|Underdark Adventures: A Sandbox Style Campaign|
|Tupilak - a d20 Modern adventure|
|Saleron's Gambit - Chapter Five - Cadwgawn Chest modified|
|Ultima IV Reborn AeT ENGLISH/ita 1.2|
|I congiurati dell'isola vivente (versione corretta)|
|Il principe di Elendil|
|Il torneo delle classi|
|Il nuovo tempio|
|I pirati della terra nera|
Keeping it short and simple, I wanted to be able to use the Additional Animations Pack, Intimate Animations, Romantic Animations, Old/Frail Phenotype, Highheel phenotype, Musical Phenotypes, and ACP simultaneously. Unfortunately, due to conflicts inherent in the Frail Phenotype and the Intimate pack, alongside some glaring problems with ACP compatibility, the packs could not be used as they came.
So -- I fixed that issue. Each one of them is now present within this hak, albeit with some assembly required.
To make this compatible with your personal module's haks, you'll need to open NWN's hakpak editor. Don't panic -- this is simple stuff, and I'll even give you all that you have to look for!
> If you don't want to use the included instruments, which I didn't, you'll need to remove the files associated. Luckily, the author made this ludicrously easy -- search for any files taglined with Musical Instrument names and remove them
> If you DO want them, you're going to need to do a bit more work. Open the 'included' baseitems 2da and copy the lines from there into your own 2da under a new item category.
> I have NOT TESTED whether or not you need to configure the "parts_foot" file! If anyone knows 100% for certain, let me know :D
> You'll need to 'create' a Phenotype 2da for our purposes. Take the innate Phenotype 2da and modify it. Add references at lines 100 for the Highheels, 101-103 for the instruments, 75 and 76 as well as 80 for intimate, and the appropriate ACP lines. These lines can be checked by accessing the enclosed .nss files and naming the phenotypes in the 2da according to the name of the code file. NOTE -- The social animations and romantic animations suite are NOT ATTACHED TO INDEPENDENT PHENOTYPES! They're actually implemented onto 'empty' slots of existing phenotypes, if I understand correctly. I remain unsure of the installation instructions for that -- and as a result, I would ask that anyone who has scripts needed to run both the Additional Anims pak and the Romantic pak post the appropriate guides.
> Compile and save the hak, ENSURE IT IS AT THE 'TOP' OF YOUR MODULE RESOURCES -- IMPORTANT: THE HAK ORDER CONTROLS LOADING PRIORITY!
> Done! Optionally, you can remove the old files.
I claim no ownership for ANY of these phenotypes, and credit them to their respective developers. I encourage you to search each of them on the vault and add your support there if you like their individual content! uwu
|ultimateanimspak.hak (52)||116.47 MB|
|Village of Eveningstar - Cormyr - Faerun|
|Italian/English interleaved dialogue for language learners|
|French/English interleaved dialogue for language learners|
|German/English interleaved dialogue for language learners|
|Italiano English Dialog.tlk + manuale in italiano di NWN|
|Japanese/English interleaved dialogue for language learners|
|Spanish/English interleaved dialogue for language learners|
|A Dance with Rogues (Part Two)||
|Prophet - Chapter I - By the Will of Kings and Mortals||
|The Aielund Saga Act IV - The Fall of Aielund (Part One)||
|Honor Among Thieves||
|Swordflight Chapter Two||
|Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE||
|The Aielund Saga Act IV - The Fall of Aielund (Part Three)||
|The HeX Coda 01 (Canceled Premium Module)||
|Swordflight Chapter Two||
|Sanctum of the Archmage - The Sight||
|The Cave of Songs||
|Darkness over Daggerford (Canceled Premium Module)||
|Shadowlords, Dreamcatcher, and Demon Campaigns||
|Fate of a City||
|The Wizard's Apprentice Chapter II: The Talisman and the Eye||
|Conan Chronicles 2 - The Zamorian Chronicles||
|The Black Scourge of Candle Cove - adventure module||