1 month 2 weeks ago |
NwN:EE Project Texture |
PBR HD Override Textures - Beholder Caves This is a texture override of the default Beholder Caves tileset. |
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1 month 3 weeks ago |
NwN1 Project Script |
Darsiniux's Area Cleaner Simply upload the scripts and place hb_area_default in the OnHeartbeat event of the area you want to clean. Out of the box it's set to clean the area every 15 minutes. This works by destroying the area and re-creating it as long as there's no players in the area. If a players in the area, the area will be cleaned as soon as all players leave. If you run into any bugs or have any questions you can email me at bigswingingwood@gmail.com |
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1 month 1 week ago |
NwN:EE Project Gameworld |
The Obsidian Legend The Obsidian Legend by Snottling |
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1 month 1 week ago |
NwN:EE Project Module |
Prywatna Rezydencja (EE) ATTENTION! These modules act with Polish version of game (Enhanced Edition) well only! These are not the final versions of modules. Changes can appear yet. |
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1 month 3 weeks ago |
NwN2 Project Other |
MsgServer MsgServer is a plugin that allow to intercept and manage messages from clients before they are processed by the server. With integrated features that focus on security/anticheat.
Its two major features are: |
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1 month 3 weeks ago |
NwN1 Project Hakpak |
Aurora Toolset Portrait Pack The Aurora Portrait Pack is a .hak containing over a hundred portraits for both genders of elf, halfling, gnome, human, half-orc and dwarf. The file consists of a modified portraits.2da file and the portraits that I have chosen out of the original portrait pack. All of these portraits were not painted by me and all credit goes to Artastrophe whom created the original portrait pack. Nothing has been deleted or overriden in the portraits.2da. I've only added to it. |
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1 month 3 weeks ago |
NwN1 Project Script |
Darsiniux's Creature Spawner These functions allow you to spawn creatures from generic triggers and set a respawn time after the mob is killed. Spawning creatures from generic triggers opposed to the standard NWN encounter allows more control and functionality. In this function library for example you'll find ways to delay the spawn of the creatures, add visual effects, and add percent chances for the encounter to occur. |
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1 month 3 weeks ago |
NwN1 Project Script |
Darsiniux's Placeable Spawner These functions allow you to create placeables from generic triggers and set a respawn time. If you need any help using these or find any bugs you can email me at bigswingingwood@gmail.com /* This is a usage case example of how to spawn a placeable with the resref id trogshrine_003 on a waypoint with the tag name WP_ |
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1 month 3 weeks ago |
NwN1 Project Script |
Darsiniux's Infinity Spawner Allows you to create spawns up to a set capped amount with a placeable object or a creature object. This uses UUID so it's not a problem to run the same creature/placeable multiple times. You can have 20 identical placeables creating 2 zombies each in the same area and it's not a problem. (Can be laggy if you overdo it). If you need any help using these or find any bugs you can email me at bigswingingwood@gmail.com |
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1 month 3 weeks ago |
NwN1 Project Script |
Player Housing / Copy Area Using these functions assume you have some knowledge about scripting. If you have any questions about how to use this, or any bugs to report, you can email me at bigswingingwood@gmail.com These functions can be used to create a copy of any area. The copy area is unique because it's serialized based on the entering objects public cd key. You can use this for player housing. |
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1 month 4 weeks ago |
NwN2 Project Module |
Tomb_Of_Horrors_Final_Morbane This is a redistribution of the original main .mod file. This one is confirmed uncorruptred. |
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1 month 3 weeks ago |
NwN:EE Project Model |
New Helmets with Visual Effects (VFX) Nevendaar: Various content. |
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1 month 4 weeks ago |
NwN1 Project Visual Effect |
Change Fog Color or Remove It Completely Recently, I was browsing the internet in search of something to change the color of the fog effect in my game. I wanted to make it in shades of gray, but I only found information on how to completely remove the fog effect by typing "mainscene.fog 0" in the console. However, I recently discovered that it is also possible to change the color of the fog effect by typing "mainscene.fogcolor 1", but the result was a strange color, a very intense red. I kept tinkering with it until I found a setting that I liked, even though it wasn't exactly the dark gray tone I wanted. |
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2 months 19 hours ago |
NwN:EE Project Model |
Additional Clothing - Belts More Neverwinter Nights Clothing, this time Belts! Made to fit male and female, all races and phenotype 2. 2 - Custom Belts made by me. Works with EE and Standard NwN. Belts #069, 070, 071 |
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1 week 4 days ago |
NwN:EE Project Module |
Sinister Sweetwater Cider v1.1.2 (See changelog) |
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2 months 1 week ago |
NwN:EE Project Tileset |
Project Q Crypt reskin and roof, updated Enhanced version of https://neverwintervault.org/project/nwnee/hakpak/tileset/project-q-crypt-reskin-and-roof Featured in this version, are additional meshes so that there is structure above the archways. There already were a few walls above the archways, but it was lacking. I went through and I think caught them all. |
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2 months 1 week ago |
NwN1 Project Module |
Caitiff Act out the tale o' the caitiff, a wretched outlaw on the run, as he or she wakes in the temporary safety of the 'Red Dragon' inn within the town of Vinaire. Not all is as it might seem, a friend might prove to be a foe and a haven might prove to be a nest of villainy. The caitiff shall either evade his or her destiny or forge it anew! Playable only on the build 8193.36 of the Enhanced Edition of Neverwinter Nights. All Premium Modules REQUIRED |
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2 weeks 12 hours ago |
NwN:EE Project Patch |
Emonom's True EE Makeover(1.6) To Celebrate 50 years of D&D NWN:EE is getting dressed up! [1.6 see change notes] This is a one stop and go for all your HD needs.This patch hak list includes many beautiful pieces from Bill's weapons to Dafena's Fancy maps. As well as true 2k tilesets and some placeables such as chests, dressers and more! Curated and done with care to not only stack and run but play on even multiple Persistent worlds! Including Base game. All the files in here only -replace and enchance- the standard game icons images, textures. |
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2 months 1 week ago |
NwN2 Project Module |
The Waterdeep Saga INTRODUCTION: |
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2 months 2 weeks ago |
NwN1 Project Placeable |
D20 Modern - M3 Placeable Pack 1 This hak expands the placable selection of the wonderful D20 Modern packs. |
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2 months 3 weeks ago |
NwN:EE Project Script |
Waymark.pw: Emote Command This module contains the emote command from Waymark. It is the second component of Waymark.pw - a Persistent World framework I'm putting together for Neverwinter Nights 1: Enhanced Edition. It is not tested with NWN 1.69, or with NWNx, and any behaviour using either is undefined.
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2 months 3 weeks ago |
NwN1 Project Module |
Castle Defense 2 (EE only) This project is a direct successor to Castle Defense by Kratok, running on the NWN-Player's Castle Defense server since 2019, see link below. Jimbobslimbob made the majority of the changes between the two, I have been given permission to release this to the public to see what people can make of it. The original author mentions the module not restarting, this should be fixed. |
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2 months 3 weeks ago |
Article Editorial |
Some news about After Aielund Version 1.4
Some news about After Aielund Version 1.4 The purpose of this notice is to let you all know, that as of now, for several weeks in fact, Version 1.4 is in the works. I've waited a while to accumulate a good amount of feedback to work with and on that note... I want to say thank you everyone so much for all of the incredible quality, detailed feedback received about the mod. It has been invaluable in working towards a version 1.4. |
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2 months 4 weeks ago |
NwN:EE Project Other |
Mud and Rock Transmutation Spells Here are new mud and rock transmutation spells released to the community.
Create Mud Pool Transmute Stone to Mud Transmute Mud to Stone Create Stone
I want to thank tinygiant for scripting these. Thanks bud. I hope these spells are fun and useful. Please feel free to modify them in any way you want or use them to upload another version just gives thanks and credit to tinygiant.
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3 months 2 days ago |
Article Reference |
Forgotten Aeons Sometimes it feels like I may have bitten off more than I can chew--- But I've nearly completed one of four/five entire Continents for my open world dream;
Forgotten Aeons! |
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3 months 1 week ago |
NwN:EE Project Model |
Recoloured barbazu and dretch These are just recoloured versions of the CODI barbazu and dretch posted by shadguy: https://neverwintervault.org/project/nwnee/model/shadguys-codi-barbazu-and-dretch-reskins A few people asked me to upload them so here they are. All credit to their original authors at CODI team. |
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3 months 1 week ago |
NwN:EE Project Module |
Thief's Challenge (HHQ3) Thief's Challenge (HHQ3) classic pnp conversion by thegeorge Requires CEP 2.65 & NWN:EE beta version "For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of the Thadysh into a pirate stream! Who is this bandit? What nefarious plot is he weaving? Not even the local thieves' guild has been able to unveil the truth." This is my classic pnp conversion of the 1993 module by Troy Christensen and is for a single rogue in |
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3 months 2 weeks ago |
NwN2 Project Gameworld |
Rivin "...an die Schwertküste geschmiegt liegt Rivin, geboren aus Piratengold, gewachsen durch Handel und erstarkt durch die Willensstärke, den Mut und die Kraft seiner Bewohner, ist es doch mehr als das Gold seiner Handelsfürsten, das sie prägt. Heldenmut und Hinterlist gehen in diesem Schmelzteigel Hand in Hand, große Namen kamen und gingen unter dem stetigen Strom getriebener Individuen aus den Ecken und Winkeln Torils, stritten unter dieser oder jener Flagge, erlangten Ruhm und Reichtum... oder fielen Schande und Vergessen anheim..." |
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3 months 2 weeks ago |
NwN2 Project GUI |
Gather Party item Tired of your companions getting stuck in some corner somewhere when you are way up ahead of them in some long winding sewer tunnel. Then this item is for you. Just click it and it will gather your entire party next to the member that activated it. Extract this into your override folder. While in game, open your console and type the following: debugmode 1 giveitem gatherparty debugmode 0
A "gatherparty" item will be created in your inventory. Place it on your hotbar for easy use. Click it to activate. |
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1 month 2 weeks ago |
NwN:EE Project Module |
The Demons of Tyrbas Story Teaser The Barony of Tyrbas, your home, has been devastated by a sudden and overwhelming incursion of demons and foul beasts led by a race of near-humans unknown in your land. Knighted for your bravery and having barely escaped the destruction, you find yourself fleeing toward the Empire of Kalir with the dying words of a wizard weighing heavily on your mind... Description A story-driven sequel to the module The Ruin of Tyrbas. |