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Walk Waypoints

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rjshae
Walk Waypoints

I have a walk waypoints system set up that will move traffic between doors randomly selected from a pool in an area. However, if the NPCs get bumped when they spawn, they just stand there and don't follow the waypoint loop. Any idea what's wrong? The NPCs all have the standard scripts.

Ed.: I tried brute-forcing it by looping through the NPCs in the area heartbeat script, checking if the NW_WALK_FLAG_CONSTANT setting is zero, then doing a ForceResumeWWP. It still happens; the creature just stands there.

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rjshae

Nevermind... I think I've figured it out.

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rjshae

Man, I managed to completely clobber the module startup by executing multiple CreateObject's on client entry to an area. I couldn't even break out of it to kill the session. Whew. Lesson learned.

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