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2 months 3 weeks ago
NwN1
Project
Module
The Secret of the Founder

You're a new student at the Tolidian Academy of Magic and Artifice, hoping to learn from the masters that have accumulated knowledge for generations. But the unstable politics of the region might soon affect you as well...

3 months 17 hours ago NwN1
Project
Script
Abaddon's Descriptive Triggers

This is Abaddon's Descriptive Triggers package from the old Vault. It contains an erf with two types of flavor text triggers (which will appear under Triggers-Custom-Generic in the toolset), a sample mod, and a readme.

Trigger descriptions from the readme:

Fire On Each PC Only Once - Will fire a floaty text message which is the NAME of the trigger one time only (resets when mod resets though)

3 months 1 day ago
NwN1
Project
Model
A Fix for Human Male Head #9

I often play with this head and notice that on the left side hair is separated from the head, forming a gap...

3 months 1 day ago
NwN:EE
Project
Hakpak
Dafena's Fancy Stuff

Where I'll keep updating with newer things that I do, so be sure to subscribe!

 

Right now it includes:

  • Fancymaps (Normal and Specular) for:
  1. Wild Lands
  2. Wild Woods
  3. GH Castle Interiors
  4. Bio Interior (City Interior)

There's still more stuff that I wanna share but it needs more work!

 

3 months 1 day ago
NwN1
Project
Script
Coin Money System

A generic coin-money system. Converts ingame GP into inventory item coins as copper(1 GP), silver(10 GP), gold(100 GP), platinum(1k GP), etched platinum (10k GP), crystal(100k GP), and luminous crystal (1mil GP), and automatically deposits them into a moneybag if the player possesses one. And yes, the coin prefabs included in the erf are shuriken. You can now throw your money at people, injuring them in the process.

2 months 3 weeks ago
Article
Reference
NWC Multiplayer Connection and Hosting Guide

This guide is a step-by-step, illustrated explanation of how to use Neverwinter Nights: Enhanced Edition (NWN:EE) in multiplayer (MP) mode. It walks through the process of both joining Internet games and hosting a game on your own computer. No prior experience necessary. EDIT: updated attached file to version 1.1

3 months 4 days ago
Article
Reference
The NWC Quick and Dirty MP Roleplay Reference
For those new to the multiplayer (MP) experience in Neverwinter Nights (NWN) and NWN:EE, it can sometimes be challenging to master the MP interface differences and the roleplay (RP) conventions used in-game.
2 months 1 week ago
NwN1
Project
Module
Sea of Shadow

After the destruction of the mythallar, you dove through the shadow portal to escape the desctruction of Undrentide...

Sea of Shadow is a single player bridging module between SoU and HotU. It tells a story of what happened after your character fell through the shadow door in Undrentide and how they travelled to Waterdeep. It should take a character from level 13 to level 15. The playtime should be around 3 hours.

1 month 2 weeks ago
NwN:EE
Project
Gameworld
Cormanthor.de - First german speaking Roleplay PW exclusively for EE

Update 04.04 2019 :

 

3 months 18 hours ago
NwN1
Project
Original Hakpak
Elven forest groups and other tiles

Contains my forest groups, Forest water by Yumichan, Lothlorien giant tree (2 variants), and other groups. Lots of Shadow and walkmesh fixes since the last update (2004).

3 months 1 week ago NwN1
Project
Module
Uber all in one

This is an all in one uber base char in witch you can enter game and customiz.

set of uber 2da's to place in override folder

a mod to run and pick up premade uber items

 leto with advanced editer itp tool 

for those who want to try the uber side of nwn and uber pvp 

follow the read me instructions

join Hitmans uber pvp (local vualt server)

 

3 months 1 week ago NwN2
Project
Texture
485 Additional NWN2 Ground Textures

Included are 485 512x512 ground/terrain textures taken from Star Wars: The Old Republic by Bioware. You will find everything from space ship interiors to the frozen wastelands of Hoth.Bioware used several alpha heavy textures for layering/blending that may not work well in NWN2 and can be ignored. I included them here for completeness.

I haven't included screenshots but any Google search of SWTOR will let you see examples.I also did the 2da work to allow them to reflect light properly in NWN2's engine. Let me know if any of them are off or too strong.

3 months 1 week ago
NwN1
Project
Module
The 13th Rune

'An' it harm none, do what ye wilt. Thou hast obeyed the Law. But mark well, when thou receivest good, so equally art bound to return good threefold...

3 months 1 week ago
NwN1
Project
Area
Celestial City
- Celestial City -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.65
Note: This prefab makes use of the "CEP - Starter 265 - All the Optional Haks" option.
      This prefab also requires the cep2_staticp_v24 hak pak (for the Demo Module),
      Which can be downloaded at the following link:
3 months 1 week ago
NwN:EE
Project
Original Hakpak
ana_hak for CEP 2.65

Hi there!

2019-02-07: UPDATE!
ana_hak works with CEP 2.65, EE, as well as 1.69.

For players: Download ana_hak, then unpack its contents to your Neverwinter Nights hak folder to play on my server,  'Planar Lighthouse'.

Cheers,

Ana

3 months 1 week ago NwN1
Project
Patch
Community Patch 1.72

Starting 6.2.2019. Community Patch project is considered final and stable. It will however not mean it will be unchanged (as was the case of previous versions). Especially thanks to Enhanced Edition, a new bugs and issues are being found and someone needs to fix them as there is no time to wait for BeamDog to do so.

Either way, the only reason it was not marked as final version was lack of playtesters anyway. But this changed now since I use community patch for hosting multiplayer server under NWN:EE.

 

3 months 1 week ago
Article
Reference
The new Neverwinter Connections
The new Neverwinter Connections (NWC) has now launched, as a freely available game scheduling and matching service for the Neverwinter Nights community.
1 week 2 days ago NwN1
Project
Original Hakpak
Player Resource Consortium Archive

Come support us (and choose what content we build!) - https://www.patreon.com/nwnprc

2 months 4 weeks ago
Graphical abstract (image by zinka from OpenClipart.org)
NwN1
Project
Script
Auxiliary Math Library

This project provides a library of several mathematical functions, from such fields as linear algebra, computational geometry and pseudo-random number generation, and a support for homogeneous, variable-length lists.

1 month 2 weeks ago
The World of Arkuth
NwN1
Project
Gameworld
Arkuth PW - An Epic Persistent World

17 years in the making! This massive persistent world combines two former projects into one seemless world. Explore and create your own PC's without the typical boundries of the game. Arkuth provides you "the player" with never before seen creativity, new systems and exciting action. We focused on building a unique experience that no other servers offer. No annoying or pushy DM's (they are not required, ever!). No restrictions (save a few), complete gameplay as all great PnP games would offer. No RPing required, but encouraged. No Monty Hall BS. You earn everything on this server.

3 months 2 weeks ago
NwN1
Project
Area
Withered Woodland
- Withered Woodland -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.65
Note: This prefab makes use of the "CEP - Starter 265 - All the Optional Haks" option.
      This prefab also requires the cep2_staticp_v24 hak pak (for the Demo Module),
      Which can be downloaded at the following link:
3 months 2 weeks ago Poll Your Choice for March 2019 CCC Theme?
3 months 1 week ago
NwN1
Project
Module
Companion Control system 1.0

This is a simple module, which shows off custom companion control system. It will allow you to control henchmen, familairs ,animal companions and summons. It use player tools 1. How the the tool is giving to the pc is not ideal, but it give you a basic idea on how to add it your pc. This is a basic tranfer from my base module that has other options that I may add to this sample. Let me know of any bugs or questions.

3 months 1 week ago NwN1
Project
Hakpak
CEP 2.65 Scripts and Blueprints Hak Pak
- CEP 2.65 Scripts and Blueprints Hak Pak -
 
A Hak Pak by ChaosQueen_Kara_8
 
I have been delighted by the current 2.65 version of the CEP, and loving all of
the new content it adds... but one thing that I was not fond of was having to
import all of the scripts and blurprints using the 2.65 .erf files. I noticed
it added to a module's size rather markedly and made modules take much longer
to load in the toolset than otherwise.
3 months 1 week ago NwN1
Project
Hakpak
Static Placeables for CEP (Both 2.4a and 2.65)
- Static Placeables for CEP (Both 2.4a and 2.65) -
 
A Hak Pak by ChaosQueen_Kara_8
 
I created this very simple hak pak in order to make static many of the great
placeables that were previously non-static, both in the default game and in
the CEP as well. Various placeable objects such as the Balconies and Windows,
the Birch Trees (pretty much all of the TNO Trees in fact), the WRM Rocks and
Trees, etc.
3 months 2 weeks ago
NwN1
Project
Area
City of Ebonrath
- City of Ebonrath -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Note: This prefab makes use of the cep2_add_skies hak pak.
 
A dark and sinister city that once had a breathtaking beauty to it. It has
since fallen into decay, decadence, and madness. Its' citizens live in fear
whilst its' rulers plot and indulge in deadly intrigues. Ebonrath is located
in a misty, secluded mountain vale.
1 week 4 days ago NwN1
Project
Original Hakpak
Dolls of Dyrewatch

A custom Persistent World and DM-Based episodes for the Doll Forum!

3 months 3 weeks ago
NwN:EE
Project
Hakpak
EE UHD Safe Lightning Hotfix
This download contains an override folder with a compiled .mdl file (pnl_lightning.mdl) for the "hardcoded" flash that accompanies the light node animation and thunder of the stormy weather effects.
 
This model originally contains a single rectangular plane originating in the bottom left corner of the screen with a height and width 2x the size of a 1024x768 screen resolution.
3 months 3 weeks ago
NwN2
Project
Visual Effect
LCDA VFX Pack

Just extract the zip file in your Documents\Neverwinter Nights 2\override folder ;)

3 months 1 week ago
NwN1
Project
Area
Darkthorne Castle
- Darkthorne Castle -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Note: This prefab makes use of the cep2_add_skies hak pak.
 
As most (if not all) people who know me have figured out by now, I am a big
fan of Castlevania and of Gothic Horror in general. I have always wanted to
do a Castle Dracula style of castle as a prefab for Neverwinter Nights, but
until recently had not the time to work on it and see it completed.

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