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Better content categorization

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Shadooow
Better content categorization

We really need some better content categorization. The Track is some nonsense really that can never replace the old way of browsing all content of specific user.

Also, the current Contribs and the categories in there are horrible.

My take:

instead of contribs, there would be:

NWN1

NWN2

IceBlink (if we want to support it - i havent heard about it for a long time)

and OnClick a menu such as at Add content will appear with all categories which when clicked will provide sorted results by a game and category already.

Also we need a search withing the category. (aka new button for this link: http://neverwintervault.org/category/module that would searched only within the results there.

 

Still the layout is quite poor and too big, but thats something that can be used to...

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colorsfade

Yep yep yep!

This is gonna be my mission... I can tell. 

My campaign: The Darkening Sky (Nexus) (Vault)

Guide to the MoTB Wandering Monster & Rest System

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Werelynx

I agree, but I would leave track along implementing Contribs page :)

(It can be useful for forum posts and for admins/mods

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Rolo Kipp

I did a little "Quick jump" view by request, and rearranged the left-hand menu a bit.

Quick Jump is no image, just type, category, title & author.

Sortable by any column.

250 entries per page.

Type filter exposed.


Rolo Kipp
 
From Dreamguard on Needlespire, The Gemworld of Amethyst
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Werelynx

<feeling..>

Sorry, but where can one access it? Screenshot would be helpful.

<..clueless>

 

Edit: ah, found it a minute after posting.. we need to attach it to users "bio", but that can wait.

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bannor9

It is difficult to track where the various topics are being discussed, and I know I am as guilty as the next person.

 

Categories: -- New / combined categories?

Tutorials -- since this doesn't exist anywhere other than 'other' which is certainly a lousy catch all but necessary I guess. Multiple other sub-catefories.

Tools from the various sections you already have brought into a menu/sub-menu choice if possible.    So, Tools with possible sub-headings as in

    Tools: Editors(3dmax,gmax related type) 

    Tools: Scripting 

    Tools: Graphical (as in image editing NOT 3dmax style, but Gimp etc, 

    Tools: Either I or someone else will likely think of other good sub categories for tools.





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Qlippoth

I'm wondering, how visible are peoples comments in the comment section of a project?

Do we want people to be able to either, post a comment about a piece of content, OR be able to quickly create a topic on the approriate forum area about that content? I think feedback and comments from people that help future viewers is great, but I wonder how much more useful it would be to move some comments to a forum thread. Like, "Hey, I can't find the hak file, or a file is currpt.", or "I'm stuck in he crypt area, how do I get out?". More useful is: "I'm trying to do something similar, but I'm stuck trying to figure out how you did it in your model".

Links that basically guide the user to two options:

<I want to say how great this was in this page (The story was awesome, I got confused and stuck in the crypt though, you should clarify that part fo the module.>

<I'd like to ask the community about this project in the forum (Tileset, model, hak file, script)>

(geez, looking at my earlier posts I you'd think I was giving thew same comment for everything, or could only count to two) - Q

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akinliat

More categories are easy -- just add taxonomy vocabularies as needed.  In fact, given how many different categories were available on the old vault, it would be nice to see some of them recreated here. 

Also, taxonomies automatically return all content with a given vocabulary term with a simple url, so if you were to set up a taxonomy for adventure type (city adventure, dungeon crawl, etc...) and say that "City Adventure" was the 25th term that you had added overall, then http://neverwintervault.org/taxonomy/term/25 would return every piece of content with a "City Adventure" adventure type (chosen from dropdown by default).

The current tag system is just taxonomies in disguise, with every new tag entered being added to a vocabulary.  For instance, the "humorous" tag is actually taxonomy term 36(try it).  You can use taxonomies to tag both new and existing content in as many different ways as you like, and they become automatic searches.  It's also pretty easy to use Views to set up multiple term searches.

 

Akin

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colorsfade

Question: is there way to edit the format of the site, menus, etc., and save it without messing with the 'live' site? Is there a way for someone to do work on the navigation, save it as a preview of sorts, and then let people look it over? Or is anything we adjust automatically saved in the live site? 

 

What I liked about the old Valut was the left-hand menu: all the content categories were displayed so if I wanted to look for prefabs, for instance, I could click on that and it would take me to the prefabs, and from within that I could search more specifically (interiors, exteriors, jungle, forest, etc). 

I just want to make it as easy as possible for people to find content on this site. 

 

The taxonomies are great - but we need to take the most common stuff and present it on the site in a menu, and make it easy for people to find the most common stuff. 

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akinliat

Everything is saved to the production site, but it's not necessarily visible.  Toggling visibility or changing the location of a menu block only takes a few seconds, and can be made user-selectable.  For instance, you can remove the skin selector from the left sidebar by ticking a checkbox in your account settings.

Akin

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Werelynx

It's all the matter of making a new skin and adjusting it the way you want.

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akinliat

Er ... well ... not exactly.  Though blocks and themes (Drupal's name for skins) do interact, there's no need to create a new theme just to add a block.  Themes define regions on the page -- usually header, footer, main content, left and right sidebars.  Blocks control what content goes in each region -- menus, lists, polls, or other content.

So, in this case, all you'd just create a new menu -- called "Category Menu," say.  That would automatically create a new block for said menu.  You'd go to the Blocks admin page, click on "configure" for your new block, and you'd get a list of all the currently enabled themes with dropdowns next to each one, listing its regions.  You'd select "Left sidebar" from each dropdown, and, if you wanted the menu to be hidable by the user, you'd select that option at the bottom of the page.  Click save, and your new menu would appear to everyone, regardless of the theme they were using.

Akin

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