You are here

Misery Stone, questions

9 posts / 0 new
Last post
jmlzemaggo
jmlzemaggo's picture
Misery Stone, questions

I have a feeling I'm missing some interactions here, and wondering if my module installation could be wrong (I already tried with only the module necessary override folder, no dice)

For instance, I'm in the cemetery, and beside killing all the undeads, crypts included, nothing to do it seems, only... some doors ask for a key, a crow tells me I can't use the shovel he is sitting on and I should look for another one... one I never found. Not to mention that village earlier, with villagers disposed as some sort of large theatrical audience and I couldn't do anything with them.
Any clues? 

Salut!

  • up
    50%
  • down
    50%
jmlzemaggo
jmlzemaggo's picture

I finally found a shovel in another field. It works for that very field, but not for the cemetery it seems. Well, I keep walking... 

  • up
    50%
  • down
    50%
andysks

If I remember correctly there are small bugs around the module. Not so many to make it unplayable of course or to reduce its value in quality. I don't remember the shovel situation, but on the same area if I entered some of these doors with my companions the game crashed. Just a heads up I guess :).

  • up
    50%
  • down
    50%
jmlzemaggo
jmlzemaggo's picture

Beautiful but unpolished. I should tread carefully then... 

Merci very much. 

  • up
    50%
  • down
    50%
andysks

I wouldn't call it unpolished just a couple of bugs here and there. And to be honest these bugs are the hard ones to spot. One other thing I remember, and I'll try to do this without spoiling you, is that something with companions and a tree did not work as intended. Should be enough to save a bug for you :).

  • up
    50%
  • down
    50%
jmlzemaggo
jmlzemaggo's picture

I guess I know thz tree you're talking about. I have only one "water" item left to find. We shall see. And you're right, the game isn't that bugged, it's only most of the times quests can be solved only later in the game, after visiting some "quests related" maps which are not obviously "quests related" at first. I found only one big bug, but not final, that Lich in the vampires factory who never really dies and could duplicate by 10 if you don't leave fast enough. 

Great game, once you begin to feel confident with its unusual style... 

Thanks for clearing that out. 

  • up
    50%
  • down
    50%
Friar
Friar's picture

I love this module but everytime I load it in I run into the same issue.

My journal entries disappear after I get close to  finishing. I haven't tested it but it seems to be after I visit the Asylum.

I'd love to finish this module though.

  • up
    50%
  • down
    50%
andysks

I think they had an issue with journal updates when the character who tries to update some certain quests is not the same as the one who initialized it. normally this is solved easily by changing the parameters of the script used to update the journal or by ticking the box on campaign settings which says "sync journal" or something like that. But I don't know if they ever released a patch and therefore these little bugs still remain.

  • up
    50%
  • down
    50%
Scorn

How do I use the Override script to open the door at the dwarven halls? I don't know anything about the debug mode, so when I try to use it, it always targets my character instead of the door, even when the door is selected.

  • up
    50%
  • down
    50%