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When death occurs: continue the game, but with a new character?

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fkirenicus
When death occurs: continue the game, but with a new character?

The title pretty much says it: is it possible to respawn on death, and continue the game - but with a new character (at least pre-made); perhaps a random one?

Suppose the player is killed while fighting bandits. When the death screen appears (and hopefully DISappears again, at some point - but let's not get to that just yet!) and the player presses "Respawn", I would like the PC to respawn in another area (or even module, since I'm using a campaign), but as a new character in appearance, perhaps, but not memory... (i.e. journal entries and current vars must be kept). 

- fkirenicus -

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kevL's

i don't think so. The player (ie, the person at the computer) is generally positively identified by his/her OwnedPC - the character that he/she loads into the game. [barring their cd-key ID which has limited usages]

  • but as a new character in appearance

you could probably change the character's Appearance ... and script-fiddle with a lot of other stuff, but I don't think it's possible to grant the player a wholly different character.

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fkirenicus

Obrigado. :-)
More quest-SHUNS likely to follow, stay tuned... 

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kamal

I think I may have figured out a roundabout way to actually do this. It would probably be time consuming to implement.

1: Immediately spawn a dummy companion if the player is solo.

2. stop the death gui from being started.

3. script hide the pc and mark the dummy as the lead (see SoZ overland map, where you can have a character that's no the PC lead and be the only visible and usable character).

4: increment party size to account for a new "companion"

5: open the SoZ companion creation UI (the ship/inn manifest thingy), player creates new "companion".

6: mark the new "companion" as the party lead ala SoZ Overland Map.

7: remove the dummy companion from the party, the dummy is no longer needed.

8: remove the original pc from the party UI. (probably the most work is involved in this step).

Thus you have a situation where the original pc is technically in the party, but not displayed by the game as the original pc (being hidden by the SoZ OM scripting), and also not visible by the party UI.

 

If you wanted to play a section of a game with a companion only and not the pc, you could maybe do pretty much the same, the restore the pc to the GUI and unhide them.

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