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Underdark Adventures - First Release - Needs a lot of Work

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Ugly_Duck
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Underdark Adventures - First Release - Needs a lot of Work

Here is the Link: https://neverwintervault.org/project/nwn2/module/underdark-adventures-sa...

I've been working on this project for a very long time.  It is not finished, and I'm uploading it so people may be able to finish what I started.  It is more or less a Hack & Slash module.

I couldn't figure out how to set up the overland map spawning, so there is none.  There are a few areas that when you happen to come into contact with an overland map creature, if you accept to fight them, you'll be teleported to one of these areas to fight the group of creatures that spawned on the map.  For example, if you encounter a Beholder, you will be teleported to an area with several Beholders to fight.

This is a Campaign, so when you go to play it, remember to access the module through the " Campaign" menu.

There are several "areas" to explore: caves, towers, and other buildings.  The recommended starting level is 15.  Most of the creatures in the module are at least level 15, so be prepared.  There is no auto-leveling script, which would be a nice addition.

My favorite part of this whole campaign is the Overland Map - I love it.  The campaign is kind of a sandbox style module, where you just go around, kill stuff, collect gold, treasure, and bounty items.  There is an NPC in the Inn somewhere on the Overland Map, that buys the bounty items.  There is no end to the module, just continue hunting.  It might be fun to play it with some other people, but I have not tested it with otherplayers.

Well, I hope you guys enjoy this Campaign/Module.  I'm open to feedback, help, and suggestions.  Just remember, I am a Mapper, NOT a Coder.  If you are able to help finish this, I'm more than happy to get the input.  Have Fun!

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Cirpa

I like it, it looks very interesting.

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Sabranic

This looks nifty. 

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Clangeddin

I locally modified this to add an automatic exp script (to 105000 if you have less), some starter's supplies and the SoZ party generator.

If you want to update it with that I can send you the files.

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SeriousSams

OM SPAWNING FIX

As the author of this campaign doesn't respond to private messages I wanted to share my fix for OM's Monster Spawning with you this way. Could someone please verify that the fix works on machines other then mine as well? Installation instructions can be found in the download. Additionally to enabling OM Spawning it also increases all encounters to EL 12 so they don't automatically run away from you.Other than that I just painted a trigger all over the OM with the NWN2 SoZ OM standard traits. All terrain is thus marked as plains to not slow down movement too much. Download can be found here:

https://www.dropbox.com/sh/rkluv8h78vhisk0/AABRtSIhY36i228413cVqnH6a?dl=0

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