This hak is just a small addition to some Project Q tilesets. It adds two new terrain types to the tno01 Castle Exterior tileset; City Building Poor (to be placed on the City/Dirt terrain) and Sand. A new feature (Park - City Building Poor) is also included. I also threw in a Dais feature for both Castle Interior sets as well as a small "bug fix" for the PQ Mines & Caverns (tile tdm01_e11_01, Track crosser to Water terrain, the one currently in PQ causes a Sqrt: Domain error in the toolset).
Hope these small additions may be of use to some of you.
HOW TO USE
Just unzip the hak into your NWN/hak folder and add it to your module's hak list somewhere above q_tilesets.hak.
CREDITS
Building Poor terrain and Park feature - From Six's Wildlands tileset. I just retextured it and changed the mdl heights to work properly with tno01.
Sand terrain - From Bioware's Tropical tileset. Same as above, though I didn't include any of the tiles with palm trees, so it might lack some diversity.
Dais - From Tiggs Castle Interior Expanded and Castle 2 Addon haks, though the original mdl was made by Sithen.
Mines and Caverns "fix" - Just took the tile from Zwerkules original Bio Mines hak.
Attachment | Size |
---|---|
![]() | 271.58 KB |
Hmm... a couple of very useful additions. Especially the sand. Do they work off of the sand crosser tiles off the cliff edge as well?
No, sadly not, the sand terrain only works at the normal height level off of Grass and Lake/Moat terrain. It's basically the sand terrain from the Tropical tileset minus the tiles with palm trees and the sand/raised grass border tiles.
Would be cool, if it'd work with the Cliff and Sand Crosser as well, but that would require copies of the sand terrain mdls at a lower height (the easy part) as well as making a few completely new (connecting) tiles.
Something is not right on my end, I think. What do I need to do?
http://i1303.photobucket.com/albums/ag160/Lady_of_the_Cats/CityBuildingP...
Sorry, my bad, I should have mentioned that you also need the (optional) q_!tilesets.hak attached to your module since it contains some of the textures for six's building terrain.
Well, this is where it might become really bad for us. Not sure.
We couldn't use all of the Project Q haks because we are using other content as well. If we had the full set of Q haks, as well as the ! haks, we would still have to have our personal Kissmet haks, and probably still have a lot of conflicting resources. That's a lot of haks for players to download. That's why I was only able to use some of the non ! haks.
Anyways, what I'll have to do is strip some of those textures from the q_!tilesets to put into our Kissmet hak so we can have these lovely buildings and beach! I really hate doing that but I sure have been giving credit to Project Q for making Kissmet more beautiful and detailed!
Hmm, if your players need to download PQ, they already should have the ! haks anyway and to avoid conflicting issues, they just need to sit below your own haks in the modules hak list. And as a bonus, you'd get a few very nice tilesets to use as well, like Pstemarie's roofed version of the Dwarven Halls, Six's wildlands and the Sigil tilesets, to name just a few.
But I'll check which textures from the wildlands tileset I didn't replace with tno ones when I get back home next Tuesday and post the info here. Should only be one or two I think and I could upload them here as well if that would be of any help to you.
BTW, if too much hak downloading for your players is a concern, please feel free to just put my stuff into your own haks. All that would be required is credit to the original content creators.
Sorry, took me a day longer to return home.
The three textures from the q_!tileset.hak needed are:
twl01_rail
twl01_cobble01
twl01_cobble02
Everything else are NWN 1.69 resources.
Let me know, if you need them uploaded here.
I like the looks of this. Nice work.
"This hak is just a small addition to some Project Q tilesets. It adds two new terrain types to the tno01 Castle Exterior tileset; City Building Poor (to be placed on the City/Dirt terrain) and Sand. A new feature (Park - City Building Poor) is also included."
I would really love to see this as a free standing addon to the stardard tileset so people wouldn't have to use Project Q to use it.
I have to say I downloaded this and played around with it a bit and I really like it.
Are you going to add more to it?
May be a few more poor building options and allies?
I would like to see city docks more like whats in the standard tileset.
Any way Great Job
How hard would it be to revamp this addon to be used with the standard tileset city and or rural?
Thanks for your nice words, but as I said via pm, all the praise for the buildings should go to Six.
I have no plans for further additions or a stand-alone version atm, but maybe I'll add some stuff in the future.
As for your other question, I hope psm did already help you out over at the bio forums, but if you need more pointers, feel free to contact me via pm.