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1 month 1 week ago
NwN:EE
Project
Other
Ventriloquism Spell

Ventriloquism Spell

This first level Wiz/Sor, second level Bard Spell is a fun spell. It allows the caster of this spell to make it sound like the words or sounds he/she said or make are emanating from either an NPC, useable placeable, or PC friend. A save is made to see if it succeeds.

I have everything here for the builder (hak, spell.2da, iprp_spells.2da, icons for the spell, spell.nss, tlk, hak, DEMO module, the OnPlayerChat required for this to work, and an .erf of the scrolls to put into your own module).

1 month 1 week ago
NwN:EE
Project
Module
Damsel In Distress
  • plot and reading
  • secrets and traps
  • hacks and slashes
  • a town
  • side quests
  • large map with unique death system...devil

 

While the module is quite cheese sauce, it was designed by a long time lover & player of the game; and a DnD geek though & through. 

1 month 1 week ago
Memory Rod Item Properties
NwN:EE
Project
Item
Simple Buff Rod

A usable device that memorize the spells that was cast into it and have PC casts them on item activation. It's a simple, quirky, and dumb tool. No complicated checks or anything.

1 month 1 week ago
A Witcher 2-model with its original weighst/rig
Article
Tutorial
Porting creatures to NWN in Blender, which already have a foreign rig

Rigging is a pain (at least for me)! Even if you use the “Automatic Weights”-approach in Blender, you need to do a lot of adjustments! So why not use the rig/weighting, which was originally made for a mesh or has been added by specialized app?

So, a while ago, I started to explore ways to make use of already exsisting rigs and it worked!

This tutorial shows a way to port already rigged models (but not NWN-conform) over to NWN. It is written for NWN 1, but the “adjusting the Vertex Groups-“ part would also work for NWN 2!

1 month 1 week ago NwN:EE
Project
Other
Horses Replacement

Not using horses in your module? Don't want those pesky Horse feats on the Radial Menu? Don't want paladins summoning horses anyway? SO, REPLACE THEM with something more interesting.

1 month 1 week ago
NwN:EE
Project
Module
Shadewood Enhanced Edition

WARNING - This will overwrite your 1.69 Shadewood.mod file!

Updated December 2022 for Enhanced Edition.

Thank-you to Not Totally Dafena for Fancy-Mapping (2022).
Thank-you to Not Totally Dafena for additional placeable content (2022).
Thank-you to Zwerkules for additional placeable content (2022).
Thank-you to Tiberius Morguhn for additional upgraded content placeables (2022).
Thank-you to Maranduil for additional upgraded content tilesets (2022).
Full support for Project-Q patch hak (2022).

1 month 2 weeks ago
NwN:EE
Project
Other
Chain of Negativity Spell

This is another spell I created based on a spell I found on the vault somewhere. It did not work so I "fixed" it. I used the Chain Lightning Spell as my base to create this spell. It functions in the same way as the named spell it was modelled after except it is negative energy damage and the vfx effect is the black beam. I hope you all enjoy it. Thanks to Mmat again for helping me with this spell (scripting in that undead are healed when this spell is cast at them).

Included in the download are the following:

1 month 2 weeks ago
NwN:EE
Project
Texture
Leafs Leaves - Ground Textures

Hey!


so I am currently in the process of creating textures for our hochwald.online project.

After creating like hundreds! Or maybe a bit less ground textures which I still can't decide on; I thought it would be a shame to waste them by not using.
Still not sure which and how I'd like to use them but I thought I can share them in the meantime.

These are all "fancymapped" or better PBR Textures which can of course be used without.

 

1 month 2 weeks ago
NwN1
Project
Module
Arpelagos Chronicles: The Strain is Strong (DEMO)

TL;DR - Homebrew gameworld and story - a work in progress. This may whet your appetite. For a singleplayer/multiplayer party of 4. Starting at 1st level. You need CEP v3.02.

This is the demonstration version of Arpelagos Chronicles: The Strain is Strong - a homebrew world and story that I'm working on. Much of the work has taken place over my regular Twitch streams. Indeed, the project originated there and my viewers have been on-hand to assist with ideas and act as unwitting test subjects.

1 month 2 weeks ago
NwN:EE
Project
Hakpak
Pretty Elves (Heads Pack)

wink Good afternoon Neverwinter Vault community!  laugh

1 month 2 weeks ago
NwN2
Project
Hakpak
Biome_Mud

4 wet muddy terrain material.

2 planar plc for muddy water.(I suggest to use transparent water on top) (tintable)

1 month 2 weeks ago
NwN:EE
Project
Module
Almraiven Enhanced Edition

WARNING - This will overwrite your 1.69 Almraiven.mod file!

Updated December 2022 for Enhanced Edition.

1 month 2 weeks ago NwN2
Project
Other
life_vs_death2_nwn2ns_0.zip

life_vs_death2_nwn2ns_0.zip PWC file

1 month 3 days ago
NwN:EE
Project
Module
Siege of Shadowdale Enhanced Edition
Starting Level: 1
Number of Players: 1
Hours of Gameplay: 6-8
 
"Like a tide of darkness they came, butchering the folk of the Dale with wanton glee.
1 month 2 weeks ago
NwN1
Project
Original Hakpak
Custom Content Challenge - November 2022 : Non-Human Skeletons and Cadavers!/Bone Yard
Custom Content Challenge - November 2022 : Non-Human Skeletons and Cadavers!/Bone Yard
 
Here are the results of the "Custom Content Challenge" for November 2022 that took place here: https://forum.neverwintervault.org/t/custom-content-challenge-november-2...
 
Thanks to those who contributed content:
 
Skeletal Cat by Symmetric
 
Also thanks to all of the supporters!
1 month 2 weeks ago
Dragon Coast EM Banner
NwN1
Project
Gameworld
Dragon Coast: Erithorn's Might

From the wiki:

Erithorn's Might is the third chapter in the Dragon Coast series of persistent world modules. It is an entirely custom world with no relation to Forgotten Realms or its Dragon Coast.

1 month 2 weeks ago
PHoD Desert Stuff 01
NwN1
Project
Original Hakpak
PHoD Desert Stuff

What is PHoD Desert Stuff? It's... it's STUFF for DESERTS! I don't see what's so mind-numbingly confusing here - It's Rocks and Sand and... and not much else, 'cause there's not much else in Deserts. At least, not in simplistic, low-poly video game deserts anyway. That's kind've the point of deserts. It's why they call 'em "deserts".

3 weeks 4 days ago
NwN:EE
Project
Model
Victorixxx's converted shields and helm

A new shield and helmet provided by Victorixxx on Discord.  All credit to Victorixxx and their friend.

 

Added anothers

 

https://discord.com/channels/255017439371329537/951493315386282004/10486...

 

https://discord.com/channels/255017439371329537/467392390429278211/10565...

1 month 2 weeks ago NwN1
Project
Gameworld
World of Rhun (Heavily Modified) CEP 2.3/2.4 version

This is the full release of all the work ive done on Rhun over the last 15 years. I wanted to release it before it disappears into oblivion as I have lost some versions of this over the years with hard drive crashes and what not... below is a complete summary of revisions done throughout the years, unfortunately i did lose some data as the current version of the module is 114 and my revision history goes to 113c....

 

<c¥¥ >V.1.00 </c>

 

-Fixed numerous scripts with compile errors due to 1.69 update

1 month 1 week ago
Male Elf Mesh Fixes
NwN:EE
Project
Creature
HD Male Elf Mesh Fixes

          Welcome to the next installment from Bill's HD Game Assets  For this round, I did something completely different. It's been brought to my attention that the male elves didn't look much like elves, more like a short human in physique. So, I went back into the HD Setup files and adjusted all the male elf meshes to look more "elflike". I've packed them into a hak file, for convenience sake, but feel free to unpackage and do whatever you like with them.

1 month 3 weeks ago
NwN2
Project
GUI
Divine GUI Containers

Spanish

30 nuevas interfaces para contenedores basadas en el juego Divinity Original Sin 2. Quedan genial con Divine Gui Remake.

2 months 13 hours ago
NwN2
Project
Hakpak
Biome Serie:Volcano

Some texture,plc and vfx to create a volcano environment.

May add rock at some point,but not in a shortime.

2 months 2 days ago
Small Village Woes — 20th Anniversary Edition - Hall of Fame Module Remaster, Neverwinter Nights: Enhanced Edition
Article
Editorial
*NEW RELEASE* Small Village Woes — 20th Anniversary Edition

 

20th Anniversary Edition | Module Release Trailer

Watch the 4K Release Trailer on YouTube

 

2 months 3 days ago
NwN:EE
Project
Soundset
NWN 1&2 Voices For NWNEE Consolidated & Fixed

This is some work I did a year or two ago and finally posted it now....

This attached hak and tlk is a consolidated and fixed up list of voice sets from NPC NWN voices and NWN2 that I got from the vault.  If I recall you could get them separately, but not together...

In total adds 25 more voice sets.

Things I did in the process:

1 - Only used full voice sets from NWN/NWN2

2 months 1 week ago
The other Moons
NwN1
Project
Hakpak
Handheld Items

"The item attached to the end of this long thin piece of wood resembles the Moon. Now you have everything you've ever wanted."

What i wanted was an easy way to implement handheld items into the game, now I have it.

- you need only ONE 3d Model (with it's textures) and ONE inventory icon
- no messing around with top, middle and bottom parts, and color variants
- no change of any 2da

2 months 1 week ago
Article
Editorial
BLOGPOST: RPG- & E-book PROGRESS - [22-11-26]
New PROGRESS has been made with my RPGs and E-books! :)
 
2 months 3 days ago
NwN2
Project
Gameworld
Waterdeep: City of Splendors Prefab (Version 2)

Hello again, it is I, Magical Wisps.

My first atempt at making Waterdeep was a failure. 

https://neverwintervault.org/project/nwn2/prefab/water-deep-city-splendo...

So, I wanted more pain an suffering in my life and I decided to create version 2, is it an upgrade? Dunno, you tell me, they say an artist is never done.

-------------

Here is a prefab gameworld ready to be made into a PW. (117 Areas)

2 months 1 week ago
NwN2
Project
Gameworld
Waterdeep: City of Splendors Prefab (Version 2)

Hello again, it is I, Magical Wisps.

My first atempt at making Waterdeep was a failure. 

https://neverwintervault.org/project/nwn2/prefab/water-deep-city-splendo...

So, I wanted more pain an suffering in my life and I decided to create version 2, is it an upgrade? Dunno, you tell me, they say an artist is never done.

-------------

Here is a prefab gameworld ready to be made into a PW. (117 Areas)

2 months 3 days ago
Sigil
NwN2
Project
Module
Shaper of Dreams: Chapter 4 and 5

EXCITING NEWS: After months of work, the translation of Chapter 5 is complete and ready for download here as well! 

Here, at long last, is Chapter 4 (and now 5) from FFG's Shaper of Dreams. Your party finally reaches the planes, landing in Sigil on their way to the Abyss. Will our heroine find a gateway to the Abyss or will the City of Doors become a Cage for her as it does for so many others?

2 months 1 week ago
NwN:EE
Project
Area
Caer Manann
- Caer Manann -
 
A Prefab by ChaosQueen_Kara_8
 
Requirements: Neverwinter Nights Enhanced Edition v1.86 plus CEPv2.69
Note: This prefab makes use of the "CEP - Starter 269 - All the Optional Haks" option.
      This prefab also requires the cep2_staticp_269 hak pak (for the Demo Module),
      Which can be downloaded at the following link:

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