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NWN2 Module Specific Recommendations.

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Jedijax
NWN2 Module Specific Recommendations.
 
 

Hi, guys! I have been through the old IGN top list for NWN2 Modules, and unfortunately, only liked one in the top 100, Shadowdancer's Vault. I don't know what I'm doing wrong, but everyone seems to love tons of these adventures while I either get bored to tears, or get frustrated with the many many many restrictions authors place in their content (which are all added and not in the original game). So, I come to you, trying to get a more direct opinion and suggestion regarding the matter.

 

Unlike many players (it seems) I did enjoy the OC quite a bit, and even though MotB was an interesting tale, I didn't particularly like that it killed everyone off and did a whole different thing. Still, a good play. SoZ was far too disjointed, plot-light and low-level for my taste, but still doable. MoW was terrible in my book. Way too short, a lot of lacking content... you can tell there were issues in its development and release, which I am sure people are aware of. I'm looking for something that holds no level/equipment/race/class restrictions (again, none of those are in the original content, so I hate it when custom content authors add them), has companions (preferably without horrible appearances which are hak-enforced over much better modded overrides by Xaltar and co.), and has a plot (most modules I've played have an excuse for a plot or lean towards the "sandbox" idea with no direction whatsoever). If it is something that is related to the plots in the previously mentioned original storylines, and has epic-style level progression, that's even better, but as a plus. I'm not "requiring" any of this, just hoping you can use it as an idea of what I'm looking for. I was hoping to find something like The Aielund Saga, The Alazander Trilogy, or the Prophet Saga. Didn't like the adaptations like Baldur's Gate Reloaded, Icewind Dale or Pool of Radiance Remastered.

 

Since I've already played the 90 top modules form the old vault, I was hoping there are new ones that weren't in it, or some hidden gems. It's astonishing that I only liked and finished the 100th, to be honest, so like I said, it is very possible something's wrong with me, but I figured I would give this thread a chance before I give up on NWN2 for good. Thank you for any aid you can provide!

 

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onceuponthcross

 Here are some mods/campaigns that i particularily liked :

 

Trinity (low -mid levels, vey well done, mostly linear hack & slash)

The Wizard's Apprentice Trilogy (up to lvl 15-class specific, tons of custom stuff, skill checks, good enough plot, humorous!)

The Maimed God's saga (lvl 6-9/10, cleric specific, low magic/gold, great plot, skill checks, very well made)

Misery Stone ( lvl 9, ravenloft setting, visually beautiful, creepy atmosphere, not much of a plot)

Ravenloft Dreamscape (lvl 12,good plot, some tough encounters)

Crimmor (lvl 8, rogue specific, beautiful design, great areas)

Tomb of Horros campaign (killer dungeon, prepare to be frustrated in a good way, pnp feel)

Legacy of the White Plume Mountain (lvl 7+, overland map, much better than SOZ imo, HUGE world, tons of side quests, long dungeons, great areas, can go well ito th epic levels if you do every quest, pnp feel, 2 buggy areas) 

Edinmoor - (lvl 13+, good overall)

Black Scourge of Candle Cove (lvl 10, beautifully done, lots of custom content)

Undermountain Lost Level & Maddgoth's Castle (lvl 9 & 12, good old dungeon crawls, hack n slash, survival)

End of Legends in the Kingdom of Algard (high levels, huge party, hard encounters, good initial plot, i didn't finish this one)

Arithel (didn't finish it due to a weird bug, lvl 12+)

Path of Evil (lvl 1- 20?, play convincingly as evil, lots of choices, road to villainy)

Trial and Terror ( lvls 25-30, ridiculously hard dungeon, spooky as hell, lots of choices that affect the game, replayability. i am currently soloing this, keeps me on my toes all the time)

Harp & Crysanthemum, Subtlety of Thay (oldies, everyone seems to love them, low levels, great plots)

Tales from the lake of Sorrows (great saga!)

The Conan Chronicles (based on Conan's universe obviously)

The Red Prison (lvl 13+, good hack and slash)

Nighthowls in Nestlehaven (lvl 8+, great design, good plot)

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Grog

Did you not find anything to enjoy in Harp & Chrysanthemum, Dark Waters or Dark Avenger?

They're all in the top 100, but I'd say they're the closest to what you're talking about (well, Dark Waters has an unenforced race requirement, but that's it, I think) - a story-driven 'saga' with multiple companions, a good bit of scope, and unrestricted character-building.

H&C in particular has that kind of bucolic, 'adventurer arrives in a small town' feel that I remember at the start of Aielund and Prophet.

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Jedijax
 
 

Oh my God! Thank you for such a thorough list, Grog! It's awesome you took the time and were so specific! Well... look I try to reserve my opinions so as to not offend custom content creators, but I'm going to level with you.

Trinity bored me.

The first Wizard´s apprentice bored me as well, so I jumped into the second one but I hit what I think is a bug, in which you can't leave the training area. The door opens but there is nothing behind it, no transition, no script-activated-event, no nothing other than an area with you and a door. I wasn't very excited either.

I haven't played the Maimed God's Saga yet because it requires a Cleric, and I haven't got to that part of my character development yet. See, I use the very same character for every single module/campaign, which I do in every single game. Right now he's a level 27 arcane archer/assassin/rogue/divine champion, so until he starts a new "life" we won't be getting a different class.

Misery Stone was BRILLIANT in most aspects, but as you stated, it has almost no plot, so in the end, all that ingenuity and aesthetics couldn't stop me from getting very bored. (This is an example of why most modules bore me. Authors create these wonderful systems and landscapes and whatnot but care little for storylines in them. I am more into balance.)

Crimmor seemed beautiful but it is rogue-restricted (again with restrictions) and it is supposed to be zero-combat. That sounds ingenius, but I am looking for something more OC-like, rather than experiments.

I seem to remember Ravenloft Dreamscape has an item strip or de-leveling? Maybe not, but I usually pass on modules that have either. Once again, restrictions which are not present in any of the official adventures.

Hate Tomb of Horrors and most PnP era adventures. It's like playing Dark Souls and the like. Little to none storyline or companion interactions, heavy on restrictions, more multiplayer-oriented. I only do single player. DIdn't even touch Legacy of White Plume, Undermountain modules, because of this. I run for the hills whenever I see "pnp" because it usually bears all the characteristics I don't like in a module. That goes for any game, not just NWN2.

Edinmoor bored me to tears. I don't want to be a douche, but it also seemed to have low-quality production values, yet another thing that is present in modules the lower the score.

Black Scourge of Candle Cove was promising. I played for a few hours but the horrible-looking companions, party selection limit restriction, low cohort-interaction, made me quit it.

Path of Evil is meant for villains, which I am not, so I skipped.

Trial and Error and Red Prison fall somewhere along pnp. As a rule of thumb, if a module takes place in a single dungeon (Red Prison, Undermountain, Eye of the Beholder) it will not have much of what I like in a game.

Harp & Crysanthemum, Subtlety of Thay, Tales from the lake of Sorrow and some others fall into the line of getting bored. I can see the work and they are entertaining at first, but as some other community players stated, there comes a point in which I don't even care about any of the characters or the quests and it feels like a chore rather than a game. This is what happened to me with MoW as well.

The Conan Chronicles, like Bedine, use class systems and leveling options that are module-specific, I believe, which doesn't work with my playing framework of using my same character over and over as it evolves into all original content classes.

Dark Waters was sort of a dissapointment. I loved Adam Miller's modules in NWN1, btu it is true that he's more about making systems and ingenius gimmicks for the engine than making an actual storyline, which was pointed out in comments of those. His modules feel more like a tutorial of what can be done with the aurora/electron. Dark Waters was the best in this aspect, it has so many new things in it, but, as I said, I am not looking to re-invent NWN2, I just want a good storyline that uses the already available systems and content of the original games. New systems, varied ways to play, etc, those are all good and all, but if they are the centerpiece of your module, I am not really into it.

I'm gonna check End of Legends in the Kingdom of Algard and Arithel, since they're the only ones I haven't checked yet.

 

Thank you for dropping by. I appreciate it, and again, sorry if this all sounds annoying or ungrateful. I'm not trying to insult any of the authors.

 

 

 
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kamal
I'm not insulted. I know my campaigns wont be for everyone.
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onceuponthcross

You're welcome. Just to clarify, Ravenloft Dreamscape doesn't have class restrictions, delevel or unequip scripts.Also, your high level PC will smash though every mod on that list except Trial and Terror. I am currently solo running it with an OP 30lvl wizard/ASOC/RW/PM that has gone through a TON of other mods, just like your char. It's brutally epic!

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Jedijax
 
 

Oh man! I thought I was the only one doing that! hehehe hmm... I'm going to recheck this Ravenloft Dreamscape thingy once I am done with Path of Evil. I usually skip modules for one of those reasons but ima re-check.

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Phybrizo

Hello,

 

I'm the author of "End of Legends in Kingdom of Algard" mod, and I see that you are planning to try it.

The mod is designed for lvl 10 (any class), but you can play it with a much higher level character if you want: the common fights will be easy, but most of the key fights rely on puzzle, so you  may still find them interesting/challenging.

 

Do not hesitate to give some feedback on it.

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Jedijax

Thank you, Phybrizo! So far, I've only noticed Warren's and uh... that other knight at the beginning's armor textures are missing. They are multicolored with the message that reads "2d texture missing" but I scoured the comments both here and in the nexus and no one else seems to have that issue, so I guess it was on my end. The sad thing is Warren's armor overrides any other armor you put on him.

 

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Phybrizo

Strange indeed:

did you put the algard_items.hak in the hak folder, as said in the readme?

If yes, try also to remove other things you have in "Override" and "hak" directory (though I don't have problem having some): maybe a conflict.

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Quixal

I suspect your mistake was not going far enough. Dreamscape has what appears to be an item strip but you get all your gear back shortly. Before any combat, if memory serves.

That said, if item stripping is a no-go for you, it might be worth asking if there is a way around it. It is a shame to miss mods just because of this. You will miss the Hordes of the Underdark reboot too when it is finished if this is hard uncrossable line.

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Jedijax
 
 

Oh no! Well, the thing is I know my way around the aurora toolset to modify modules for my personal use, but the electron is quite tricky for me. If I knew how to, I would remove all of these nuisances and be able to enjoy the modules despite their restrictions. Tried to do this with Baldur's Gate Reloaded but had to resort to simply deleting scripts all over, which did work, but require a lot of trial and error, given the sheer size of the adaptation. If anyone knows how to, for starters, open modules that don't have modules, but a bunch of folders that work as .mod files, I would appreciate the insight. Then comes how to remove item strips, resting restrictions, companion limit, etc. Combat balance has never been an issue to me. I'm here for the storylines, the characters, the player development, not challenges or reinventions of the original game.

 

Also, Phybrizo, I gathered as much. It must be some conflicting override, and I bet it is Charlie's Appearance Modifier, but have to check yet. Been busy trying to get a grip of this resolution downgrade AA configuring the cool kids are all fired up about. Thanks for the help!

 

 
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