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3 weeks 1 day ago
Generated NWScript snippets at work
NwN1
Project
Tool
NSSnippets

This is a simple command line tool that some scripters using Visual Studio Code to write their scripts may find useful.

What I always missed in VSC was intellisense or even a simpler form of autocomplete. NSSnippets lets you quickly generate snippets from function headers and constant declarations found in nwscript.nss, the script you are working on and in any includes directly used by it.

You use the tool as follows:

3 days 10 hours ago
NwN2
Project
Module
Sean Maxhel SoulPath

Sean Maxhell Soul Path

As the name implies, this adventure is very inspired by the Dark Souls saga.
This adventure would like to be a soul-like game.
But what is a Soul-Like according to the author? (myself)

A Soul-Like described simply, is an adventure marked by action, the exploration of a path that finally leads to face a powerful enemy, a boss, in order to continue.

This adventure is inspired by Dark Souls III, it doesn't want to be the copy of Dark Souls, or the version of Dark Souls for NwN2.

4 weeks 1 day ago
NwN1
Project
Script
Pass Parameters in Conversation using Quests

This system allows you to pass a single parameter in any conversation node to a PC by using the Journal Quest index. 

The example shows multiple player response and uses the same file for each of the Actions Taken.  Typically you would have to use separate files leading to script bloat or use a single player response and another response to advance a local iterator which looks terrible.

1 month 20 hours ago
Location Location Location
Media Location Location Location

Since this fort controls the Edisto Estuary, the militia have to take it. And you are just the hero for the job.

From the final battle of The Dana'an Unvanquished 

1 month 7 hours ago
NwN1
Project
Original Hakpak
Merricksdad's Sprite Fire Shader (EE)

This animated fire placeable uses shader scripts to animate two sprite sheets. The goal was to show how a shader script could substitute for some particle effects. The benefit of using a shader to animate a sprite sheet is that you have more control over the blending mode. In addition, shaded meshes can be seen through transparent materials, which is currently not possible with emitted particle fire. This gives you the ability to make animated fire behind a glass window, such as on homes, or in a lantern.

1 month 8 hours ago Blog entry Moving Onwards

I just typed out a long post and the site decided to log me out and clear it all so this is going to be a much shorter version as I cannot be bothered typing it all out again.

As of today I will be seldom posting new content to the vault or forums, not that anyone would really care or notice :P
To make matters worse my file hosting has closed my acount and so all links on my forum post will no longer work.

Just to be clear I am not leaving the discord server or closing my account on the vault website.

1 month 2 days ago
NwN1
Project
Original Hakpak
Eurgiga's Elemental Demons

I hijacked this model from Cadnav, did some palette swaps, added some emitters and skinned the models to the minotaur animation set. I have no idea where Cadnav got the original model so this is as in-depth as I can credit. All models are compiled, nothing is fancymapped. If anyone wants to make a fancymapped version you're more than welcome.

1 month 3 days ago
NwN1
Project
Model
Project Q Lantern Reskin

Includes some placeables: lanterns with stand and without, and a stand with no lantern. They shed light up to 10 meters. Some flicker a little.

The light colors are soft so these work best in the dark. Since most NWN lights use very strong color I wanted something different.

The original model and textures are from Project Q. I toggled on the dynamic light settings, tried different colors, and lighting animations. I also extracted the stand in case you want to allow a lantern to be takeable. I also fixed the off stand lanterns. They animate now.

1 month 5 days ago Blog entry Avendale

Available here on the Rollo Vault - https://neverwintervault.org/rolovault/projects/nwn2/nwn2modulesenglish/39/

A pretty typical introductory adventure for a new PC. 

1 month 6 days ago
NwN2
Project
Other
Inventory Quality of Life

This mod will provide some changes that will make inventory managament easier.

1) Weight of all items (except armors) reduced to 0.

2) Ammo stacks to 9999, thrown weapons to 10000.

3) Gems, potions, scrolls, kits, ecc stack to 100 instead of 10.

4) Glove's AC bonus changed from Deflection to Armor.

 

INSTALLATION:

Extract the zip file in your My Documents/Neverwinter Nights 2/Override folder

 

COMPATIBILITY:
Conflicts with any mod that modifies the baseitems.2da file, such as Kaedrin's PRC.

1 month 2 days ago
NwN1
Project
Tileset
Merricksdad's Granitelands 2 (EE)

!! Work In Progress !! : Currently EE only. Too complex for 1.69.

Current Version 2.1 [2020-03-04]

About

Granitelands 2 is based on my 2015 Granitelands tileset, and has been upgraded to look more like my Windspear Hills tileset. It will now serve as a base for future works.

Upgrades from GL1 include:

1 month 1 week ago Blog entry Into the unknown

As some of you have seen we've, myself and Alhana, have taken to posting ideas in a thread on the forums. This should allow some freedom to throw ideas out there without cluttering the main site.

The past few weeks have been quite productive as well as dealing with splinters of past failures.

Were both quite taken with Disney's Frozen II, Alhana more so, and this has given rise to a direction, a plan and a theme to apply to all our current and future work together.
Now if I can just pursuade her to join the vault's discord... :D

1 month 4 days ago
NwN1
Project
Original Hakpak
Merricksdad's Wavey Water Shader (EE)

This is a modification of Soren's normal and spec mapped basic shader (fslit_nm.shd). I've added a portion of Sherincall's bumpyshiny water shader (fs_water.shd).

Click for Youtube video (version 0.8)

3 weeks 2 days ago
NwN:EE
Project
Hakpak
Black Dragons Ravenloft Realm of Dread

The Black Dragons proudly present; Ravenloft Realm of Dread, A NWN EE Role Play Persistent World.

Direct Connect at: 107.195.153.213:5121

1 week 14 hours ago NwN:EE
Project
Module
Hyperborea (Sundakrta)

This project is closed due to coronavirus until further notice.

1 month 2 weeks ago NwN1
Project
Original Hakpak
Ineria Enhanced Edition

Voici les haks et tlk spécifiques à Inéria, l'installation est très simple : Utilisez un programme comme Winrar pour décompresser le dossier téléchargé, glissez ensuite le contenu du sous-dossier hak vers le dossier correspondant de votre installation NWN (pour windows par exemple : Documents/NeverwinterNights/hak).

Suivez ensuite la même démarche pour le contenu du dossier tlk.

1 month 1 week ago
NwN2
Project
Module
A Strange World II - The Legend of the Sinwa

A Strange World II - The Legend of the Sinwa - By andgalf.

WARNING : This module contains Adult content. Even if it's most of the times skippable, don't play if you are young and uncorrupted. Don't let your children play it. Patch level 1.23. Requires both extensions MotB and SoZ.

1 month 1 week ago NwN1
Project
Gameworld
Terth (PRPW)

When the module has been completed for intial server release, it will be suitable for a maximum level of 18.  Then, I will be adding expansions later until it hits level 40.

This module currently has hit 150 areas as I have expanded on one of five starting zones and connected the five starting zone cities via roads, waystop inns, and small villages.  I also added in a sixth major city zone as a jumping off point and am almost finished connecting them all - one left!

The module 

1 month 2 weeks ago NwN1
Project
Script
Merricksdad's Quick Export All New Tiles Script

Until we get a faster functional full directory compiler for NWN: EE in a commandline tool, you can use this little trick to load, compile, and then export all your new custom tiles in a single instance of the game.

This method uses a Tile-Magic approach, so you'll need to play with a 2DA file.

 

Follow these simple instructions:

1 month 2 weeks ago
NwN2
Project
Model
Scraping NWN Creatures for NWN2

This document provides a work flow for converting NWN creature models for use in NWN2 using Blender, nwn2mdk, and other free tools. It has been successfully tested on simple penguin and fish models. More complex models may require additional manipulation in Blender, depending on the initial armature.

 

The following no-cost tools are used in this process:

1 month 2 weeks ago
Hermit's Chalice Beasties
NwN2
Project
Module
The Hermit's Chalice - Update

So I have finally completed about 90% of the mod. Most importantly, I've finished the hak pack for the mod.  Here's a quick peek at the beasties that players will get to face in the mod.

I still have to tie up loose ends, like some scripts, journal entries, and some conversations.  A few more weeks and I expect it will be ready for a few rounds of testing.  Once I finish the tests and fixing the problems I'll inevitably find, it'll be ready to post.

Dave

1 month 2 weeks ago
NwN2
Project
Original Hakpak
Tonsperre AI
An improved version of TonyK Battle AI with the combination of Jasperre AI.
 
 
 
TonyK Battle AI was an amazing mod to improve and make battles more interesting and alive. But unfortunately, the author disappeared a long time ago and the latest version of mod still has a lot of bugs such as companions and enemies ignoring many feats and spells.
1 month 1 week ago
NwN2
Project
Script
Level Scaling Challenge

This mod will scale up NPCs and enemies to your current level (it does NOT scale down).
Enemy names will be recolored depending on difficulty:
Easy - Green
Normal - Yellow
Hardcore - Orange
Very Difficult - Red

The scaling is triggered by the perception event, so, if an enemy does not perceive you, it might not scale up.
(perception in terms of mechanics happens before the stealth check, so even stealthed you can still be perceived).

Warning: this may not be always balanced.

1 month 2 weeks ago NwN:EE
Project
Module
The Halls of Advanced Training Deluxe - NWNEE Patch 8193.6 v1.2

This is the Old NWN 1.69 Halls of Advanced Training - HoTU and SoTU Edition with all the scripts compiled and all merchants inventory properly fixed now.  Credits go to the orginal creator for his/her work.

1 week 3 days ago NwN1
Project
Module
Ritorno nel Cormyr
Ritorno nel Cormyr - modulo italiano DEMO
 
Difficoltà: Guerriero di livello 5, CA superiori al 20, si consiglia di prendere un alleato in Locanda, utile anche per identificare i numerosi oggetti incantati presenti quasi in ogni area.
 
15 nuove aree hack and slash ispirate al Cormyr del Faerun. Contiene il Sistema Banca di Ambrosia.
1 month 3 weeks ago Blog entry The long run for Home (13)

Seems a while since I last updated this blog. For anyone coming across this for the first time or unexpectedly fear not. Single sentence synopsis upcoming.  

2 months 1 day ago NwN1
Project
Tileset
Fix for Rocky Mountains crashing

When helping on a module using Rocky Mountains and when playing on that server I was crashing a lot. However it is quite long ago and I am not sure whether I really fixed it completely or just partially, nor do I remember what was exactly the issue. I do remember that the issue is relatedto edge tiles and that I spent countless hours doing a minor changes to the culprit model and then testing in game repeatedly if I get a crash or not. I also do not know what is the version of the rocky mountains I got my hands on - there seems to be at least 2 versions on vault.

2 months 1 day ago
Continual Light spell
NwN:EE
Project
Original Hakpak
True Vision and Light EE by the Grymlorde

True Vision & Light for NWN Enhanced Edition

a.k.a Enhanced Edition version of PnP Vision & Light by The Grymlorde(TM)


Thanks to the Enhanced Edition of NWN by Beamdog and the HDR Shader Override by Symphony (included), it is now possible to use the exact area of effect for the PnP light sources and vision.

Three different sets of content to choose from:

3eVisionLightEE  - Vision and Light per the D&D 3rd edition ruleset ("feet")

BXVisionLightEE  - Vision and Light per the BECMI ruleset ("yards")

2 months 5 days ago Blog entry Daemons of the Mind

Maybe im just being paranoid, it's all in my head kinda thing but I am detecting a little resentment in the Discord server.
I mean I wasnt expecting a welcome back party, far from it, and I dont expect things could ever go back to how they were.
Just feeling a little nostagic these days.  I seem to remeber a small group of us singing xmas carols in voice chat just a few years ago... heart
You know who you are.

2 months 5 days ago
NwN2
Project
Area
Squalor_002_3x3

A filthy home; run-down house; big mess!  I hope you all can put this area to use.  Enjoy!

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