Title | 3.5 Edition V4.5.3 (Balance changes, bug fixes, AI improvements, and more) |
Author | Even |
Submitted / Updated | 03-24-2004 / 07-14-2010 |
Category | Code Modifications |
Expansions | HOTU-1.69 |
Description | |
NWN pseudo 3.5 edition D&D with emphasis on making modules more fun and balanced for multiplayer. See faq.txt for the installation instructions, see readme.txt for the game rules customization, see changes.txt for the content. Changes include major reworking of cleric domains, significant AI improvements and lock up fixes, pale master undead armies, RDD bonus spell slots, spell sneak attacks, etc. Much customization allowable thru editing customization.2da. Newest versions should work with most modules without any modifications! Endless Nights IV can be downloaded in 3.5 format from Link S1 - Tomb of Horrors can be downloaded in 3.5 format from Link |
Attachment | Size |
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Voted 9. This is a good work, however its still far from 3.5PnP because of engine limitations. Maybe, someday I will upgrade this using NWNX with which almost everything can be done.
Anyway, what I missed the most would be more exhaustive readme that would describe why authors implemented spell the way they did (in case it doesn't match 3.5 perfectly) etc. As I found quite a lot of the differences in spells when I closely revised this in past.
I uploaded a changes_v453.txt and faq_v453.txt that I found. Would those be what you were looking for?
Nope, the informations I am looking for aren't there at all.
There are changes done listed, but there is a plenty of spells/rules that weren't changed at all or were changed in different fashion than in PnP - I am looking for informations which are those and why.
It is possible to make it work geather with Henchman Inventory & Battle AI Mod?
there is hak with "Bioware AI" which will not override HI&BAI scripts.
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Really solid pack of changes. Some are questionable but it's not hard to change or revert what you want.
these two are totally incompatible, however PRC made several 3.5 fixes to spells on their own, but only spells affaik (while this changes vanilla classes too)
Is it possible to only install the custom XP scripts? I am trying to remove henchman and summons XP penalty with it.
Same, I just want to do this. I'm searching and will post back if I find out how to do this.
Edit, have not found anything like that unfortunately.
Does this mod work with NWN EE?
Yes, it does work with EE
Is it possible to get 35edition with BioWare AI.hak as override version?
EDIT: This can be possible by HAK to Override editor https://neverwintervault.org/project/nwn2/other/tool/official-hak-editor
I am really loving these changes for my NWNee run from SoU to HoTU and finally Sands of Fate. Pale Masters are much more fun now.
Have a big problem however. I get no xp for killing monsters. Tried lots of different settings, modules, new chars etc, but try as I might I only get xp for quests. Leveling up occasoinally via the console is the only way I keep pace with the story which is immersion breaking to say the least.
Anyone else have this issue?
Or any ideas how I might solve it?
In customization file change customxp to 0 and other stuff related to XP change to default, read more in readme files it is explained every column what it does
All modules in EE have modified version of base death script "nw_c2_default7". This mod also use this one for custom XP, but module script overwrites the one in Override directory... That's why custom XP is not working in EE, you have to manualy modify script in modules. Worse than that, you actualy have to modify all death scripts.