What does IceBlink Engine have to do with NWN?
Watch our Trailer made by Pongo: https://www.youtube.com/watch?v=waRyDix1QGo
OFFICIAL RELEASE: was DECEMBER 20th, 2013 YEAH! ![]()
v1.01 Beta Release Notes:
Only download this v1.01 beta if you like being a guinea pig
(otherwise use the v1.00). You do not need to install the WinXP hotfix with this v1.01 beta download.
v1.00 HotFix for WinXP users (see download section for file): There was an error for WinXP users where the game and toolset would not open. This was due to the fact that I recently created a fancy IB Icon (.ico) for the game. I used GIMP to make the .ico file, but apparently I made an Icon that wasn't compatible with Windows XP. I found a program for creating XP and Win7 .ico files and that seems to have fixed the problem (works now on my old XP netbook). Just extract the two .exe files and overwrite the ones you currently have with the downloaded ones (they go in the "IceBlink v100" folder). Thanks to SiderManiac for catching this bug!
This download includes the IceBlink Engine and Toolset. The game engine is completely free so play as many modules as you want and share your creations with anyone for free. If you were not a kickstarter backer and would like to use the toolset, we ask that you visit our website ( www.iceblinkengine.com ) and donate $5 to the cause (click on the "donate" button on the main page). We don't have an e-commerce site so we are using the honor system.
For more Portraits, go here: http://neverwintervault.org/project/iceblink/other/iceblink-portraits-pack
For more Tokens, go here: http://neverwintervault.org/project/iceblink/other/iceblink-tokens-pack
Existing Adventure Modules:
Red Carnival: http://neverwintervault.org/project/iceblink/module/red-carnival
Hearkenwold: http://neverwintervault.org/project/iceblink/module/hearkenwold-beta
The Raventhal: http://neverwintervault.org/project/iceblink/module/raventhal
and more: http://neverwintervault.org/catalog/ib
For in depth information on how to use the engine and toolset, see Karl's excellent Quick Start Guide: http://www.iceblinkengine.com/forums/viewtopic.php?f=38&t=289
Requirements:
For a tutorial on "How to Make an IceBlink Module": https://www.youtube.com/watch?v=fKn_IDN1xTU
Watch various "Let's Play" videos of current modules: https://www.youtube.com/channel/UCrgtr5tIl2QvASUtulQWRQQ?feature=watch
More information can be found here: www.iceblinkengine.com and www.iceblinkengine.com/forums
| Attachment | Size |
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| 20.63 MB | |
| 1.1 MB | |
| 1.44 MB | |
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| 20.57 MB |
I would love to see a new feature: 8 arrows to move characters during combat when you can't use NumPad, something like that:
I have played that mermaids tale and started crash on volturnus (and got my ass kicked, as apparently one can't use potions on companions with -1 hitpoints and SP wouldn't grow :p)
Thanks for the reply Werelynx. In the next update (coming shortly), I have implemented a click on map to move PC (click on any of the eight adjacent squares) in combat. This already exists on adventure maps (only four directions). I did this because I now have a Win8.1 tablet (dell venue 8 pro from Costco) and I can get by without the keyboard commands for most everything now (touch and buttons for move, inventory, most everything).
The death system varies from one module to another...some are not as forgiving as others ;-) The Exile has a bleeding system, The Raventhal brings all PCs back to 1 HP if the party survives combat, Red Carnival has a unique system with bleeding and recuperation after combat that uses SP. It is all completely scriptable or just use one the already created death systems.