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3 weeks 3 days ago
NwN1
Project
Original Hakpak
Custom Content Challenge: October 2018: Ninja, Samurai & Kung Fu Masters

Here are the results of the "Custom Content Challenge" for October 2018 that took place here: https://forum.neverwintervault.org/t/custom-content-challenge-october-2018-ninja-samurai-kung-fu-masters/1265/2

Thanks to those who contributed content:

3 weeks 4 days ago NwN1
Project
Other
QBranchXVI's Base 2da Override

This is just a few files to enable a more interesting NWN:EE experience.   Encumberance.2da allows a Strength of up to 255 now with no encumberance penalty.  Enjoy!

3 weeks 5 days ago
NwN1
Project
Model
metro car

Two metro car models (or carriages for an underground train, as TR pointed out)., suitable for modern enviroment.The idea was suggested by Subotai.

 

There are two files in this download: ready-to-use hak, and models with textures (so you can add them to your own compilation).

 

The hak is  created for NWN 1.69 and compatibile with the newest wersion of CEP. Should work with EE too.

I've added textures in TGA format to make the models more convenient for editing.

1 week 3 days ago
NwN:EE
Project
Model
Disappointed Lady
She's the manifestation of all our dumb comments. Every time we open our mouths or we start to type, she can't hold her sigh. 
 
Just remember, if you all make it worse, Aribeth's going to start to cry... And you don't want that, do you? So just download the... Ugh, great, there she goes again ... 
4 weeks 1 day ago
NwN1
Project
Model
Stonehammer's Lord Nasher
I have always found the OC Lord Nasher model to be an underwhelming model, which is odd considering he is in the intro cinematic.
Also, I could not find a lot of custom content featuring Lord Nasher 
 
Almost every part of this model is new, but I kept as much of the original aesthetic and proportions intact
Lord Nasher has 4 items in-game with his name on it including a cape, also he is a lord, so I gave him a proper cape.
1 month 4 days ago
NwN1
Project
Original Hakpak
Eurgiga's Neck Pack

Ten new neck slot appearances, some new and others from previous work I've done but haven't posted on the Vault. Includes large, riding and ACP phenotypes. Looks great with my helms pack!

Model/texture sources:
- World of Warcraft
- Lisa's "Yet another fop" hat
- Some original geometry and texture work

2da lines occupied are 032-041.

Version 1.1 Update: Fixed a small texture error on neck 7 (model 38) that was causing crashes.

1 month 1 week ago
NwN1
Project
Icons
Modern Medkit Icon

2 new icons of medkit to insert in your hak or override.

1 week 3 days ago
NwN:EE
Project
Module
Rise of the Runelords [ITA]

- RISE OF THE RUNELORDS - 

1 month 1 week ago
NwN1
Project
Icons
New Ring Icon
14 new ring icons.
 
The models are from 242 to 255.
 
Insert the files inside your override folder or inside your hak.
If you create a personal hak version, remember to change the line of your baseitem and bring the MaxRange number to 255 in the row relative to the rings (52).
 
Source: Dragon+ 5
 
Note: the override version adds selectable appearance for creating new rings in the aurora, but does not change anything in play, so aspects of the game objects will remain the same.
1 week 3 days ago Poll Your Choice for December 2018 CCC Theme?
1 month 1 week ago
NwN1
Project
Model
Posed Skeleton Placeables

Used the default skeleton creature to make a bunch of placeables for area decor. Note: None of these have walkmeshes or use/impact nodes (they're intended for static area decor only), and they refer to the default skeleton texture, so they'll be affected by any recolors thereof.

 

Builders' resource. To install, put the .mdls into your module haks, and add the 2da lines to your placeables.2da. The placeable appearances show up under "Skeleton".

 

Update: Added a couple of two-person poses, in the name of True Love.

1 week 3 days ago
A hag, her newtboy, and a bargain...
NwN:EE
Project
Gameworld
Andrune
Andrune is a dark fantasy world which ran from roughly 2008 to 2013. Our goal is to create a server very much like a D&D campaign, where player-characters, and their choices, determine how the story will go.
1 month 5 days ago
NwN1
Project
Original Hakpak
Eurgiga's Helm Pack

Nineteen new helm appearances, some new and others from previous work I've done but haven't posted on the Vault.

Model/texture sources:
- World of Warcraft
- NWN2
- Some original geometry and texture work

Helms occupy slots 200-218 in the test module.

Version 1.1 update: Fixed some technical stuff in the models. Still can't get them to texture in the scene view of the toolset but they seem to work fine ingame and in item edit view.
Version 1.2 update: Fixed shadows, added shadow meshes as needed.

11 hours 50 min ago
NwN:EE
Project
Gameworld
Arkhalia PW - Additional Resources

These are required files for Arkhalia Persistent World. Server is running on NWN:EE.


Arkhalia is an epic action loot server.

- action but not hardcore hack&slash
- roleplaying not enforced in any way
- very close to vanilla, only few class/spell changes
- lvl 40 based
- fast levelling
- no character building limitations
- lots of custom equipment
- various way of enchanting, upgrading and forging items
- live module in constant development

1 month 1 week ago
Graphical abstract
NwN1
Project
Tool
NWN Demodulator

This command line program allows modification of required game version string and expansion number stored in a MOD V1.0 file. It may be used to prevent the game from refusing to load a module saved by updated version of the toolset. For example, to play an EE module on 1.69 NWN. This DOES NOT guarantee however that such module will be playable or that the game won't crash while trying to run it. Use it at your own risk.

1 month 1 week ago
NwN1
Project
Model
More Ponies

Four additional pony creature models, in celebration of the Magic of Friendship (And Hitting Things With Swords). Behold Pretty Bowtie, Glitter Dart, Grape Breeze, and Poppy Dream!

Note: The EE is not required to use the models, but you won't get the exact same look without it; the Vibrancy filter is on, here, and the weapons were resized using SetObjectVisualTransform. Area lighting (ambient and diffuse) needs to be white to get this look, too (but that's not an EE thing, just an area light settings thing).

 

Installation instructions:

1 month 2 weeks ago
NwN2
Project
Tileset
Additional ITK tiles

Kalister68's new interior tileset is excellent, but it lacked a few tiles I need for my project, so here are 39 new tile variations (117 if you count the different textures). This includes various stair tiles (corner stairs, door(s) to the side of the stairs, stairs up and down in the same tile, and more), half-length end of corridor tiles, diagonal corner tiles, and more variations of existing tiles, such as fireplace in hallway and more windows.

Replace tiles.2da with the one provided here, everything else required can be found in Kalister68's original release.

1 month 5 days ago
In the toolset
NwN1
Project
Original Hakpak
Lim-Lim

Lim-Lims are small insect-like creatures originally found in the Outlands. They are very loyal and friendly, and enjoy being pet.

This one turned out a bit froggy but I still quite like him.

Content originally created for the Sigil: Planar Legends Persistent World

1 month 2 weeks ago
NwN1
Project
Hakpak
Heads from Eurgiga's Mermaid
Stonehammer converts Eurgiga's mermaid creature into heads for all races (female)
 
Let's say you were looking around the vault and saw Eurgiga upload some really nice fish people 
 
You say to yourself "Wow that fishperson looks really pretty, I wish I could give her legs and make her part of my world"
Then someone else says "Mebe she can be begga or mebe smolla (in a jamaican crab accent)".
Then someone (named grymlorde) asks "Those look great! Are you going to make them for the large pheno as well?
1 month 2 weeks ago Blog entry Landon Watson, I got your message [Please Read]

I know this is the worst place to put on a random post, but recently I've found out someone I called a dear friend long ago, has been looking for me desperately. I didn't know there was anyone left trying to find me, and he did by one of these posts on the web,

https://powforums.com/thread/774409259/miscellaneous/yo-fellas-i-can-t-b...

1 week 3 days ago
Resting Animation
NwN:EE
Project
Prefab
Lord Lestat's Jump, Climb and Rest animations

 

1 month 5 days ago
Do you like fish sticks?
NwN1
Project
Original Hakpak
Merfolk

Four new mermaids (Three models, one palette swap) for your module. Uses the air elemental animation set.

Content originally created for the Sigil: Planar Legends Persistent World

1 month 2 weeks ago
NwN2
Project
Original Hakpak
Pumpkins invasion !

Halloween is coming ! This is a set of 10 pumpkins placeables, including 4 jack'o lanterns, to celebrate the event. All are tintable.

Installation : in the zip folder, you'll find 2 files. Simply put the "kpumpkins_hak.hak" file in your hak folder, and associate it with your module in the toolset. Import the "kpumpkins_erf.erf" file in the toolset to find the blueprints, under the "Kalister's pumpkins" entry.

Enjoy !

1 month 5 days ago
NwN1
Project
Original Hakpak
Hollyphant

A furry little winged elephant for your module. The Hollyphant is a NG golden-furred elephant with white wings. At only about two feet long, the Hollyphant is most commonly encountered in the Planescape setting.

Content originally created for the Sigil: Planar Legends Persistent World

2 weeks 5 days ago
Caledor
NwN1
Project
International
Base Caledorn

El proyecto de Caledor tiene como objetivo crear una campaña para 1 a 4 jugadores, con distintas tramas, subtramas y compuesta por multitud de módulos entrelazados.

Este modulo es el que denominamos modulo base que contiene los sistemas comunes a todos los módulos que puedan componerla, así como paleta de objetos, guiones, recursos básicos, etc…

Contiene un pdf con la información necesaria y el grupo de trabajo lo puedes encontrar en Steam “NWN: EE – España

Hemos empezado una nueva fase de desarrollo.

1 month 3 weeks ago NwN1
Project
Script
Easy Persistent Locations
Persist character locations between resets with OnClientEnter & OnClientLeave scripts.
 
Installation
 
1. Import the file 'persistent_locs.erf'
 
2. Set the module event for 'OnClientEnter' to 'ent_persist_loc.nss'
 
3. Set the module event for 'OnClientLeave' to 'exit_persist_loc.nss'
 
1 week 3 days ago
NwN:EE
Project
Script
NPC Resizing and VFX
Scale an NPC and apply any VFX via an OnSpawn script.
 
Borrowed from the Exiles and Tribulations PW codebase.
 
Just go to 'Advanced' -> 'Variables' while editing a creature and enter integers for 'SCALE' (percent of normal size) and 'VFX_NUM' check the vfx list @ https://nwnlexicon.com/index.php/Vfx_dur).
 
Installation
 
1. Import the file 'npc_effects.erf'
 
2.
1 month 5 days ago
NwN1
Project
Script
Easy Placeable VFX
Add a visual effect to any placeable.
 
Borrowed from the Exiles & Tribulations PW codebase.
 
Just go to 'Advanced' -> 'Variables' while editing a placeable and enter a new integer with the name 'VFX_NUM' and the value as the number matching the effect you want to apply (check the vfx list @ https://nwnlexicon.com/index.php/Vfx_dur).
 
Let me know if you have any issues implementing this in your modules.
 
1 week 3 days ago
NwN:EE
Project
Script
Persistent Character Resizer
Apply persistent creature scaling to a player character.
 
Borrowed from the Exiles & Tribulations PW. I've had no issues with stability but be aware that anything beneath 90 or above 110 scale will not fit on seating or horses properly.
 
I'll try and provide an update with a pre-made conversation some time soon.
 
Let me know if you have any feedback or if you need help implementing it :)
 
Installation
 
1.
1 month 3 weeks ago NwN1
Project
Script
Scriptbox Offline 3.1 [German]

This is a old file I had found some days ago. It's from 2005, so it's old, but useful though.

Beware, this scriptbox is from german users from rpg-pool.de. I thought I'll share it and preserve it here.

This box is a Windows-Help file. If I find a decompiler for such things, I will update this project and upload the files within this help file.

[Edit:] Okay, I found a solution to get those htm-files within this Windows-Help file faster then I expected (7z does the job). So now within these seconds, here is the decompiuled version of it.

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