You are here

New Community Content!

1 month 1 week ago Blog entry Content Permissions Reminder

Just a friendly reminder that all my projects uploaded here up to the end of 2020 have been made free to use regardless the stated project page permissions.  I would still love to see how it's being used though so drop me a link as it's quite movating.

Anything posted from the begining of 2021 retain the respective permissions as stated on the project page or external site so please check proir to use.

Along side posting on the vault I'm also uploading to BandCamp for a wider audience.  Tsorthan Grove (BandCamp)

1 month 1 week ago
The Deeper Caverns (Extended)
NwN:EE
Project
Music
The Deeper Caverns (Extended)

An extended version of my The Deeper Caverns

The Deeper Caverns (Extended)

1 month 1 week ago NwN2
Project
Module
Shaper of Dreams: Chapter 4, The Wheel of Fate

Here, at long last, is Chapter 4 from FFG's Shaper of Dreams. Your party finally reaches the planes, landing in Sigil on their way to the Abyss. Will our heroine find a gateway to the Abyss or will the City of Doors become a Cage for her as it does for so many others?

1 month 1 week ago
NwN2
Project
Model
Witcher1 fatties

The almighty fat commoners (aka brickmakers) are finally making there way to NWN2, readies to fill the pub and have some drunken fights.

Tired of only having "well-built" characters? Here they are, to bring some belly justice!

So, in the rar file you will find 7 bodies under clothing category that cover all the variants available in The Wicher. They are ranged from 152 to 158.

A tint was made by Dark for the first one, so you may find some variant useless as they just different colored version but I have left them just in case. So thanks to him!

1 month 2 weeks ago
NwN2
Project
Tool
NwnCharGen

Open source character builder for Neverwinter Nights 2. Supports base game rules as well as custom persistent worlds (currently Sigil City of Doors rule file included).

EARLY ALPHA! This is still missing a lot of functionality, in particular there are no checks for most requirements, so all alignments/races/classes/feats can be chosen and combined even if illegal in-game.

Usage:
1. Choose the relevant rule set in the Rules menu first. Already created characters can not be switched to different rule sets.

1 month 2 weeks ago NwN1
Project
Script
Conversation Scripts for EE
Unlock the power of conversation script parameters in EE.
 
Until now, NWN conversations typically required many tiny scripts, which were not easy to manage, lacked meaningful names, and duplicated effort.
 
This script collection might be all you need for single player modules in future.
 
Conversation lines can be made conditional on
 
• Quest status
• Module or NPC flags
• Gold
• Quest items
• Speaking a line only once
• Custom code
 
Act
Proleric's picture
3 weeks 2 days ago
Bâtard de Kosigan Saga intégrale NWN Nwn:EE
NwN1
Project
Module
Le Bâtard de Kosigan [Saga Complète FR NWN et NWN:EE]

Bonjour tout le monde,
Bon retour ou bienvenue (selon les cas) sur les terres du Bâtard de Kosigan.
Il y a plus de dix ans maintenant que je n’ai pas ouvert le toolset, mais je suis heureux que Jean Baudrand l’ait fait pour moi. Cette compilation qui doit permettre de jouer aux 6 modules originels est son œuvre. J’espère que vous y trouverez autant de plaisir de jeu que possible.

Fabien Cerutti

1 month 3 weeks ago Article
Reference
NWN2 Armor accessories and custom creatures / Accessoires pour armures et créatures personnalisées de NWN2

Armor parts for NWN2

 

Builders know how easy it is to customize armors, with bracers, shoulders parts, knee caps, etc...

But some custom content creatures can't have this customization. Why, when all the naming convention is followed (A_HHF_LBracer12 for a human female forearm protection, number 12 in the list of possibilities)?

Because the NWN2 engine is hard-coded for this aspect and expect the forearms to be named LArm02 (left) and RArm12 (right).

1 month 3 weeks ago NwN1
Project
Script
PRC Descriptors and Subschools System

The PRC Descriptor and Subschool system does exactly what it says on the tin - adds descriptors and subschools to all existing spells (including PRC ones) in Neverwinter Nights: Enhanced Edition.

Note that this is the core code only - it does not modify any existing spells, and actual implementation of this code into a project is left up to the user. 

1 month 4 weeks ago
Kikimore: Warrior
NwN2
Project
Model
The Witcher 1 Kikimores (3 types) for NWN2

The Witcher 1 Kikimores (3 types) for NWN2 (LODs included)

Rigged to the skel of the Bombardier beetle (c_beetle_skel.GR2) as recommended by Dark (member of the NWN2 Neverwitcher-project).

Appearance.2da-line created by Dark.
There are 3 models for the Kikimore: Two Workers and one Warrior. The Workers are much smaller than the Warrior. So Dark created two entries: One for the Worker and one for the Warrior:

3 weeks 1 day ago
Harpy WITH eyes
NwN2
Project
Model
The Witcher 2 Harpy for NWN2

The Witcher 2 Harpy for NWN2

EDIT: There is a new approach with seperated parts by 4760! Check it out here:

https://neverwintervault.org/project/nwn2/hakpak/witcher-2-harpy-nwn2-up...

Since 4760 did also some work to the skels, I'll update "my" version with his "new" skels, when I find the time.

 

Original lines:

2 months 1 hour ago
NwN2
Project
Model
The Witcher 1 Fleder for NWN2

The Witcher 1 Fleder for NWN2 (LOD included)

Rigged to the skel of the Nightwalker (c_night_skel.GR2) as recommended by Dark (member of the NWN2 Neverwitcher-project)
Glow map by Dark.

Appearance.2da-line created by Dark:

1 month 3 weeks ago
CaGUI - Transparent GUI
NwN1
Project
GUI
CaGUI - Transparent GUI

This is a main part of my improved Graphic User Interface for NWN.

2 months 5 days ago
NwN2
Project
Original Hakpak
Curtains for NWN2

This package provides a tintable curtain-style interior door for NWN2.

Note: Because the folds of the closed curtain door cut into the neighboring tile, black lines can appear on the door when map hiding is active. (See the third image above.) One work-around for this is to set the door's 'Blocksight' setting to zero in the doortypes.2da file.

Revisions

  • v1.1 -- fix to prevent a character from walking through the door after it had been closed again. Thanks to Arianna for identifying the issue.
  • v1.0 -- original release
1 month 3 weeks ago
NwN2
Project
Module
Sean Maxhell Town Simulator

This Is the link to the forum thread:
https://forum.neverwintervault.org/t/sean-maxhell-town-simulator-preview...

You can read any useful information on the forum.
I don't have much to write about it at the moment, but I'm available to answer questions.

This module is not to be considered a game, but more understandably a kind of simulation.
I mean, I didn't conceive it to have a story, missions, progression. But to be literally a management system.

2 months 1 week ago NwN1
Project
Original Hakpak
Visible Dynamic Weapons
Title  Visible dynamic weapons
2 months 6 days ago
NwN2
Project
Original Hakpak
Mechanus Tileset Expansion for NWN2
This is an update to the Mechanus tileset that is part of the unfinished NWN2 'Planescape: Purgatorio' module by Rogue Dao Studios.
2 months 2 weeks ago
Archons
NwN1
Project
Original Hakpak
Custom Content Challenge: March 2021 :Celestial Courts
Custom Content Challenge: March 2021 :Celestial Courts
 
Here are the results of the "Custom Content Challenge" for March 2021 that took place here: https://forum.neverwintervault.org/t/custom-content-challenge-march-2021...
 
Thanks to those who contributed content:
 
Re-Skinned Archons by shadguy
 
Also thanks to all of the supporters!
 
Included:
 
ccc_2021_03_
2 months 2 weeks ago NwN1
Project
Other
Workaround for Tales of Arterra 2 companion glitch on NWN EE

I've had a few people ask me for this, and I'm not checking messages regularly so instead I decided to post it. Others in the community have helped me in the past on fixing glitches in  modules, so I thought I'd give back in some way.  

Credit for the workaround goes to Rashkae and credit for the module belongs to Kevin Chan.  I'm just a fan, barely know how to use the toolset so this is provided AS-IS.  No guarantees it'll work for you, but you can try it as a workaround if you're stuck.

-----------

2 months 1 week ago
Game over, rogue!
NwN1
Project
Module
The Rogues of Quinn IV - Return to Jaral

I always wanted to make a "true" Cloak & Dagger module. Then I stumbled over "The rogues of Quinn" and saw the opportunity to do it. Here it is.

Expect the hardest traps & locks you've ever seen and a gameplay which clearly favours stealth over killing. But there are some other quests, where you'll be asked to leave no witnesses ...

4 weeks 1 day ago Blog entry Prophecy of Aracas Demo

Available here on the vault - https://neverwintervault.org/rolovault/projects/nwn2/nwn2modulesenglish/95/

This was intended as the first chapter of eight in a work that never proceded. You will need a new PC starting at level 1. The PC is stripped of gear on entry so don't bother with a trainer. 

Areas were decent, the outdoors better than insides. The dialog was translated from German and the wording may be confusing to some.

2 months 1 week ago Blog entry The Garden

No project page, available here on the Vault - https://neverwintervault.org/rolovault/projects/nwn2/nwn2modulesenglish/35/

This was a very early community module and the author's first project with the toolset. 

The outdoor area is quite nice with only a mistake in some rocks to spoil the scenery. Indoor areas were mostly plain and the cabin interior was over large.

This is a hack-n-slash only mod. There is no plot. 

2 months 3 weeks ago
NwN1
Project
Original Hakpak
Chromatic Metallic Gemstone and Elemental Drakes

A pack of 25 Drakes, made using plasma, dark sun weapon and core nwn textures.

 

Enjoy!

2 months 3 weeks ago
formians
NwN1
Project
Original Hakpak
Custom Content Challenge: February 2021 :Everything about Insects
Here are the results of the "Custom Content Challenge" for January 2021 that took place here: https://forum.neverwintervault.org/t/custom-content-challenge-february-2...
 
Thanks to those who contributed content:
 
Formians (creature models) by Mecheon
Insect Sounds by Tarot Redhand
 
Also thanks to all of the supporters!
 
Included:
 
ccc_2021_02_February_source
2 months 3 weeks ago
NwN1
Project
Sound
MAK - Modder Audio Kit

I drop here some of the files I created for my persistent world for you to use. These are raw assets with a bit of 2da help, so very modder oriented. You should be able to adapt this to any version of NWN along side your own haks.


This kit contains :

- Weapons sounds : that include every weapons redone as well as sounds for your creatures (bites, claws, darts...)

- Inventory sounds : new style for your inventory manipulations

2 months 3 weeks ago
NwN1
Project
Original Hakpak
Class 5 Free Roaming Vapors

A dozen Class 5 Free Roaming Vapors (as described in "Tobin's Spirit Guide"...)

 

(Fully Plasmafied, Made from 100% recycled HyeanaPlush© Blobulations!)

2 months 4 weeks ago
NwN2
Project
Tileset
Sci-Fi Base Tileset for NWN2
This is a NWN2 port of the wonderful Sci-Fi Base Interior tileset by Ancarion, with some new variants added. The release includes five new sliding doors and ten placeables. The tileset.2da range is 5450-5459 and the tiles are tintable. Note that the tile height is slightly higher than the default, so you may want to use the supplied 'Roof' tile for empty tiles.
 
A special thanks goes to Taurus Daggerknight and Kamal for extensively testing the set, and for the useful feedback.
4 weeks 23 hours ago NwN2
Project
Other
My Custom Classes

            After I posted by custom adventure Elolan some people requested that I post a guide for versions of these classes for the book game.  All these classes were tweaked to be introduced in a video game atmosphere which is very different from their original game book versions.  This article is a guide on how to adopt these new base classes (the privateer, the spirit warrior, and the spirit whisperer) into your Dungeons and Dragons 3.5 game setting.

3 months 4 days ago
NwN2
Project
Original Hakpak
Dyanmic Gith

Because why should the githyanki/githzerai be limited to their stock appearances? Now they can wear anything elves can. 

 

3 months 4 days ago
NwN2
Project
Hakpak
Iron Defender

An Iron Defender from the Eberron setting.

 

The Iron Defender uses the Hellhound appearance with it's armor set property, so no separate appearance.2da work is needed. It uses stock game textures. A sample blueprint is included.

 

Pages