Welcome to the Elderin Stone, a short (3-4hr) module for the Iceblink Engine.
The King is dying, and your party has been somewhat forcibly coerced into a seemingly futile mission to find a legendary artifact said to contain the power to heal the dying - an Elderin Stone. The King's archaeologist believes that a stone might be found in an ancient, unexplored temple in the Mirthal Forest, but whilst exploring the area he managed to get captured by bandits. It seems you have several problems to resolve...
This is a module for up to six player made Level 1 characters.
UPDATE: VERSION 1.02, 29 November 2016
- fixed bug in bandit camp where the Lennil conversation would repeat.
- fixed bug where two chests appeared to be empty
- reduced the difficulty of some of the early and mid-module encounters
- added some additional rations drops.
UPDATE: VERSION 1.03, 17 January 2017
- fixed the endings, which weren't always triggering correctly
- corrected a tonne of typos...!
- some further balancing tweaks
- spell durations fixed
UPDATE: VERSION 1.04, 2 April 2017
- fixed a broken convo in the Druid camp
Attachment | Size |
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the_elderin_stone.zip (788) | 30.14 MB |