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2 months 1 week ago NwN1
Project
Module
Path of Ascension 8186 v4

This is the old 1.69 version of Path of Ascension with all scripts fixed, updated and everything set in order for NWN:EE patch 8186.  Made one small change already....changed the starting location to something....a little more welcoming.

1 month 4 days ago
NwN1
Project
Tool
Neverblender 2.8

This Blender add-on enables support for the MDL file format used by NWN. Neverblender requires Blender 2.8 Beta (June 10 or later)

NeverBlender 2.8 is in Beta. For a stable Version see NeverBlender 2.7

2 months 1 week ago Blog entry Downtime . . . (6)

Well, when I began this around the turn of the year, I knew nothing about the Toolset, couldn't get the hang of the 6 second turns or the game in general but had the kind of feeling that if I had been sitting in a class and been offered the chance to turn my ideas into a 3D landscape with my story and characters and then have others play my game I'd probably have paid a whole lot more attention to Computing then I did ( well, if they'd had Computing in my days at schools, which they didn't )  . . .  but you get the gist. 

2 months 2 weeks ago NwN1
Project
Script
pr_math

version 190430

Some additional mathematical constants (like e) and functions (like a generic
log() function for any base).

Also includes some location-handler functions. Especially, introducing the
concept "relative location", functions make it possible to store as non-
standard locations relative positions to a source location, and to create
absolute locations, using a source location and a relative one.

Also, a location stringifier, and a simple mDebug() that prints and logs.

2 months 1 week ago
NwN1
Project
Hakpak
Stonehammer Outfit Set : "Vault Fancy 1"
The NWN vault has a lot of very interesting outfit parts scattered around.
 
I figured I could make complete outfits ( all parts, all races, all original content sizes) for everyone to use
This is the first Stonehammer's Outfit Set : "Vault Fancy 1" 
 
Credits:
 
First of all - I would like to express my gratitude to the neverwinter community and the new vault for providing a venue for these to exist.
 
Neck : Hat by Lisa -
2 months 2 weeks ago
Birger's Neverwinter Nights Blog-Archive
Article
Reference
Birger's Blog, Resurrected!

It's been awhile. ;) I've decided to boot up my old blog, once again.

* Who am I? 

For the ones who don't know -- I was formely known as "Berra", when I was an active modulebuilder (2003-2009). I'm mostly known for having created the Surviving Horror series for Neverwinter Nights 1. 

2 months 2 weeks ago Blog entry Replacing Music in Neverwinter Nights 2

Is there a way to replace the music in Neverwinter Nights 2? I am asking because I would like to replace the main theme with some music I found on the internet.

2 months 2 weeks ago NwN1
Project
Original Hakpak
Shadows of Tilverton Haks

Haks for the defunct Pesistent World Shadows of Tilverton, including custom implementations of prestige classes, new class features for base classes, a crafting system, etc.

 

Requires CEP 2, may work with later versions, not sure.

2 months 3 weeks ago
NwN1
Project
Model
Walkmesh Placeables

This is a set of walkmesh placeables, fulfilling a request by Leaf. They're intended for manually marking non-walkable zones while modulebuilding. Render 0 versions of the placeables (invisible) are included for final releases.

To install, place the .mdls and .pwks into your module hak, and add the 2da lines to placeables.2da. When your module is release-ready, place the Render 0 .mdls into your haks, to overwrite the Render 1 ones, which will turn the walkmesh placeables invisible ingame.

2 months 3 weeks ago
NwN:EE
Project
Module
AdvAb Journey to Whitehawk v2 ADVENTURER'S GUILD, HENCHMEN and MULTIPLAYER edition
The very first module from the Adventures Abound module series UPDATED with bugfixes and new features and RERELEASED!
 
A wealthy elven lady named Ellirah seeks an adventurer to help her recover a caravan of exotic weapons that were intercepted by the brigands of Whitehawk Mountain.
2 months 3 weeks ago
NwN:EE
Project
Script
Winter's Respawn System (Sir Elric's Modified)
Sir Elric's Respawn System MODIFIED by Winters 20-04-2019
___________________________________________________________
 
The changes from the original system:
 
- Added variable for scaling creature
- Added variable for preventing creature respawn
- Removed the automatically walk-abouts the original system had, so monsters are placed statically now.
- X2_mod_def_load 
 
 
 
1.
2 months 3 weeks ago
NwN1
Project
Tool
MerricksDad's ASCII MDL<=>STL Converter

These are command-line tools to convert ascii MDL and STL files back and forth.
Simply drag and drop all your files onto the correct converter.

Files must be in ascii format, not binary

Expected ascii STL format is:

    solid <meshname>
    facet normal 9.902234E-001 2.389021E+000 -2.444529E-001
     outer loop
      vertex 4.599250E+001 4.957870E+001 2.211120E+000
      vertex 4.722560E+001 4.903160E+001 1.859360E+000
      vertex 4.661380E+001 4.910480E+001 9.647460E-002
     endloop
    endfacet

2 months 3 weeks ago
NwN2
Project
Module
Vigilant II Prefab
Vigilant II Prefab
Created by: RWS, slowdive, Russell Cox, Sabranic
Version: 1.0
Last Updated: 4/18/19
________________________________________________________________
 
Standard Installation Instructions:
Requires: NWN 2 OC, MotB, SoZ1. 
 
1. Unzip the Vigilant_II_Prefab.zip file. 
2. Open the C:\Documents and Settings\Owner\My Documents\Neverwinter Nights 2\modules directory.
3.
2 months 4 weeks ago NwN1
Project
Script
PR

AUTHOR: Peter Fryxelius (AKA Sir Vendel)
CURRENT VERSION: 190418 (Apr 18, 2019)


USES:
* PSTR v161213
* NWNX v160510
* NBDE

CONTAINS:
* NWNX test function
* Time Stamp functions
* Area finder
* Basic database functionality, using NBDE system:
  - Databasing player IDs and PC IDs (PID & PCID)
  - Generic database list handler, many lists per database possible.
* mydb_inc - script include with example of how to use the PRDB functions.

NBDE CAVEAT
===========

2 months 4 weeks ago NwN1
Project
Script
Market system

//::////////////////////////////////////////////////////////////////////////////
//:: Market system
//::////////////////////////////////////////////////////////////////////////////

version 190418

USES:
=====
PSTR v 161213
PRCONV v 160510
PR v 171105
NWNX v160510
NBDE

DESCRIPTION
===========
The Market system uses a single database, in addition to standard PR database,
in NDBE system (so remember to add the NDBE chest and item, included in the
"_ndbe" area in the .erf file).

2 months 4 weeks ago NwN1
Project
Module
CEP 265 + PRC 373 + CTP Base Mod

This is a clean module with the hakpaks for CEP 2.65, PRC 3.73, and CTP(Community Tileset Project) installed into it.  It is as of yet untested, but I will be posting further revisions as issues become apparant.  Please note that resource conflicts do still exist, though as per the PRC team, these are normal.  The module builds with only a couple resource missing errors, which I have been assured is also normal.

3 months 1 day ago
Colors are added to see how tint works
NwN2
Project
Original Hakpak
MP Hot Wings

Hello, been a while.

I present you a little retex and revamp of vanilla wings.

It contains tintable dragon wings and realistic, tintable feather wings with a changes in texture, UV and little changes in geometry in case of feathery ones to look better (just changed placement of single verts, didn't add anything).

Tint is on creature armor tint (not item tint). Armor tint 1 and 2 to be precise.

I will not say that they are ideal, but I did them for fun and come to conclusion that community can use some new, tintable wings. :D

NOTICE!

3 months 4 days ago
NwN1
Project
Original Hakpak
ZugothNDeadly's Demon Cobras Pack
As millions of years have passed by, the king cobra hybrids are long gone, but now new, more demonic species of cobra have emerged in an era where demons and dark beings rule the earth.
 
 
 
 
 
 
 
 
Included are:
 
 -7 demon cobras
  -1. Demon Cobra Black
  -2. Demon Cobra Black Red-eyed
  -3. Demon Cobra Gray
  -4. Demon Cobra Twilight1
  -5. Demon Cobra Twilight2
  -6.
3 months 6 days ago Blog entry Neverwinter Nights / Neverwinter Nights 2 - a gamer retrospective 2002 - 2019

It was always about content.

Content produced by an incredible artistically talented Community and ongoing talented Community support.

--

Damn the Baldur’s Gate Series!

Perhaps that is a bit strong for a retrospective on Neverwinter Nights and Neverwinter Nights 2; however it is a fair sentiment.

2 months 1 week ago NwN1
Project
Gameworld
Arthena V5

Archivos necesarios para jugar en Arthena.

3 months 1 week ago
NwN:EE
Project
Module
Vampire the Masquerade: Final Nights

Welcome to the Final Nights. I, as well as a few others who are no longer working on the project, made this module about ten or so years ago. We had to abandon the project due to getting busy IRL (story of our lives, right?) but I recently found it on an old hard drive. The roleplay server is set in Vampire the Masquerade (borrowing heavily from Bloodlines).As of right now, I am currently using the most recent D20 modern system alongside a series of custom feats to act as disciplines (similar to Bloodlines).

3 months 4 days ago
NwN1
Project
Hakpak
ZugothNDeadly's King Cobra Pack
King Cobra, nicknamed "Seth", is a thirty foot long genetically engineered hybrid snake
(with traits of an Asian King Cobra and an Eastern Diamondback Rattlesnake) that began as 
an experiment in a genetics laboratory run by Dr. Irwin Burns with the intent to test the limits of nature
and has now been unleashed as a creation that evolution never imagined.
3 months 1 week ago
PHoD Greece 01
NwN1
Project
Original Hakpak
PHoD Ancient Greece

Suddenly, horrifyingly, the Shabby Hyena Weirdo returns to Trample Heavily all over yet another Great Culture and Crush it to a Paste...

This time, PHoD has attacked the ancient Hellenic glories of the mighty city states of mythic Greece - Athens, Corinth, Sparta, etc - and has squashed them, reducing them to a low-poly heap of less than clever NWN Placeables... So, when the Deluded Hyena Article speaks grandly of Mighty, Mythic, Classical whassnames, you may take that to mean some blobs with pillars on...

2 months 2 weeks ago
Example of Flamewind importing NWN1 dialog
NwN:EE
Project
Tool
Flamewind Conversation Editor 2.0

The Flamewind Conversation Editor is a handy tool that allows NWN2 Creators to seperate out the writing of dialog from the overhead that comes with opening the Toolset. This project extends Kethlak's work to make it compatible with NWN1 and NWN:EE. It still works for NWN2 conversations too.

3 months 2 weeks ago
Article
Reference
Creating and Running a Neverwinter Nights Campaign

With more people expressing interest in creating their own campaigns using NWN:EE, NWC has published a new guide to the process - Creating and Running a Neverwinter Nights Campaign

3 months 1 week ago
TW1 Corpulent Commoners 1-4
NwN1
Project
Model
The Witcher 1 creature conversion project - Skinmeshed Corpulent Commoners

Corpulent Commoners (Skinmeshed models) [Release 1 - Non EE and EE]

Edit: I added the EE-conversion of dafena in case that link gets lost. Thanks dafena!

2 months 1 week ago Blog entry Working with the Class (5)

It's been a couple of weeks since I've updated this blog, largely as I've been making sure I was ready for showing off the Toolset to the Games Design class. Since the last entry I've been in twice to this class which is a collection of 15/16 year olds interested in Games Design but coming to the end of a course and heading into the examination diet after Easter so I wasn't sure how responsive they would be. 

3 months 2 weeks ago
NwN1
Project
Module
Basin of Deadly Dust
Histories of the desert people tell of a star that fell from heaven long ago and touched the earth, creating a great explosion that laid waste to the lands.
3 months 3 weeks ago
NwN1
Project
Module
Queen's Quests

Queen's Quests by SpacialKatana
===============================================

A single player adventure module.

Recommended for levels 11 ~ 16

===================================================

This is the beta release, ie the framework is done.
The main quest and henchman sidequests will be
added for full release.

====================================================

The module quests are :
Slay Boss - Random creature placed randomly in world.

3 months 4 weeks ago
NwN1
Project
Portrait
Cobra's "Extra" female portraits

So... Here's something a little bit different than my usual packs.

In here there's a little bit of anime, some more skin, some cyber, some that just don't fit in my other packs, and some general... Well, more stylized portraits.

While hunting for those portraits that are used for my regular packs, I come across a lot of portraits that are almost there, have a nice idea but there's just that one *thing* that makes it off, or just ones that are very nice, but there's some tiddy showing. So here's a pack of those, because I'm sure some people will appreciate them :^)

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