Title | A bone to pick |
Author | The Krit |
Submitted / Updated | 05-26-2009 / 05-26-2009 |
Category | Code Modifications |
Expansions | HOTU-1.69 |
Description | |
Modifications to dropping large bones, other crafting components, and skeleton knuckles, with CEP support. This package consists of two independent parts, available separately. First, there are scripting changes to make the dropping of crafting components (after killing a creature or bashing a door or placeable) to be party-aware and to change the requirement for drops from a net skill of 6 to a base skill (ranks) of 1. That is, mages with an intelligence of 42 and no interest in crafting will not spawn so much junk. (This is something that only became possible in patch 1.67, which is probably why the HotU scripts do not take advantage of it.) Furthermore, large bones will drop for PCs with the Craft Wand feat, even if they have not invested in a crafting skill. And as a bonus for trappers, any creature that can drop a large bone will drop a skeleton knuckle if a PC has invested in Craft Trap or Set Trap (if the creature does not already have one in its inventory). Note that normal skeletons will still drop their knuckles for everyone, as those knuckles are pre-placed in their inventories. All of these effects are party-aware, meaning that the items will drop if anyone in the killer's party can trigger the drop, rather than just the killer. Second, there is an updated .2da file (that can be used as a server-side override) to expand crafting drops to CEP creatures. This .2da can be safely used with a module that does not use CEP as long as the module does not use a hak pak that conflicts with CEP's creature appearances (such conflicts are not all that likely). With this, CEP skeleton-types will drop large bones when appropriate. Other CEP creatures will drop the various crafting components, following the standard creatures as guidelines for what should drop what. That's secondary though -- the thing I'm really interested in fixing is the dropping of knuckles and bones. Version note: This entry is labeled as requiring HotU 1.69. The expansion is required because there were no crafting drops before HotU. Version 1.69 is required because this includes compiled scripts, and scripts compiled under 1.69 tend to not work under earlier versions. The script source, though, should work with versions back to 1.67, and the .2da should be fully version-independent. Files: BonesToPick override.7z: Scripting changes for single-player, but can be used as a server-side override if desired. Decompress into your override directory. BonesToPick import.7z: Scripting changes for builders. Decompress (to your erf directory traditionally), then import into your module. Recompiling all scripts after importing is recommended. Since not many people have HotU without SoU, I did not bother removing the SoU requirement from the .erf, but that could be done if needed. des_crft_drop_2da.7z: Extends crafting drops to CEP creatures. Decompress into your override directory. CraftDropUpdates.txt: Documentation, for those interested in such things. This includes an explanation of the .2da file and how to modify what drops what. nw_skeleton.utc: If placed in your override directory, spawned skeletons will no longer drop skeleton knuckles unless the killer's party includes a trapper. Note that this could break (or at least upset) some modules, and it will not affect pre-placed skeletons. Still, some people might want it, so here it is. Totally optional. List of override files: x2_inc_compon.nss nw_c2_default7.ncs x2_02_high.ncs x2_02_high_a.ncs x2_02_low.ncs x2_02_low_a.ncs x2_02_medium.ncs x2_02_medium_a.ncs x2_door_death.ncs x2_o2_dead.ncs des_crft_drop.2da nw_skeleton.utc (optional) |
Attachment | Size |
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A Bone to Pick (Import Version) - Main Files (135) | 5.08 KB |