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1 month 2 weeks ago
NwN:EE
Project
Texture
PBR HD Override Textures - Beholder Caves

This is a texture override of the default Beholder Caves tileset.

1 month 3 weeks ago
NwN1
Project
Script
Darsiniux's Area Cleaner
Simply upload the scripts and place hb_area_default in the OnHeartbeat event of the area you want to clean. Out of the box it's set to clean the area every 15 minutes. 
 
This works by destroying the area and re-creating it as long as there's no players in the area. If a players in the area, the area will be cleaned as soon as all players leave. 
 
If you run into any bugs or have any questions you can email me at bigswingingwood@gmail.com
1 month 1 week ago
NwN:EE
Project
Gameworld
The Obsidian Legend

The Obsidian Legend by Snottling

In the idyllic town of Ashabenford in rural Mistledale, fear is spreading amongst the townsfolk, fear of t

1 month 1 week ago
NwN:EE
Project
Module
Prywatna Rezydencja (EE)

ATTENTION! These modules act with Polish version of game (Enhanced Edition) well only! These are not the final versions of modules. Changes can appear yet.

UWAGA! Jest to jeszcze niedokończona wersja modułów. Mogą pojawić się jeszcze poprawki lub zmienić się zawartości modułów. Moduły z tego zestawu zawierają sceny miłości i nagości, mogą być więc nieodpowiednie dla tych najmłodszych. Jednakże treści te nie są przedstawione w sposób chamski.

1 month 3 weeks ago
NwN2
Project
Other
MsgServer

MsgServer is a plugin that allow to intercept and manage messages from clients before they are processed by the server. With integrated features that focus on security/anticheat.

 

Its two major features are:

1 month 3 weeks ago
NwN1
Project
Hakpak
Aurora Toolset Portrait Pack

The Aurora Portrait Pack is a .hak containing over a hundred portraits for both genders of elf, halfling, gnome, human, half-orc and dwarf. The file consists of a modified portraits.2da file and the portraits that I have chosen out of the original portrait pack. All of these portraits were not painted by me and all credit goes to Artastrophe whom created the original portrait pack. Nothing has been deleted or overriden in the portraits.2da. I've only added to it.

1 month 3 weeks ago
NwN1
Project
Script
Darsiniux's Creature Spawner
These functions allow you to spawn creatures from generic triggers and set a respawn time after the mob is killed. Spawning creatures from generic triggers opposed to the standard NWN encounter allows more control and functionality. In this function library for example you'll find ways to delay the spawn of the creatures, add visual effects, and add percent chances for the encounter to occur.
1 month 3 weeks ago
NwN1
Project
Script
Darsiniux's Placeable Spawner
These functions allow you to create placeables from generic triggers and set a respawn time. 
If you need any help using these or find any bugs you can email me at bigswingingwood@gmail.com
 
/*
    This is a usage case example of how to spawn a placeable with the resref id
    trogshrine_003 on a waypoint with the tag name WP_
1 month 3 weeks ago
NwN1
Project
Script
Darsiniux's Infinity Spawner

Allows you to create spawns up to a set capped amount with a placeable object or a creature object. 

This uses UUID so it's not a problem to run the same creature/placeable multiple times. You can have 20 identical placeables creating 2 zombies each in the same area and it's not a problem. (Can be laggy if you overdo it). 
 
If you need any help using these or find any bugs you can email me at bigswingingwood@gmail.com
1 month 3 weeks ago
NwN1
Project
Script
Player Housing / Copy Area
Using these functions assume you have some knowledge about scripting. If you have any questions about how to use this, or any bugs to report, you can email me at bigswingingwood@gmail.com
 
These functions can be used to create a copy of any area. The copy area is unique because it's serialized based on the entering objects public cd key. 
 
You can use this for player housing.
1 month 4 weeks ago NwN2
Project
Module
Tomb_Of_Horrors_Final_Morbane

This is a redistribution of the original main .mod file. This one is confirmed uncorruptred.

1 month 3 weeks ago
Prismatic helm
NwN:EE
Project
Model
New Helmets with Visual Effects (VFX)

Nevendaar: Various content.

1 month 4 weeks ago
NwN1
Project
Visual Effect
Change Fog Color or Remove It Completely

Recently, I was browsing the internet in search of something to change the color of the fog effect in my game. I wanted to make it in shades of gray, but I only found information on how to completely remove the fog effect by typing "mainscene.fog 0" in the console. However, I recently discovered that it is also possible to change the color of the fog effect by typing "mainscene.fogcolor 1", but the result was a strange color, a very intense red. I kept tinkering with it until I found a setting that I liked, even though it wasn't exactly the dark gray tone I wanted.

2 months 19 hours ago
Three belts. Sash, katana, belt with rivets
NwN:EE
Project
Model
Additional Clothing - Belts

More Neverwinter Nights Clothing, this time Belts! Made to fit male and female, all races and phenotype 2.

2 - Custom Belts made by me.
1 - Katana belt ripped from the BatintheHat robe.

Works with EE and Standard NwN.

Belts #069, 070, 071

1 week 4 days ago
Module Cover Image
NwN:EE
Project
Module
Sinister Sweetwater Cider

v1.1.2 (See changelog)

by Mark Romphf

Level: 1
Players: 1 - 3 (Single party)
Class: Any
Race: Any
Alignment: Any (Leaning lawful)
Length: 5 - 8 hours

Your journeys have led you to the mountainous hills of Sweetwater Valley, where municipal leadership seeks to expand settlements to the unmapped southern region. To earn some money and learn the land, you've taken a contract from the regional guard to scout the area and report any disturbances.

2 months 1 week ago
Archway, before the update
NwN:EE
Project
Tileset
Project Q Crypt reskin and roof, updated

Enhanced version of https://neverwintervault.org/project/nwnee/hakpak/tileset/project-q-crypt-reskin-and-roof

Featured in this version, are additional meshes so that there is structure above the archways. There already were a few walls above the archways, but it was lacking. I went through and I think caught them all.

2 months 1 week ago
NwN1
Project
Module
Caitiff

Act out the tale o' the caitiff, a wretched outlaw on the run, as he or she wakes in the temporary safety of the 'Red Dragon' inn within the town of Vinaire. Not all is as it might seem, a friend might prove to be a foe and a haven might prove to be a nest of villainy. The caitiff shall either evade his or her destiny or forge it anew!

Playable only on the build 8193.36 of the Enhanced Edition of Neverwinter Nights. All Premium Modules REQUIRED

2 weeks 12 hours ago
NwN:EE
Project
Patch
Emonom's True EE Makeover(1.6)
To Celebrate 50 years of D&D NWN:EE is getting dressed up! [1.6 see change notes]
 
 
This is a one stop and go for all your HD needs.This patch hak list includes many beautiful pieces from Bill's weapons to Dafena's Fancy maps.  As well as true 2k tilesets and some placeables such as chests, dressers and more! Curated and done with care to not only stack and run but play on even multiple Persistent worlds! Including Base game. All the files in here only -replace and enchance- the standard game icons images, textures.
2 months 1 week ago
NwN2
Project
Module
The Waterdeep Saga

INTRODUCTION:

2 months 2 weeks ago
Preview Image
NwN1
Project
Placeable
D20 Modern - M3 Placeable Pack 1

This hak expands the placable selection of the wonderful D20 Modern packs.

While it has some specific content for the Secret World server (such as posters and adds specific to that setting), I left those in for the sake of ease. If you want to check the stuff out in game, you can find us here: https://nwn-secret-world.fandom.com/wiki/NWN_Secret_World_Wiki

It includes:
- additional furniture (chairs, couches, tables, etc.)
- additional tech (phones, printers, etc.)

2 months 3 weeks ago
NwN:EE
Project
Script
Waymark.pw: Emote Command

This module contains the emote command from Waymark.  It is the second component of Waymark.pw - a Persistent World framework I'm putting together for Neverwinter Nights 1: Enhanced Edition.

It is not tested with NWN 1.69, or with NWNx, and any behaviour using either is undefined.

 

2 months 3 weeks ago NwN1
Project
Module
Castle Defense 2 (EE only)

   This project is a direct successor to Castle Defense by Kratok, running on the NWN-Player's Castle Defense server since 2019, see link below. Jimbobslimbob made the majority of the changes between the two, I have been given permission to release this to the public to see what people can make of it. The original author mentions the module not restarting, this should be fixed.

2 months 3 weeks ago Article
Editorial
Some news about After Aielund Version 1.4

Some news about After Aielund Version 1.4

The purpose of this notice is to let you all know, that as of now, for several weeks in fact, Version 1.4 is in the works. I've waited a while to accumulate a good amount of feedback to work with and on that note...

I want to say thank you everyone so much for all of the incredible quality, detailed feedback received about the mod. It has been invaluable in working towards a version 1.4.

2 months 4 weeks ago
NwN:EE
Project
Other
Mud and Rock Transmutation Spells

Here are new mud and rock transmutation spells released to the community.

 

Create Mud Pool

Transmute Stone to Mud

Transmute Mud to Stone

Create Stone

 

I want to thank tinygiant for scripting these. Thanks bud. I hope these spells are fun and useful.  Please feel free to modify them in any way you want or use them to upload another version just gives thanks and credit to tinygiant.

 

3 months 2 days ago
Article
Reference
Forgotten Aeons

Sometimes it feels like I may have bitten off more than I can chew---

But I've nearly completed one of four/five entire Continents for my open world dream;

 

Forgotten Aeons!

3 months 1 week ago
NwN:EE
Project
Model
Recoloured barbazu and dretch

These are just recoloured versions of the CODI barbazu and dretch posted by shadguy:

https://neverwintervault.org/project/nwnee/model/shadguys-codi-barbazu-and-dretch-reskins

A few people asked me to upload them so here they are. All credit to their original authors at CODI team.

3 months 1 week ago
NwN:EE
Project
Module
Thief's Challenge (HHQ3)
Thief's Challenge (HHQ3) classic pnp conversion by thegeorge
Requires CEP 2.65 & NWN:EE
beta version
 
"For years, trade and travel along the river Thadysh have been peaceful.  Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of the Thadysh into a pirate stream!  Who is this bandit?  What nefarious plot is he weaving?  Not even the local thieves' guild has been able to unveil the truth."
 
This is my classic pnp conversion of the 1993 module by Troy Christensen and is for a single rogue in
3 months 2 weeks ago
www.rivin.de
NwN2
Project
Gameworld
Rivin

"...an die Schwertküste geschmiegt liegt Rivin, geboren aus Piratengold, gewachsen durch Handel und erstarkt durch die Willensstärke, den Mut und die Kraft seiner Bewohner, ist es doch mehr als das Gold seiner Handelsfürsten, das sie prägt. Heldenmut und Hinterlist gehen in diesem Schmelzteigel Hand in Hand, große Namen kamen und gingen unter dem stetigen Strom getriebener Individuen aus den Ecken und Winkeln Torils, stritten unter dieser oder jener Flagge, erlangten Ruhm und Reichtum... oder fielen Schande und Vergessen anheim..."

3 months 2 weeks ago NwN2
Project
GUI
Gather Party item

Tired of your companions getting stuck in some corner somewhere when you are way up ahead of them in some long winding sewer tunnel. Then this item is for you. Just click it and it will gather your entire party next to the member that activated it.

Extract this into your override folder. 

While in game, open your console and type the following:

debugmode 1

giveitem gatherparty

debugmode 0

 

A "gatherparty" item will be created in your inventory. Place it on your hotbar for easy use. Click it to activate.

1 month 2 weeks ago
Attack in Prisdowa
NwN:EE
Project
Module
The Demons of Tyrbas
Story Teaser
 
The Barony of Tyrbas, your home, has been devastated by a sudden and overwhelming incursion of demons and foul beasts led by a race of near-humans unknown in your land. Knighted for your bravery and having barely escaped the destruction, you find yourself fleeing toward the Empire of Kalir with the dying words of a wizard weighing heavily on your mind...
 
Description
 
A story-driven sequel to the module The Ruin of Tyrbas.

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