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1 week 6 days ago
NwN1
Project
Module
Sea of Shadow

After the destruction of the mythallar, you dove through the shadow portal to escape the desctruction of Undrentide...

Sea of Shadow is a single player bridging module between SoU and HotU. It tells a story of what happened after your character fell through the shadow door in Undrentide and how they travelled to Waterdeep. It should take a character from level 13 to level 15. The playtime should be around 3 hours.

1 month 1 week ago
NwN:EE
Project
Gameworld
Cormanthor.de - First german speaking Roleplay PW exclusively for EE

 

>>Hier geht es zur deutschen Version des Posts.<<

1 month 3 days ago
NwN1
Project
Original Hakpak
Elven forest groups and other tiles

Contains my forest groups, Forest water by Yumichan, Lothlorien giant tree (2 variants), and other groups. Lots of Shadow and walkmesh fixes since the last update (2004).

1 month 1 week ago NwN1
Project
Module
Uber all in one

This is an all in one uber base char in witch you can enter game and customiz.

set of uber 2da's to place in override folder

a mod to run and pick up premade uber items

 leto with advanced editer itp tool 

for those who want to try the uber side of nwn and uber pvp 

follow the read me instructions

join Hitmans uber pvp (local vualt server)

 

1 month 1 week ago NwN2
Project
Texture
485 Additional NWN2 Ground Textures

Included are 485 512x512 ground/terrain textures taken from Star Wars: The Old Republic by Bioware. You will find everything from space ship interiors to the frozen wastelands of Hoth.Bioware used several alpha heavy textures for layering/blending that may not work well in NWN2 and can be ignored. I included them here for completeness.

I haven't included screenshots but any Google search of SWTOR will let you see examples.I also did the 2da work to allow them to reflect light properly in NWN2's engine. Let me know if any of them are off or too strong.

1 month 1 week ago
NwN1
Project
Module
The 13th Rune

'An' it harm none, do what ye wilt. Thou hast obeyed the Law. But mark well, when thou receivest good, so equally art bound to return good threefold...

1 month 1 week ago
NwN1
Project
Area
Celestial City
- Celestial City -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.65
Note: This prefab makes use of the "CEP - Starter 265 - All the Optional Haks" option.
      This prefab also requires the cep2_staticp_v24 hak pak (for the Demo Module),
      Which can be downloaded at the following link:
1 month 1 week ago
NwN:EE
Project
Original Hakpak
ana_hak for CEP 2.65

Hi there!

2019-02-07: UPDATE!
ana_hak works with CEP 2.65, EE, as well as 1.69.

For players: Download ana_hak, then unpack its contents to your Neverwinter Nights hak folder to play on my server,  'Planar Lighthouse'.

Cheers,

Ana

1 month 1 week ago NwN1
Project
Patch
Community Patch 1.72

Starting 6.2.2019. Community Patch project is considered final and stable. It will however not mean it will be unchanged (as was the case of previous versions). Especially thanks to Enhanced Edition, a new bugs and issues are being found and someone needs to fix them as there is no time to wait for BeamDog to do so.

Either way, the only reason it was not marked as final version was lack of playtesters anyway. But this changed now since I use community patch for hosting multiplayer server under NWN:EE.

 

1 month 2 weeks ago
Article
Reference
The new Neverwinter Connections
The new Neverwinter Connections (NWC) has now launched, as a freely available game scheduling and matching service for the Neverwinter Nights community.
1 month 2 weeks ago NwN1
Project
Original Hakpak
Player Resource Consortium Archive

Come support us (and choose what content we build!) - https://www.patreon.com/nwnprc

1 month 1 day ago
Graphical abstract (image by zinka from OpenClipart.org)
NwN1
Project
Script
Auxiliary Math Library

This project provides a library of several mathematical functions, from such fields as linear algebra, computational geometry and pseudo-random number generation, and a support for homogeneous, variable-length lists.

1 month 2 weeks ago
The World of Arkuth
NwN1
Project
Gameworld
Arkuth PW - An Epic Persistent World

17 years in the making! This massive persistent world combines two former projects into one seemless world. Explore and create your own PC's without the typical boundries of the game. Arkuth provides you "the player" with never before seen creativity, new systems and exciting action. We focused on building a unique experience that no other servers offer. No annoying or pushy DM's (they are not required, ever!). No restrictions (save a few), complete gameplay as all great PnP games would offer. No RPing required, but encouraged. No Monty Hall BS. You earn everything on this server.

1 month 2 weeks ago
NwN1
Project
Area
Withered Woodland
- Withered Woodland -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.65
Note: This prefab makes use of the "CEP - Starter 265 - All the Optional Haks" option.
      This prefab also requires the cep2_staticp_v24 hak pak (for the Demo Module),
      Which can be downloaded at the following link:
1 month 2 weeks ago Poll Your Choice for March 2019 CCC Theme?
1 month 2 weeks ago
NwN1
Project
Module
Companion Control system 1.0

This is a simple module, which shows off custom companion control system. It will allow you to control henchmen, familairs ,animal companions and summons. It use player tools 1. How the the tool is giving to the pc is not ideal, but it give you a basic idea on how to add it your pc. This is a basic tranfer from my base module that has other options that I may add to this sample. Let me know of any bugs or questions.

1 month 1 week ago NwN1
Project
Hakpak
CEP 2.65 Scripts and Blueprints Hak Pak
- CEP 2.65 Scripts and Blueprints Hak Pak -
 
A Hak Pak by ChaosQueen_Kara_8
 
I have been delighted by the current 2.65 version of the CEP, and loving all of
the new content it adds... but one thing that I was not fond of was having to
import all of the scripts and blurprints using the 2.65 .erf files. I noticed
it added to a module's size rather markedly and made modules take much longer
to load in the toolset than otherwise.
1 month 1 week ago NwN1
Project
Hakpak
Static Placeables for CEP (Both 2.4a and 2.65)
- Static Placeables for CEP (Both 2.4a and 2.65) -
 
A Hak Pak by ChaosQueen_Kara_8
 
I created this very simple hak pak in order to make static many of the great
placeables that were previously non-static, both in the default game and in
the CEP as well. Various placeable objects such as the Balconies and Windows,
the Birch Trees (pretty much all of the TNO Trees in fact), the WRM Rocks and
Trees, etc.
1 month 2 weeks ago
NwN1
Project
Area
City of Ebonrath
- City of Ebonrath -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Note: This prefab makes use of the cep2_add_skies hak pak.
 
A dark and sinister city that once had a breathtaking beauty to it. It has
since fallen into decay, decadence, and madness. Its' citizens live in fear
whilst its' rulers plot and indulge in deadly intrigues. Ebonrath is located
in a misty, secluded mountain vale.
1 month 2 weeks ago NwN1
Project
Original Hakpak
Dolls of Dyrewatch

A custom Persistent World and DM-Based episodes for the Doll Forum!

1 month 3 weeks ago
NwN:EE
Project
Hakpak
EE UHD Safe Lightning Hotfix
This download contains an override folder with a compiled .mdl file (pnl_lightning.mdl) for the "hardcoded" flash that accompanies the light node animation and thunder of the stormy weather effects.
 
This model originally contains a single rectangular plane originating in the bottom left corner of the screen with a height and width 2x the size of a 1024x768 screen resolution.
1 month 3 weeks ago
NwN2
Project
Visual Effect
LCDA VFX Pack

Just extract the zip file in your Documents\Neverwinter Nights 2\override folder ;)

1 month 1 week ago
NwN1
Project
Area
Darkthorne Castle
- Darkthorne Castle -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Note: This prefab makes use of the cep2_add_skies hak pak.
 
As most (if not all) people who know me have figured out by now, I am a big
fan of Castlevania and of Gothic Horror in general. I have always wanted to
do a Castle Dracula style of castle as a prefab for Neverwinter Nights, but
until recently had not the time to work on it and see it completed.
1 month 1 week ago
NwN:EE
Project
Other
NWN:EE Shader prototypes for advanced content

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1 month 3 weeks ago
Red Wizards of Thay
NwN1
Project
Gameworld
Thay - Realm of the Red Wizards

Thay - Realm of the Red Wizards, is a Neverwinter Nights Persistent World (PW) set in the Forgotten Realms. It began open beta testing on January 1, 2008 and went live on January 1, 2009. Since that time, it has been continually updated and improved by many contributors over the years.

1 month 3 weeks ago
NwN1
Project
Tileset
Infernal Caverns
- Infernal Caverns: A Mines and Caverns Reskin -
  By ChaosQueen_Kara_8
 
After playing quite a bit of the excellent PC game Agony lately, I got to thinking
that Neverwinter Nights could use a bit of a different sort of Hell-themed tileset...
something not just hellish but truly alien-looking at the same time.
1 month 3 weeks ago
Beholder form
NwN:EE
Project
Script
Shifter and Shapechange Expansion

This mod is an addon for Druid/Shifter builds, adding one extra Shifter form (Duergar Cleric - Humanoid Shape) and one extra Druid/Shifter form (Ancient Black Dragon - Dragon Shape), while replacing other forms: Large Dire Tiger has been replaced with Beholder (Greater Wildshape IV, and as a bonus the race has been fixed), Vampire has been replaced with Ghoul King (Undead Shape), and Death Slaad has been replaced with Black Slaad for the Shapechange spell.

It also fixes the Shapechange and Polymorph Self spells, giving the polymorphed creatures the abilities they are supposed to. Furthermore, this mod gives additional lore friendly abilities to various polymorph forms, and also a few lore unfriendly but logical ones to all of the elemental shapes. As a bonus, I have also added the Mass Drown spell, which was introduced by NWN 2 and was never in NWN.

2 months 21 hours ago
Female Preview
NwN2
Project
Portrait
[Nwn2] Zack's Portraits

This is a portrait pack for use in Neverwinter Nights 2 using Tchos' HD UI and Panels mod. The pack contains 141 portraits that I deemed to be high quality as well as lore friendly for a fantasy setting such as the Forgotten Realms. I have tried my best to allow each portrait to fit for a variety of class roles.

I have provided a link to Tchos' HD UI and Panels Nexus page here: Here.

2 months 1 day ago
NwN1
Project
Other
Čeština do NWN:EE

Toto je čeština do NWN:EE, aktualizováno pro verzi 8186.

Je sice možné použít starší verze češtiny, nicméně přijdete o některé nové texty, které přidal BeamDog. Není to sice žádný velký problém, ale stejně mělo smysl udělat češtinu novou. Zvláště pak když polovina hráčů stále používala verzi pro 1.68 kde chybí texty k PDK a systému koní.

Bohužel Steam Workshop neumožňuje češtinu jednoduše nainstalovat přes tlačítko subscribe takže musíte ručně. Pokud máte Android tak řešení je připojit k PC a nahrát to tam přes kabel.

2 months 3 days ago NwN1
Project
Module
Player Resource Consortium Modules

The Player Resource Consortium's community of players loves our content, but sometimes finds adding the PRC to modules in the new NWN:EE complex. To help, we're uploading modules fully converted to the PRC and provided to us by our friendly community members! Each package contains everything needed to run the module in question, including all relevant haks.

If you have any questions or would like to provide a module, please come see us on our discord!

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