welcome (and encouraged) to join in!
//// Update History //// March 18, 2014 - Initial upload
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Woot!
Very Nice!!!
Setting aside my own dodgy gear, obviously, I'm trying to remember when I last saw so much must-have content in one place!
So little time, so much to do...
Excellent! Its all good work, and I especially like the crawling claw and the lagoon creature.
Great job and very useful, I downloaded this and added it to a horror-themed module I'm developing.
Unfortunately, the Robe part of the Frilly Victorian and the Jagged Witch dresses is either heavily glitched or conflicting with some other resources (CEP? D20 Modern?) I'm using:
The other armor parts correctly work, as the paintings and some of the creatures (didn't test the "mount" broom and the swimming monster - its ground version is fine).
Both of those costumes work fine in my module. Did you add them to your top hack parts 2da files?
It looks like you have the robe but not the matching body parts.
Yes, I added each body part to their respective 2da in my custom top hak. Without the robe, I have this:
It is when I add one of the two robes from the CCC hak that most of the body is erased. They seem to work fine with other robes, though:
I tried to extract the files of both robes from the CCC hak to put them in the top hak, the glitch is still there.
Oh, that's because parts_robe.2da has a set of flags which specify which body parts are visible when the robe is worn. IIRC the 2da lines provided by the author are correct.
It works, thanks a lot. I couldn't use the original's hak 2da as a model, its parts_robe only covered 0 to 6 (the robes are 95 and 97).
Of all the CCCs, this one has probably had the most influence on my Dark Energy module. The clothing and most of the creatures are centre stage.
Nice work here everyone!