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1 month 1 week ago
NwN1
Project
Tileset
Castle Interiors
Important! As it turned out, I messed up on the Dwarven Big Exit tiles, and had to do some modifications. It is now a 4 tile group, requiring a change to the set file as well. Areas made with the original version of this hak will cause errors if you try to use them with the current version. Please only use the version that is posted now.
1 month 1 week ago
Myconid mushroom Nwn2
NwN2
Project
Creature
Myconid

This creature is a new myconid model for Neverwinter nights 2, inspired by the "mushroom people" of the Dark souls.

Installation instructions :

In the zip folder, you'll find 2 files.
- Copy the "mushroom_hak.hak" file in My Documents/Neverwinter Nights 2/hak folder. Don't forget to associate it with your module in the toolset.
- In the toolset, import the "mushroom_erf.erf" file to find the creature blueprint in the creatures list, under the "plants" entry. The model is tintable.

1 month 1 week ago Blog entry 9 Lessons From My First NWN2 Mod

 

1 month 1 week ago
NwN1
Project
Tool
The Auren Trilogy Story Editor

A story editor for The Auren Trilogy.

Offers any player the ability to modify the database to specific situations based on recorded decisions one can make during the adventure through Almraiven and Shadewood.

1 month 1 week ago
NwN1
Project
Tileset
Unofficial Avlis Custom Treecity Override

This is an unofficial tileset override hak for the NWN1 persistent world of Avlis.

What it does:

Overrides the textures used in the treecity tileset that is used on the Le'Or T'Nanshi server of Avlis and replaces them with higher resolution custom textures.

What it doesn't do:

This does not fix any bugs with the tileset geometry. It also does not change any tileset geometry.

How to install:

1 month 1 week ago Blog entry D20 Modern: Taking New Roads

Week 9 update for the d20 Modern tilesets. I put in plenty of work this time around. I completed all of the variants for now. I may add one or two more later down the road (no pun intended). I'm still debating if should do the bits-of-junk-in-the-gutter look variants, because I'm sure builders will add their own junk. Let me show you what I’ve done so far this week.

3 weeks 18 hours ago
NwN1
Project
Tileset
Mountain Jungle Quevy Add
Mountain Jungle Tileset is required to use this content.
 
I have decided to share what I have done so far to receive advice and criticism from the community.
 
Done works:
 
Made the bridges suspended a crosser. They are not my work, I have taken away from the details and assembled in a series of crossers.
 
Imported cliffs and some groups / details from the Seasonal Forest of Lord of Worm's and Sen add.
 
Created a new tiled / tunnel system inside the cliff, they are two series of crosses
1 month 2 weeks ago
NwN2
Project
Tool
Vault statistics

Built thanks to jd28's python library for NWN games this tool generates statistics on BIC files, typically a server vault. It was done with NWN2 in mind but should work for NWN1 as well.

You can filter BIC files on the presence of a given class, a deity, experience, gender, gold or subrace.

The statistics returned are one raw text file and, if desired, various graphics to present the information visually. I focused only on the following :

1 month 2 weeks ago NwN1
Project
Original Hakpak
Player Resource Consortium's Lite

I was always interested in new classes, feats, spells and mechanics. PRC was like a godsend to me. But it came with lot of issues too.

I used PRC in my early days of building in NWN. Those were great times, but we suffered from PRC issues and limitations and balance problems a lot.

And the more time passed the more bloated PRC become. Balance was nowhere to be found and the whole package was unusable for serious Persistent Worlds.

2 weeks 18 hours ago Poll Your Choice for November 2017 CCC Theme?
1 month 2 weeks ago
Dark Skies (2003)
NwN2
Project
Music
Dark Skies (2003)

As requested by a couple of you, my absolute very first experiments in music using the Dance EJay software way back in 2003.
With that in mind they are cliche and cheesy... You have been warned.

1 month 2 weeks ago
NwN2
Project
Model
Frost Giant Leather Armor

Obsidian's leather armor for Frost Giants used the wrong name and would not show up in the toolset (thanks to rjshae for spotting that). This is the correctly named version of it, no other changes has been made to it.

1 month 2 weeks ago Blog entry D20 Modern: Roads and Crosswalks
Week 8 update on the modern tilesets. It has been  was a mournful week for my brother. His dog has passed away with kidney failure. It stalled me but I wanted empathize with him. Moreover from the saddening news, I resolved my Photoshop problem by simply reinstalling it. I'm eager to reveal in what I've done so far, but I want to point out a problem when I was remodeling the aqueducts. The problem: the roads and streets. It may sound trivial but it does pose a problem. They're going to be used quite frequently, such as making bridges over the aqueducts.
1 month 2 weeks ago Blog entry NPC classes and How to Use Them

While creating the "Aristocrat, Expert, and Warrior NPC classes (+ Commoner fix)" for the September 2017 Custom Content Challenge, I wanted to be as faithful to the D&D 3rd Edition rules as possible, since Neverwinter Nights is based on that ruleset. I also wanted to write up some guidance on how to use these classes. In doing so, I challenged myself to re-vist my analysis of these NPC classes from 15 years ago and compare them to that of Advanced Dungeons & Dragons (1st edition) circa 1977-1979.

1 month 2 weeks ago NwN1
Project
Module
HALL OF HEATED BATTLE

A great versatile PVP map diverse enough in its layout for many different types of character build and strategic combat. 

1 month 3 weeks ago NwN1
Project
Tool
nwn-devbase - A boilerplate repository for version controlling NWN module development

Project hosted on https://github.com/jakkn/nwn-devbase

The repository provides a framework for version controlling module development using git. It also comes with instructions on how to easily distribute a fully working test environment to your team, enabled by Docker.

1 month 1 week ago NwN1
Project
Other
TR's Basics - Boolean Algebra

Don't Panic

 
People see the word algebra and often panic. Or it might be that the word Boolean causes them unease. Rest easy. In the case of this subject it is unnecessary. All that the word algebra means is to use letters/words to represent numbers or values. If you have written even a single line script containing a variable you've already been, to an extent, using algebra - you just might not have realised it! So what about the Boolean part. That is simply named after the victorian mathematician who devised this form of logical calculation.
1 month 2 weeks ago
NwN2
Project
Visual Effect
Spooky Song Portal

This was used as the entrance to the Skullport PW. It was designed as a more spooky / dark looking Song Portal.

It was a semi-tongue in cheek joke that every server uses Song Portals even to send you to the Underdark or some 9th Layer of Hell Demiplane.

 

I've Included an X / Y rotation of the Billboard so you can get those main directions. You may need to update the VFX if you want diagonal Portals (BBX file contains the rotational direction)

 

1 month 3 weeks ago
NwN2
Project
Tileset
Brothel & Fancy Inn Texture Override (Castle)

This is a "Fancy Inn or Brothel" Styled Texture overhaul for Castle Interior Tileset.

It was very much made in response to RJShae's amazing work with the Expanded Interior Tileset Project. That pack has added 3 Levels of Elevation to a single floor which greatly expands the possabilities for making interior buildings. The down side was that the Castle Tileset and the X2 Version (Used for Samarach Tavens in SoZ) are not very customizable or useful for other types of buildings.

1 month 3 weeks ago
Glowing and Non-Glowing Plant Variants
NwN2
Project
Original Hakpak
Brothel & Fancy Inn Placeables

Brothel & Fancy Inn Placeables

Hey, These were a set of placeables I flipped / modified for a PW called Skullport. The setting for these placeables is a classy / stylish Inn / Hotel or Brothel. They could be used for any setting both Forgotten Realms, Modern Day or Victorian Era.

1 month 3 weeks ago
NwN2
Project
Visual Effect
Brighter Darkvision

So I'm getting old and my eyes aren't what they were. This mod makes darkvision more powerful so it's easier to see in those murky dungeons (and murky shops/homes and suchlike that don't come with windows). The effect isn't very flashy or elaborate, it's just a simple bright light effect. There's also a slightly brighter torch tweak included for puny human PCs who lack any kind of darksight. This mod doesn't conflict with Grinning Fool's complete darkness mod and should run simultaneously without problems.

1 month 3 weeks ago NwN1
Project
Script
Yet More Gold
I was looking for information on robes in the Custom Content Guide V3 when I came across some credits to Lisa in a sidebar. In the same section there was a link to an old NwN website that Lisa and others had been associated with. I confirmed that it no longer existed. Just on the off chance I tried the wayback machine. Now there have been many times that I've tried old web addresses with no luck whatsoever. So I was very surprised when the Neverwinter Builders front page came up.
3 weeks 1 day ago
NwN1
Project
Model
Just more heads

Hi!

Here are some heads that I ripped from games or just found them and converted to NWN. I've many more but they need to be worked just a little more.

1 month 3 weeks ago NwN1
Project
Module
ALTAR OF HELLISH COMBAT

A SMALL PVP MAP INTENDED FOR FREE FOR ALL DEATHMATCHES. ITS SMALL SIZE IS JUST LARGE ENOUGH FOR SEVERAL MELEE BASED PLAYERS TO BATTLE AT ONCE BUT TOO SMALL FOR TACTICAL TEAM BATTLES,RANGED AND/OR, MAGIC USER CHARACTERS TO BE VERY VIABLE.

1 month 3 weeks ago NwN1
Project
Module
ARMY OF LICHES

A CHALLENGE MODULE IN WHICH YOU EXAMINE ENTIRE 1 FLOOR DUNGEON TO DEFEAT EVERY SINGLE LICH IN THIS MASSIVE BUT SPREAD OUT ARMY OF LICHES. MEANT FOR HIGH LEVEL PARTY OR MAXED OUT SINGLE PLAYER CHALLENGE. CHALLENGE OF THIS MODULE IS NOT AS EXTREME AS MY PREVIOUS CHALLENGE MODULE COUNTLESS EYES ON ME. 

1 month 3 weeks ago Blog entry D20 Modern: Stepped in a Pothole

Week 7 on the d20 Modern tilesets. I'm aware it's Thursday because Tuesday and Wednesday has gotten a little more busier now. Probably because the season is changing and that normally means Autumn Cleaning for my household. I did, however, get some remodeling done at least. Two days prior to this update, my Photoshop CS3 decides not to work. And my brother's dog, her health is questionable. With my Photoshop out of commission, I'll instead be detailing a road map on my project because I hate being disorganized. First, here's my thoughts on a few particular tilesets.

1 month 3 weeks ago NwN2
Project
Module
The Lost Children

A very short adventure that shows what I can do with the toolset and about 4-5 hours. This should only take 5 minutes to play, and you can see everything within two playthroughs.

1 month 4 weeks ago NwN1
Project
Script
Genji Math Include scripts

This is two library scripts created by Genji and re-used in several mods.

I am uploading them as reference scripts since they seem to be used often.

All credit for them goes to their author, Genji.

All I did was rip them from one of Lord of Worms mods that used them, and upload them.

gen_inc2math appears to be an updated version of gen_inc_math

 

Function Definitions:

1 month 4 weeks ago
NwN2
Project
Module
Last Stronghold

The Last Stronghold is a Party VS Environment module with tactical elements.

The mission of a PC is to protect the King as long as possible. There are several guards to help the PC (4 guards at each Gate). These guards can be upgraded (armor, weapon, shield), healed, resurrected. All this modifications cost GP and cristals. Having killed a monster, the PC gets XP and GP. Sometimes the monsters drop special items - modifications for the equipment, artefacts or cristals.

1 month 4 weeks ago
NwN2
Project
Module
The Unexpected Adventure

CALLING ALL MODDERS!!!

I am hoping to assemble a team to put together what I would like to be a full length (Level 1-30 ) campaign with a little bit of everything for all classes. I am hoping with this project we can showcase some of the best talent in the modding community, and make something that will be a lot of fun for everyone.

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