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1 month 1 week ago
NwN1
Project
Hakpak
Bone Seas Outlook Post

cep 2.60 or higer also needed for multiplayer server

 

 

1 month 2 weeks ago
NwN:EE
Project
Tileset
Lizarfolk Interior Add
In March 2019 I created this for our pw, I have now decided to share with you and update some things.
This little hak adds 3 simple tiles to allow you to create more complex huts.
It also corrects a visual error of a tile and some problems with the doors.
3 weeks 1 hour ago NwN1
Project
Other
Compiled List of Futuristic Modern Mods
This page is simply a list of modern and futuristic mods that module and campaign creators might find useful for their projects. It is by no means complete, so if you know of any content that deserves a mention in this compiled list, let me know down in the comments and I will add them. + + + https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/evil-he...
1 month 5 days ago
NwN:EE
Project
Tileset
Adobe Interior

This builder resource is a complete interior tileset modeled after the sun-dried adobe houses found in a desert setting, such as pueblos of the American southwest or villages in Morocco.

1 month 2 weeks ago
NwN2
Project
Original Hakpak
Modern -- Extras, part 2

This pack provides an additional set of placeables suitable for a modern themed area in Neverwinter Nights 2. It includes vehicles, buildings, furnishings, statues, decorations, and so forth. Several of the containers have been animated. The download contains a hakfile with the models and textures, an ERF file with blueprints you can import, and a list of credits with licensing information.

1 month 2 weeks ago
NwN1
Project
Original Hakpak
Custom Content Challenge - July 2021 : Dark Fantasy
Custom Content Challenge - July 2021 : Dark Fantasy
 
Here are the results of the "Custom Content Challenge" for July 2021 that took place here: https://forum.neverwintervault.org/t/custom-content-challenge-july-2021-...
 
Thanks to those who contributed content:
 
Skeleton Commander (creature models) by cervantes
Skelter (creature models) by cervantes
Undead beholder mage (creature models) by Duke_Falcon
6 days 2 hours ago
NwN:EE
Project
Original Hakpak
Placeable Area Transition
UPDATED 08/21/2021
 
   - Added a hak, new erf, and demo mod
   - Updated x3_g0_transition so transitions while mounted (if allowed) are handled properly
   - Fixed an occaisional bug where the PC would appear at the destination waypoint facing the wrong way, PCs now default to facing the
     same direction as the destination waypoint
 
UPDATED 9/18/2021
 
Minor tweak to nw_g0_transition and x3_g0_transition to make transition target doors close automatically after jumping.
 
1 month 3 weeks ago NwN2
Project
Original Hakpak
Pelicanicious Class Pack 1.0

I originally made these base class revamps of the Spirit Shaman and Swashbuckler for the Sigil City of Doors persistent world but wanted to put them in a form so I and others can easily play user made modules with them. This is a set of overrides and dialog.tlk so you can use the classes in the original campaigns and other modules.

3 weeks 2 days ago NwN1
Project
Gameworld
MDEP

Just some haks for a PW project. 

1 month 3 weeks ago NwN:EE
Project
Item
Smart Bags
SMART BAGS v2 FOR NWN
by Clobber
Uploaded July 2021
 
Works fine on any edition of NWN (unless woefully out-of-date).
 
WHAT DOES THIS DO?
These containers automatically 'grab' items of the appropriate type when the character acquires them.  
This helps to keep inventory organized and uncluttered.
 
For example:
If you pick up a longsword, 2 potions, a gem, a key, a ring, an amulet, a longbow, 50 fire arrows, and boots, and your
1 month 4 weeks ago Article
Reference
NWN model documentation recovered from Worlds of Neverwinter

this is a collection documenting the nwn model format. it was originally created by someone named 'sorcerer' at 'worlds of neverwinter', a site that is now defunct. i found the information useful, so i kept it. i've uploaded it here thinking others may also find it useful.

1 month 4 weeks ago
NwN1
Project
GUI
no_death_screen_ru

This project removes the death options panel that appears after the death of a character. This screen was cut in a crude way, so some design elements have disappeared from the main menu.

1 month 1 week ago Blog entry The Temple of Ka Mon Ra

No project page, find it here on the Rolo Vault - https://neverwintervault.org/rolovault/projects/nwn2/nwn2modulesenglish/...

 

This was uploaded as a Demo and the first chapter of an unfinished campaign. Clearly needs more work but the plot is self explanatory and the game play very straight forward. There are no journal entries but the mod is very short so you don't really need one.

2 months 22 hours ago NwN1
Project
Tool
Moneo reference scripts (Dreu Noctem PW)

I shared this with someone on Discord recently and figured I'd toss it up here for anyone else interested.  This is just a bunch of moneo scripts / letoscripts we've used over the years to datamine or process our module. 

3 weeks 21 hours ago NwN:EE
Project
Module
Guile's NWN Enhanced Edition Content

All of my NWN Enhanced Edition Content can be found at this link...

https://drive.google.com/drive/folders/1bjrZcx6FagJApiawZwBEDJfvSoGciVRo...

 

This is my current project & I'm updating content frequently, so check back frequently!

(Updated 9/2/2021!)

2 months 1 day ago
NwN:EE
Project
Texture
Kamal's Texture Project Reworked for NwN EE (aka Colossal Texture Library)

Kamal's Texture Project Reworked for NwN EE (aka Colossal Texture Library)

2 months 2 days ago
NwN1
Project
Module
The Shadows Below (2021)

This adventure for one to four mid-level adventurers is a classical dungeon crawl, with emphasis on memorable encounters, gloomy atmosphere and deadly traps. It is focused on a drow cult of Vhaeraun establishing a foothold on a remote island. You have arrived in the wealthy trade city of Thorna, looking for adventure and a new employer.

2 months 3 days ago NwN1
Project
Other
Writer’s Guide to Premium NWN Modules

A BioWare design document I acquired in ancient times while working on an abandoned "Hall of Fame" premium module project. It documents the standards used by BioWare back when they were making premium mods. From writer Rob Bartel:

2 months 3 days ago Media Writer’s Guide to Premium NWN Modules

A BioWare design document I acquired in ancient times while working on an abandoned "Hall of Fame" premium module project. It documents the standards used by BioWare back when they were making premium mods. From writer Rob Bartel:

The Writer’s Guide to Premium NWN Modules is intended for advanced writers who are already familiar with building modules within the Neverwinter Nights framework...This Writer’s Guide is not a collection of hard and fast rules but rather a series of recommended practices that will assist you in:

2 months 5 days ago
NwN1
Project
Model
Arcane Candles (TNO Animated Recolors)

A dozen colored candles for all your arcane needs!

1 month 4 weeks ago
Gem Golem Variants, including game sources
NwN1
Project
Hakpak
shadguy's Gem Golem Variants

shadguy's Gem Golem Variants - July 2021 - This hak contains a number of reskins of the DLA/Bioware/Beamdog gem golems.  6 gemstone variants are offered with 3 bodytypes each, for a total of 18 variants (including the base game assets).  The corresponding greatsword, warhammer, and tower shield variants are also included.  Someone on Discord was interested in these reskins, so I decided to share on the vault for whomever else may be interested, as well.  Original models by Bioware.

2 months 1 week ago NwN:EE
Project
Script
Gotta Go Fast - Cheat

This little cheat is an improved version of "dm_mylittlepony" command.

- No sounds!

- No weird horse toy animation!

- Gotta Go Fast!

 

Installation: Unzip and put two files into the override folder.

 

How to use:

  1. Enable console (~DebugMode 1);
  2. Wirte command (~dm_runscript ggfast);
  3. Disable console (~DebugMode 0).
  4. ???
  5. Gotta Go Fast.

 

Special mention to Sanic and many thanks towards Xorbaxian, who basically told me how to do it.

2 months 1 week ago
ELVEN CHAIN
NwN2
Project
Model
Elven Chainmail

This is my attempt at a reskin for all the basic races , of the original CH_Body01,   it uses CH_Body42  .   I wanted something that was a finer chain for a Mithral or Elven chainmail look.

1 day 19 hours ago
NwN:EE
Project
Other
NWN EE: 8193.28 Full 2DA source

Since I needed to extract all 2das for my purposes I figured I might as well upload them to others. So here they are.

2da source also includes three files from /ovr folder, which are newer/doesn't exists in database: ruleset.2da, progfx.2da and weathertypes.2da.

 

These 2das applies for previous stable version .26 as well. Between the two versions there were no changes in 2da files.

2 months 1 week ago
Article
Reference
Announcing The Blades of Netheril

Fantasy author and Ossian Studios lead designer Luke Scull is thrilled to announce The Blades of Netheril, an unofficial sequel to the Neverwinter Nights original campaign! The story is a direct continuation of the Wailing Death storyline.

2 months 4 days ago NwN:EE
Project
Script
NWNX to NWN-EE SQLITE persistency conversion

A modification of aps_include.nss library script that allows to use sqlite database embedded into NWN Enhanced Edition without manually changing scripts syntax.

You can also use this as a wrapper allowing simpler way of writing SQL queries than what NWN-EE came with.

 

Note, that this is the default aps_include that comes from this project and most scripters probably heavily modified it, so if this is the case, obviously you cannot use it as-is.

2 months 2 weeks ago
NwN:EE
Project
Texture
Further PBR Tileset Experiments (EE Only)
Further PBR Tileset Experiments
 
Note
 
This content only works in conjunction with other content and it only works with the Enhanced Edition (EE).
 
These experiments retroactively add fancy maps (PBR) to existing tilesets (currently 6 (7 if you include the fixed version of a tileset) different ones) without disturbing the original haks.
2 months 2 weeks ago
NwN2
Project
Model
Tera grasses

15 grasses converted from Tera for area builders who love some nice vegetations.

They act the same as the NWN2 grasses so can be called speedgrass.

The "Tera grasses" folder has to be put on your override while the "Grass" folder is for icons and has to be put on /NWN2 main directory/NWN2toolset . You also have to make some changes to your grass.2da.

I'll do some update with the time.

Thanks to the peoples on NWN2 Discord for there nice comments.

Thanks Tera for the nice foliages ;)

2 months 6 days ago
module Boruta - Mroczna opowieść
NwN:EE
Project
International
Boruta - Mroczna opowieść

The module in the Polish language version. Moduł w polskiej wersji językowej.

Historia rozpoczyna się w niewielkiej osadzie zwanej Polesiem w krainie Łęczan nieopodal miasta Lucic. Przybywamy tutaj z południowych krain ogarniętych plagami i klęskami żywiołowymi w celu znalezienia miejsca do spokojnego dostatniego życia. Jednak jak się wkrótce okaże nie będzie to nam dane.

2 months 3 weeks ago
NwN1
Project
Tool
Visual Studio Code For NWN Builders

This is a small collection of visual studio classes and helpers which can be used to manage some NWN files.

They can be added to a console application, or a windows forms application.

INI Class: The ini class is a very simple loading and manipulating class for use with the standard windows INI file format. It doesn't have the terrible halting and jerking that calls to old windows INI functions have today.

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