The Community Creature Project is an organization dedicated to improving the NWN play experience by providing content new to NWN. For many of us who remember old school AD&D, much of the content we are striving to include is not new at all. First and foremost, we want to make the classic creatures from the original Monster Manual, Monster Manual 2 and the Field Folio easily available to the NWN community in a single easy to use HAK. It is our hope that in the end this HAK will become as universal as CEP. Our plan to do that is simply the creation of one HAK so wonderful, dynamic and easy to use, that no builder would want to build without it. Currently we have reached the point of our primary release. It includes many new creatures. Most of the creatures in the first release parallel the contents of the original Monster Manual which were not included in NWN or CEP. .
How is the CCP be better than the several creature compilation HAKs already out there?
Well, first, I don't particularly want to say "better". Many of the compilation HAKs out there are really great. They guys who did them did awesome work. I believe the CCP will have an advantage in the following ways. First, timing is everything. CCP will be made after CEP2.0. Over the years, many compilation HAKs were made, and later conflicted with CEP and other Bioware updates. We plan to do everything in our power to avoid this. Second, we are planning to "fill in the holes" by making an active attempt to actually produce needed monsters, not simply gather them up. Lastly, we seek to achieve the sort of universality that CEP has. We want CCP to be so standardized that builders who choose to incorporate it will not alienate potential players who can't find the HAK.
What the CCP is and is not
Currently, the CCP is a HAK pack for NWN that includes many creature and peaceable models as well as the 2da entries necessary to use them in the Aurora Tool Set and NWN play. The CCP is 100% compatible with CEP, and is in fact dependant upon CEP because several CCP creatures use textures from the CEP HAKs, as well as inherit CEP creature animations. Though CCP does add in excess of 200 new creature models / appearances to NWN modules which incorporate it; It does NOT currently come with Aurora Toolset blue prints for all those creatures. Those who wish to utilize CCP content in their modules may need to create their own blueprints for new creatures and then use the appearance field in the blueprint to set the CCP models / appearances. Blueprints have been added to the custom pallet for all placeables, but only for 80 of the creatures. Only 80 creature blueprints were made because many of the CCP models are somewhat redundant such as the same creature in different sizes and gender.
Download Current Version
CCP 2.2 | This is the most recent version of the CCP. It is compatible with NWN 1.69 and CEP 2.2 |
Implementing The CCP 2.2 HAK .
For players, this is a very easy process. First download the zip file (be sure to pay attention to where your saving that zipped folder to). Second, extract that zip file (Keep a good exy where you extract the file to). Third, place The CCP 2.2 hak file in the Neverwinter Nights / NWN / HAK folder. Your now ready to play CCP modules and Persistent Worlds.
For builders, implementing the CCP is slightly more complicated. Like players, download the CCP zip file. Extract it. Place it in NWN's HAK folder. Next, open the module you want to use CCP in. Go to the "Edit" menu and open the "Module Properties". Choose the "Custom Content" tab. Be sure the CEP 2.2 is currently installed. If it is not, do that. CEP has around 16 HAKs (some are optional). Be sure they are in the proper order. Install "the ccp 2.2" on top of the CEP HAKs. It should be right above "cep2_top_v22". Approve this change and watch the module do a build of itself. After this, it may also be a good idea to refresh you monster and placeable pallets. Thats it. Your ready to go.
Download Old Versions
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It is compatible with NWN 1.69 and CEP 2.1. Details on implementing this Hak are the same as those for the 2.2 version above. . |
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This is the version of the CCP That is compatible with NWN 1.68 and the CEP 2.0. It is obsolete for most people who have NWN patched up to date. It is a stand alone HAK pack. Its all wrapped up into one. It is NOT backwards compatible with prior versions of CCP, which is why the prior versions are still available here. Implementation instructions can be found below. |
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This is an optional starter module for builders. If you want to make a module from scratch with CEP and CCP, this is for you. It's a blank module with CEP and CCP already installed and ready to build on. It's also great for people new to CCP, giving them a module they can open in the Aurora Toolset and look at the new CCP content rather easily. |
Implementing the CCP, Part 1 HAK .
For players, this is a very easy process. First download the zip file (be sure to pay attention to where your saving that unzipped folder to). Second, extract that zip file . Third, place The CCP hak file in the Neverwinter Nights / NWN / HAK folder. Your now ready to play CCP modules and Persistent Worlds.
For builders, implementing the CCP is slightly more complicated. Like players, download the CCP zip file. Extract it. Place it in NWN's HAK folder. Next, open the module you want to use CCP in. Go to the "Edit" menu and open the "Module Properties". Choose the "Custom Content" tab. Be sure the CEP is currently installed. If it is not, do that. CEP has 6 mandatory HAKs and 4 optional HAKs. Be sure they are in the proper order. Install "the ccp part 1" on top of the CEP HAKs. It should be right above "cep2_top_v1". Approve this change and watch the module do a build of itself. Thats it. Your ready to go.
CCP_MMM_1.zip | Version 2 Updated Files |
CCP_MMM_2.zip | Version 2 Updated Files |
CCP_MMM_3.zip | Version 2 Updated Files |
CCP_MMM_4.zip | Version 2 Updated Files |
CCP_FILES_V3.zip | CCP_FILES_V3, Version 3 Updated Files |
appearance_v3fix.zip | Anyone experiencing problems updating V2 to V3 try Mikes Appearance 2da Fix. This additional hak should be placed on top of the other CCP stuff. Note:do not use this if you are just downloading V3 for the first time.V2 and V3 are not compatable and some problems present themselves if you try to update V2 to V3.This hak tries to address this issue. |
CCP_MMMHAK_MOD_V3.zip | This is a module that has all of the Version 3 CCP material already installed along with CEP. It is out of date and probably should no longer be used as a module starter. At best it should be used to browse old CCP Version 3 content. |
Credits
Content used in the CCP has come from a wide variety of sources. Much content was made in house by CCP members. Other material was taken from other HAK packs on the web. A great deal of the content both from the web and from in house builders has been modified by several hands. It was common for one person to build, animate and skin a model, later to be improved by several other people. It was also fairly common for models to be left half completed and then picked up by others.
Several months ago, the CCP team lost a large number of key members. Though the content changed hands smoothly, there was a distinct break in communication and a great deal of ambiguity exists as to where all of the content came from originally, and who had done what kinds of improvements. At this point the CCP team is doing their best to develop a list of credits that adequately reflects the efforts of all who are due praise and recognition. There is now a forum topic dedicated to sorting out who did what, results will be updated to a web based credit last as details come in. The forum can be accessed HERE. Eventually a RTF credits list will be included in the HAK zip. If you have any information that would help us give proper credit, please email Negalith@aol.com or join in the forum discussion.
Disclaimer: Links to downloads from this project lead to still active site(http://www.successdevelopmentservices.com/ccp/ccp.htm), but we made a copy of all those files below as well, just in case.
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So this is included in Q?