1 week 21 hours ago![]() |
NwN1 Project Other |
Proleric's Walkthroughs Here are my module walkthroughs, for the benefit of Steam players. (They are already bundled into the module downloads on the Vault).
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1 month 2 weeks ago![]() |
NwN2 Project Area |
Mountain Inn Mines I made a thing by using Tanita's Terracoppa to combine some terrain parts of SGK73's Dwarven Stronghold with an edited version of Elminster Falcon's Forest Ecologies inn and expanded the area a bit, adding more playable area, a stream and some long abandoned mines out back of the inn. This map does not use any non-stock game content. Area will import as "mountain_inn_mines" into the toolset. |
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1 month 2 weeks ago |
NwN:EE Project Script |
Deity Changer Title: Deity Changer v1.0 Purpose: Allow Players to change their character’s Deity to one of a 110 Forgotten Realms Deities. Other systems in use: ZZ-Dialog 1.66 (link: https://neverwintervault.org/project/nwn1/script/zz-dialog-166) |
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1 month 2 weeks ago![]() |
NwN1 Project Script |
The Persistent World Save System (PW_SvSys v0.0) The Persistent World Save System PW_SvSys v0.0 - Johannes Zeppenfeld The PW_SvSys is a SGE system that allows persistent worlds to merge a saved game with its corresponding module. |
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1 month 3 weeks ago |
NwN:EE Project Module |
Sample Module Just a personal module sample. |
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1 month 3 weeks ago![]() |
NwN2 Project Original Hakpak |
Cockatrices for NWN2 Cockatrices for NWN2 |
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1 month 3 weeks ago![]() |
NwN1 Project Placeable |
Mortsafe Mortsafe's were used in Victorian times to keep the bodies of loved ones safe from Resurrectionists - grave robbers who sold fresh bodies to medical students for teaching and experimenting on. This one is made using iron bars to surround a coffin but other versions used iron fences and concrete. Some of the designs could get very fancy and many still exist today. They are also useful for keeping Vampires and Zombies in their grave as it is often reported. The local necromancer's guild is petitioning the city council to have them removed.
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1 month 4 weeks ago![]() |
NwN2 Project Placeable |
Mosaic Art Reskins These are 19 reskins of the original placeable "Mosaic Art". The Model is from the original game. I have included the original that includes a tint map to color the border only This will overwrite the original MDB These are found on lines 29750 - 29768 of the placeables2da |
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1 month 4 weeks ago | Poll | Currently which of these do you use the most? | |
1 month 4 weeks ago![]() |
NwN:EE Project Module |
Getting Started with Bezier animations DEMO This is the companion module for the YouTube video Getting Started with Bezier animations in Neverwinter Nights. |
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1 month 4 weeks ago![]() |
NwN1 Project Original Hakpak |
January 2021 Custom Content Challenge - Mythological Monsters Here are the results of the "Custom Content Challenge" for January 2021 that took place here: https://forum.neverwintervault.org/t/january-2021-custom-content-challen... Thanks to those who contributed content: Wendigo (creature models) by PLUSH_HYENA_of_DOOM Frost Giants (creature models) by Stonehammer Also thanks to all of the supporters! Included: ccc_2021_01_Janua |
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3 weeks 18 hours ago![]() |
NwN1 Project Module |
Crown of Creation EE A tale of horror, intrigue and romance, set in the Enigma Mundi gameworld. |
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2 months 4 days ago![]() |
NwN1 Project Model |
Dragon Heads for all races Dragon heads for all races, by Iswyrm This mod is just a reupload of the dragon heads inside the Superset Heads hack pack made by Lodrezzon, unpacked and renamed for being used into the override folders. The heads are avaiable for any vanilla playable races and usable in any campaign. Installing Unpack the archive containing the heads for the race you want use into the "override" folder. Ensure that the files are not into subfolder, otherwise the game cannot find them. |
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2 months 1 week ago |
NwN1 Project Sound |
Gongs this is a small collection of gong sounds usable in your modules. i got the idea to put it together after reading a comment by gcoyote. |
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2 months 1 week ago![]() |
NwN1 Project Tool |
Bioware NWN Model Viewer (2002) + original ASCII models Prior to NWN going gold, Bioware released a standalone Model viewer and sample model files for creatures and spell effects. This allowed folks to test whether NWN would run on their system and get a taste of the graphics. While they aren't of much use to players, twenty-odd years later they provide a valuable resource for forensic investigations into the Bioware model format, including emitters. These files were released in the ASCII format by Bioware, produced by their internal Max exporter and NOT decompiled from binary by a community-created t |
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2 months 1 week ago![]() |
NwN:EE Project Patch |
Changes for Nwn and Infinite Dungeons +test module This is my fix pack for Neverwinter Nights (Nwn) and Infinite Dungeons (ID). Important. If you want to get your own experience of exploration of Nwn (ID) with this pack, I recommend you to read only Introduction and do not read the Main Description. This pack contain test module which can help you to build and test any possible feature. The pack have not *.tlk file, it mean that no any description of changes ingame. Introduction. All summoned creatures changed. |
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1 month 1 week ago |
NwN1 Project Module |
Edon Revisited v4.05.01 (Remastered) Original CEP v2 included. Based on Edon Revisited v4.05.01 Edon Remastered brings the module of days gone by to Neverwinter Nights: Extended Edition, with new graphical features, maps to explore and enemies to defeat. Edon Revisited originally ran through a Linux server of the module's creator, Colourless, and with that unavailable, some of the modules features may be unavailable. |
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2 months 1 week ago |
NwN1 Project Module |
_Kona's Boderlands - Ice Queen Trailer (mod) by TRULAIN This is a cut scene. It is an old trailer that introduced a server-wide plot arc on the Persistant World Server, Borderlands, back in January 2004. It was created by the (Then) Lead-Builder, TRULAIN. |
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1 month 1 week ago![]() |
NwN1 Project Tileset |
Atlantys empyre, or "el dorado" The Atlantis project, retextured, for aztec, egypt, dune, and dark sun babilonic, or indi stories, enjoy! 22-02-2021 final My mega system link: https://neverwintervault.org/project/nwn1/hakpak/mega-module-builder |
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2 months 1 week ago |
NwN1 Project Gameworld |
_Kona's Borderlands Expansion: The Deep Loker Forest This mod was created as an EXPANSION to be added to the persistent world server, "The Borderlands." --which was originally named Sartre's Borderlands. |
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2 months 2 weeks ago![]() |
NwN1 Project Script |
Ceb Craft Ceb Craft is inspired by the 3.5 edition Dungeon Master's Guide. |
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2 months 2 weeks ago![]() |
NwN2 Project Area |
Snow_Area_12x12 Snow_Area_12x12 This was a quicky I whipped up to test a winter-type area. It's 12x12 in size, lots of open area to walk around in. No extra add-ons needed; created from the stock assets in the toolset. Requires both expansions. Please give feedback, it is much appreciated. Enjoy! |
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5 days 12 hours ago |
NwN1 Project Script |
Battle Teleport Spell for NwN1 =============== Hello everyone! Packed spell archive this is my project version from nwn1 by request Jimdad55. This is the first spell I created and published. Good luck to everyone and all the best! you can try to install on any version of the game in theory, everything should work. i use NWN1 all dls (i mean hordes of the underdark, shadow of undrentide) i'm not tested on Neverwinter Nights: Enhanced Edition(anyway it should work) =============== Des |
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5 days 9 hours ago![]() |
NwN:EE Project Module |
SKS01 Ruins of Tcheou Cherng v2 for NWN1 EE This is an Asian themed module intended for one to six new 1st level characters of any race or alignment. The DMFI tools are included and DM involvement is encouraged, but not at all necessary. This module uses the Personal Reputation and Reaction system (PRR) and allows characters to choose their path. The game should last about 8 to 12 hours and get you somewhere around level 10. |
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1 week 5 days ago![]() |
NwN2 Project Model |
Witcher heads Hello, here are 20 heads for human (10 for males and 10 for females obviously) converted from Witcher 2 and 3, you'll find them at number 150 to 159. I really wanted to add more diversity for NPCs so I haven't covered Geralt or main characters but I may in the future. Althought there is other races in Witcher serie I focused only on human for now. Basically I tried to keep the shape of the neck as close as Xaltar's one so that the heads can fit almost any outfits (basics and costumes). |
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5 days 12 hours ago![]() |
NwN2 Project Script |
Battle Teleport Spell =============== Hello everyone! Packed spell archive this is my first project. This is the first spell I created and published. Good luck to everyone and all the best! you can try to install on any version of the game in theory, everything should work. |
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4 days 9 hours ago![]() |
NwN2 Project Tool |
Special Effects Viewer plugin for Neverwinter Nights 2 toolset Viewer for SpecialEffectFiles ( .SEF ) c# code - https://github.com/kevL/SpecialEffectsViewer forum - https://forum.neverwintervault.org/t/special-effects-viewer/3838 |
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2 months 3 weeks ago![]() |
NwN:EE Project Tileset |
Merricksdad's Middledark Tileset (EE ONLY) PREVIEW VERSION ONLY ** PATCH A1: Fixes some of the metallic glare in v8193.21 prior to Jan 21st ** Doesn't work with preview versions after Jan 21st, will add those changes as they reach dev build For use as replacement for OC Mines and Caves or as a stand-alone tileset. |
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2 months 4 weeks ago![]() |
NwN2 Project Area |
Towers of the Void Towers of the Void - for the Neverwinter Nights Vault --------------------------- Builder: TiclaDesign Area type: Exteriour Number of Areas: 1 Area(s) Size: 16X16 Tag: td_are_towersvoid Project started: around november 2015 (dalelands PW), and November 2020 for the Vault version Current status: FINISHED Project finished: 18th of Januari 2021 --------------------------- Project/Builder Notes: The "Towers of the Void" is a transitional area from F |
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3 months 3 days ago![]() |
NwN1 Project Texture |
Ring Remaster v.2.0 Modification of the rings of the original game, which changes the appearance and resolution of most icons. An artist named Ivan (aka Tarmark) created a new image of the rings for me, which I used to create this modification Original modification page in the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/2281692526 |