You are here

The Darkening Sky Development Journal

18 posts / 0 new
Last post
colorsfade
The Darkening Sky Development Journal

Starting a thread here now that the old forums are gone. 

Previous thread here

I've been taking a longer-than-expected break from modding, enjoying playing games instead of making them for a while. Shuffling through my last few posts on the old forums though, and looking at the screenshots, really makes me want to get back to work on this mod. 

Hope all of the rest of you are having fun and working on your mods as well! Cheers. 

My campaign: The Darkening Sky (Nexus) (Vault)

Guide to the MoTB Wandering Monster & Rest System

  • up
    100%
  • down
    0%
kamal
Transfer over what you want to show here, next month Bioware is completely turning off the old forum. Gone, not even read only mode.
  • up
    50%
  • down
    50%
colorsfade

How do I do that? I've been puzzled about that process. 

  • up
    50%
  • down
    50%
andysks

Hi Cristopher. I just went through my journal and coppy pasted the content I wanted. Trivial process but I didn't know any other way doing it.

  • up
    50%
  • down
    50%
colorsfade

Thanks Andy. 

I don't know that there's anything I really need from the other thread. It was just a dev journal, after all. I'll just post new content here and keep going. 

Took another long and unintended break from modding. I got busy playing Galactic Civ 3 and XCOM: Enemy Within again. Think I'm all gamed out for a bit, so opening the toolset today. 

  • up
    100%
  • down
    0%
Friar
Friar's picture

Hey Colorsfade,

Good to see back. I too took some time off to focus on a new career. I don't know about you but taking a step back for a while really helps. I was able to accomplish things that I got too hung up on.

  • up
    100%
  • down
    0%
colorsfade

You're absolutely right Friar. 

I think it's too easy to get paralyzed by everything we have to do as campaign developers. We're doing what amounts to a whole game by ourselves. There's a lot of lonliness in that, and a lot of decision-making that has to go on. No real conversation either; no one to really bounce ideas off of. In a creative process like this, it can be very draining to have to make every decision. 

I feel good about where the project is at. My only goal is to get it done and released before the NWN2 engine is completely obsolete and no one will play it. I think it is going to be fun to play. 

I'm playing Mysteries of Westgate now, and as with all things NWN2, just seeing new zones really sparks my creative desire for building areas. I see something and I think, "Oh, yeah, I know where that placeable would work really well in my world!". 

Current, I'm in the process of adding some descriptive text to certain objects and conversations. I really like the idea of some italicized text to set the mood for entering a certain room, etc. I think it just adds to the atmosphere a bit. 

  • up
    100%
  • down
    0%
rjshae

Current, I'm in the process of adding some descriptive text to certain objects and conversations. I really like the idea of some italicized text to set the mood for entering a certain room, etc. I think it just adds to the atmosphere a bit.

It might be interesting to have one version for a normal party, and a second for a party with tracking skill & wilderness survival. HotU does that a little bit, at least in terms of examining tracks.

  • up
    100%
  • down
    0%
colorsfade

That is a brilliant idea. 

I've been trying to take advantage of skils where appropriate for certain things (search, spot, listen). Tracking and survival will also be good ideas. Thanks!

  • up
    50%
  • down
    50%
Trinital

I feel good about where the project is at. My only goal is to get it done and released before the NWN2 engine is completely obsolete and no one will play it. I think it is going to be fun to play.

 

I don't think this will ever happen until a new game comes along with a robust toolset like NWN / NWN2 had.. Everytime GOG has a sale or gives away the game for free.. a influx of players download / pick up a digital copy to replace their missing cds and go download the latest things on the vault..

I mean to date the BG1 Remake has like 200 000 unique downloads or something..

  • up
    50%
  • down
    50%
andysks

Well, BG has the name. One of the best released during the past years, Black Scourge of Candle Cove, has 1200 downloads in two years. Older than that I cannot compare because Crimmor for example was released when the old vault was still alive so perhaps most people downloaded it back then. In any case, it would feel good if 1000 people play my campaign. Even 10 would make me happy. But there comes a point when one hopes for more. And sadly this cannot happen as long as the communities of NWN1 and NWN2 are so divided. But this is another topic.

  • up
    100%
  • down
    0%
Trinital

I think any module that does something interesting or fills a niche players can't fill somewhere else.. should be successful.

  • Modules that ride the Nostalgia train or are in a established setting
  • Adult themed modules
  • Very highly polished modules that show off something interesting in screenshots

I think personally that part of NWN's future lies in adult themed modules - and I know that isn't everyones tastes.. but just looking at the most popular PW's.. they are either all Social Adult modules.. or highly polished nostalgic settings with established communities.

Same for NWN1 single player modules.. highest downloaded NWN1 modules today are almost all adult natured.. There is a huge untapped demographic out there for that. Really NWN1 has almost fully gone "Social Adult" setting.. I think it's what prevents players from migrating to NWN2.. Their custom content is much more ~extensive~.. haha

 

- Sorry to go so off-topic -

  • up
    50%
  • down
    50%
Sabranic

Speaking for our group, we wanted to close the story began in NWN2 first and formost.  Secondly, we hoped to create an epic multi-player campaign that truely challenged the participants - both the power of the characters and the sharpness of their wits.  We started out building the game we wanted to play.  Along the way, it became more than that - it became a learning excercise, and a challenge to conquer.  We keep coming back to this game - sure we take breaks and play other things - but after a few months, we're back to NWN2. 

IMHO this game has an appeal that keeps it timeless.  Similiar to Baldur's Gate, Starcraft 1, Diablo 2, Warcraft 3, NWN and NWN2 seem to be more akin to chess and checkers and monopoly and risk.  They are not like so many of the modern games that you consume once and walk away from.

The only disappointment I have is that the community was split in half when Bioware closed the forums.  I liked having everybody in one place. 

  • up
    100%
  • down
    0%
GCoyote

Trinital: True but IMO you don't have to go all the way to X-rated. The OC's PG-13-ish style was dictated by the market at that time. However you can do all maner of  edgy to extreme "adult" content without showning so much as a nipple. It's like good cooking vs empty calories.

<b>"Please VOTE on the content you play."</b>

  • up
    50%
  • down
    50%
Trinital

Trinital: True but IMO you don't have to go all the way to X-rated. The OC's PG-13-ish style was dictated by the market at that time. However you can do all maner of  edgy to extreme "adult" content without showning so much as a nipple. It's like good cooking vs empty calories.

 

Different strokes for different folks - ADWR is arguably one of the most famous modules of all time.

  • up
    50%
  • down
    50%
colorsfade

I don't think this will ever happen until a new game comes along with a robust toolset like NWN / NWN2 

 

Yeah, I think that's probably correct.

And I'd add to that: a toolset that uses the D&D rules. I think that's a huge selling point for mod authors. At least it is for me, because that means there's this huge wealth of information that can be mined to put stories together. I've purchased several D&D books for this project alone, because the details matter to me. If a different game were to come out with a toolset, we'd be beholden to their rules. D&D is so widespread... it's always going to have that crossover appeal from PnP to the computer. 

 

  • up
    100%
  • down
    0%
colorsfade

Small Christmas update: I'm back at work modding, working on "The Darkening Sky". Took a longer break than expected (I blame Skyrim SE). This is a huge project, but I've rearranged some processes so I can make steady progress without feeling overwhelmed by the scope of it. 

I'll try and update with a screenshot every week. Lots to work on. 

  • up
    100%
  • down
    0%
OfficerDonNZ

Colorsfade, I played through the prolouge as I hadn't done that in a while. You still working on this or has it sadly died a death?

  • up
    50%
  • down
    50%