1 month 1 week ago![]() |
NwN:EE Project Other |
Ventriloquism Spell Ventriloquism Spell This first level Wiz/Sor, second level Bard Spell is a fun spell. It allows the caster of this spell to make it sound like the words or sounds he/she said or make are emanating from either an NPC, useable placeable, or PC friend. A save is made to see if it succeeds. I have everything here for the builder (hak, spell.2da, iprp_spells.2da, icons for the spell, spell.nss, tlk, hak, DEMO module, the OnPlayerChat required for this to work, and an .erf of the scrolls to put into your own module). |
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1 month 1 week ago![]() |
NwN:EE Project Module |
Damsel In Distress
While the module is quite cheese sauce, it was designed by a long time lover & player of the game; and a DnD geek though & through. |
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1 month 1 week ago![]() |
NwN:EE Project Item |
Simple Buff Rod A usable device that memorize the spells that was cast into it and have PC casts them on item activation. It's a simple, quirky, and dumb tool. No complicated checks or anything. |
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1 month 1 week ago![]() |
Article Tutorial |
Porting creatures to NWN in Blender, which already have a foreign rig Rigging is a pain (at least for me)! Even if you use the “Automatic Weights”-approach in Blender, you need to do a lot of adjustments! So why not use the rig/weighting, which was originally made for a mesh or has been added by specialized app? So, a while ago, I started to explore ways to make use of already exsisting rigs and it worked! This tutorial shows a way to port already rigged models (but not NWN-conform) over to NWN. It is written for NWN 1, but the “adjusting the Vertex Groups-“ part would also work for NWN 2! |
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1 month 1 week ago |
NwN:EE Project Other |
Horses Replacement Not using horses in your module? Don't want those pesky Horse feats on the Radial Menu? Don't want paladins summoning horses anyway? SO, REPLACE THEM with something more interesting. |
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1 month 1 week ago![]() |
NwN:EE Project Module |
Shadewood Enhanced Edition WARNING - This will overwrite your 1.69 Shadewood.mod file! |
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1 month 2 weeks ago![]() |
NwN:EE Project Other |
Chain of Negativity Spell This is another spell I created based on a spell I found on the vault somewhere. It did not work so I "fixed" it. I used the Chain Lightning Spell as my base to create this spell. It functions in the same way as the named spell it was modelled after except it is negative energy damage and the vfx effect is the black beam. I hope you all enjoy it. Thanks to Mmat again for helping me with this spell (scripting in that undead are healed when this spell is cast at them). Included in the download are the following: |
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1 month 2 weeks ago![]() |
NwN:EE Project Texture |
Leafs Leaves - Ground Textures Hey!
After creating like hundreds! Or maybe a bit less ground textures which I still can't decide on; I thought it would be a shame to waste them by not using. These are all "fancymapped" or better PBR Textures which can of course be used without.
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1 month 2 weeks ago![]() |
NwN1 Project Module |
Arpelagos Chronicles: The Strain is Strong (DEMO) TL;DR - Homebrew gameworld and story - a work in progress. This may whet your appetite. For a singleplayer/multiplayer party of 4. Starting at 1st level. You need CEP v3.02. This is the demonstration version of Arpelagos Chronicles: The Strain is Strong - a homebrew world and story that I'm working on. Much of the work has taken place over my regular Twitch streams. Indeed, the project originated there and my viewers have been on-hand to assist with ideas and act as unwitting test subjects. |
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1 month 2 weeks ago![]() |
NwN:EE Project Hakpak |
Pretty Elves (Heads Pack)
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1 month 2 weeks ago![]() |
NwN2 Project Hakpak |
Biome_Mud 4 wet muddy terrain material. 2 planar plc for muddy water.(I suggest to use transparent water on top) (tintable) |
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1 month 2 weeks ago![]() |
NwN:EE Project Module |
Almraiven Enhanced Edition WARNING - This will overwrite your 1.69 Almraiven.mod file! |
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1 month 2 weeks ago |
NwN2 Project Other |
life_vs_death2_nwn2ns_0.zip life_vs_death2_nwn2ns_0.zip PWC file |
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1 month 3 days ago![]() |
NwN:EE Project Module |
Siege of Shadowdale Enhanced Edition Starting Level: 1 Number of Players: 1 Hours of Gameplay: 6-8 "Like a tide of darkness they came, butchering the folk of the Dale with wanton glee. |
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1 month 2 weeks ago![]() |
NwN1 Project Original Hakpak |
Custom Content Challenge - November 2022 : Non-Human Skeletons and Cadavers!/Bone Yard Custom Content Challenge - November 2022 : Non-Human Skeletons and Cadavers!/Bone Yard Here are the results of the "Custom Content Challenge" for November 2022 that took place here: https://forum.neverwintervault.org/t/custom-content-challenge-november-2... Thanks to those who contributed content: Skeletal Cat by Symmetric Also thanks to all of the supporters! |
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1 month 2 weeks ago![]() |
NwN1 Project Gameworld |
Dragon Coast: Erithorn's Might From the wiki: Erithorn's Might is the third chapter in the Dragon Coast series of persistent world modules. It is an entirely custom world with no relation to Forgotten Realms or its Dragon Coast. |
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1 month 2 weeks ago![]() |
NwN1 Project Original Hakpak |
PHoD Desert Stuff What is PHoD Desert Stuff? It's... it's STUFF for DESERTS! I don't see what's so mind-numbingly confusing here - It's Rocks and Sand and... and not much else, 'cause there's not much else in Deserts. At least, not in simplistic, low-poly video game deserts anyway. That's kind've the point of deserts. It's why they call 'em "deserts". |
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3 weeks 4 days ago![]() |
NwN:EE Project Model |
Victorixxx's converted shields and helm A new shield and helmet provided by Victorixxx on Discord. All credit to Victorixxx and their friend.
Added anothers
https://discord.com/channels/255017439371329537/951493315386282004/10486...
https://discord.com/channels/255017439371329537/467392390429278211/10565... |
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1 month 2 weeks ago |
NwN1 Project Gameworld |
World of Rhun (Heavily Modified) CEP 2.3/2.4 version This is the full release of all the work ive done on Rhun over the last 15 years. I wanted to release it before it disappears into oblivion as I have lost some versions of this over the years with hard drive crashes and what not... below is a complete summary of revisions done throughout the years, unfortunately i did lose some data as the current version of the module is 114 and my revision history goes to 113c....
<c¥¥ >V.1.00 </c>
-Fixed numerous scripts with compile errors due to 1.69 update |
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1 month 1 week ago![]() |
NwN:EE Project Creature |
HD Male Elf Mesh Fixes Welcome to the next installment from Bill's HD Game Assets For this round, I did something completely different. It's been brought to my attention that the male elves didn't look much like elves, more like a short human in physique. So, I went back into the HD Setup files and adjusted all the male elf meshes to look more "elflike". I've packed them into a hak file, for convenience sake, but feel free to unpackage and do whatever you like with them. |
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1 month 3 weeks ago![]() |
NwN2 Project GUI |
Divine GUI Containers Spanish 30 nuevas interfaces para contenedores basadas en el juego Divinity Original Sin 2. Quedan genial con Divine Gui Remake. |
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2 months 13 hours ago![]() |
NwN2 Project Hakpak |
Biome Serie:Volcano Some texture,plc and vfx to create a volcano environment. May add rock at some point,but not in a shortime. |
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2 months 2 days ago![]() |
Article Editorial |
*NEW RELEASE* Small Village Woes — 20th Anniversary Edition
20th Anniversary Edition | Module Release Trailer
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2 months 3 days ago![]() |
NwN:EE Project Soundset |
NWN 1&2 Voices For NWNEE Consolidated & Fixed This is some work I did a year or two ago and finally posted it now.... This attached hak and tlk is a consolidated and fixed up list of voice sets from NPC NWN voices and NWN2 that I got from the vault. If I recall you could get them separately, but not together... In total adds 25 more voice sets. Things I did in the process: 1 - Only used full voice sets from NWN/NWN2 |
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2 months 1 week ago![]() |
NwN1 Project Hakpak |
Handheld Items "The item attached to the end of this long thin piece of wood resembles the Moon. Now you have everything you've ever wanted." - you need only ONE 3d Model (with it's textures) and ONE inventory icon |
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2 months 1 week ago![]() |
Article Editorial |
BLOGPOST: RPG- & E-book PROGRESS - [22-11-26] New PROGRESS has been made with my RPGs and E-books! :) ~ NEWSLETTER: https://birgertales.aweb.page/ ~ PATREON: https://www.patreon.com/erikbirgerkarlsson |
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2 months 3 days ago![]() |
NwN2 Project Gameworld |
Waterdeep: City of Splendors Prefab (Version 2) Hello again, it is I, Magical Wisps. My first atempt at making Waterdeep was a failure. https://neverwintervault.org/project/nwn2/prefab/water-deep-city-splendo... So, I wanted more pain an suffering in my life and I decided to create version 2, is it an upgrade? Dunno, you tell me, they say an artist is never done. ------------- Here is a prefab gameworld ready to be made into a PW. (117 Areas) |
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2 months 1 week ago![]() |
NwN2 Project Gameworld |
Waterdeep: City of Splendors Prefab (Version 2) Hello again, it is I, Magical Wisps. My first atempt at making Waterdeep was a failure. https://neverwintervault.org/project/nwn2/prefab/water-deep-city-splendo... So, I wanted more pain an suffering in my life and I decided to create version 2, is it an upgrade? Dunno, you tell me, they say an artist is never done. ------------- Here is a prefab gameworld ready to be made into a PW. (117 Areas) |
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2 months 3 days ago![]() |
NwN2 Project Module |
Shaper of Dreams: Chapter 4 and 5 EXCITING NEWS: After months of work, the translation of Chapter 5 is complete and ready for download here as well! Here, at long last, is Chapter 4 (and now 5) from FFG's Shaper of Dreams. Your party finally reaches the planes, landing in Sigil on their way to the Abyss. Will our heroine find a gateway to the Abyss or will the City of Doors become a Cage for her as it does for so many others? |
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2 months 1 week ago![]() |
NwN:EE Project Area |
Caer Manann - Caer Manann - A Prefab by ChaosQueen_Kara_8 Requirements: Neverwinter Nights Enhanced Edition v1.86 plus CEPv2.69 Note: This prefab makes use of the "CEP - Starter 269 - All the Optional Haks" option. This prefab also requires the cep2_staticp_269 hak pak (for the Demo Module), Which can be downloaded at the following link: |