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Baldur's Gate Reloaded Changes

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Jedijax
Baldur's Gate Reloaded Changes
 
 

I just started playing this adaptation without ever having played the original game, and was enjoying it until I came upon some of its features. I want them gone, so I hope you guys can aid me with a bit of your insight. Most of this, I'm guessing, needs script and module modification, something I am very familiar with in NWN1, but am new to in the electron toolset.

 

1.Hate fatigue on this or any game, ESPECIALLY when there are resting restrictions in place. Anyone has an idea of what scripts to change or remove from the module?

 

2.Hate weapon shattering. This is the least important of the annoyances, but still. Edit: Managed to fix this one, apparently, by removing a single script as well. I'm guessing the fatigue issue is going to be a whole more difficult than that.

 

3.Absolutely hate the fact changing party size limit through console to 15 works, yet one has to remove characters in order to allow for new ones to be added to party. This is the one that is seriously making me consider not playing/replaying the module. There are plenty of mods allowing higher party size numbers for official modules, but can't find one for BGR. Edit: Managed to get this one gone by eliminating a single script which, ironically, Silverwand's BGR Enhancements overrides. Hope it doesn't cause issues in the long term.

 

Thanks to anyone and everyone who can aid me in these matters!

 

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rjshae

Note that the first two of your issues were elements of the original game. In particular, the weapon shattering issue is closely related to the political dynamic in the region.

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Jedijax

Yes, I know, but I still hated them. I have extensively modified modules for my own use in NWN1, precisely because I don't like restrictions, but NWN2 seems to be a lot more difficult when it comes to that. Unfortunately, I dropped BGR due to these and many other issues, like bugs and design negligence particular to the module itself. It seems both Baldur's Gate and Icewind Dale wouldn't be to my liking in their original forms either, which is a shame because I had heard marvelous things about them. Very shallow roleplaying, the presence of modernisms in dialogue, too many companions with little to no plot significance. It was just... dissapointing. I'm sticking to adventures made for NWN2, rather than adaptations.

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Grog

Have you tried the original BG2, Jedijax? I'm not going to say that it'll subvert your expectations (in fact, pretty much all the complaints you list are still very much in place, although there's no weapon shattering), but it's a delight in so many other ways (freedom, spectacular variety of locales and detailed dungeons to explore, a large world and motley crew to recruit) that you might find it appeals to you better than BG1 or ID.

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Trinital

Bioware didn't really take their stuff seriously especially in BG1. The easter eggs outweigh the content.

BG2 is when things get a lot more serious and when the writing begins to actually work stronger towards a narrative, the companions also tend to affect the world more.

Worth a shot if you've never played it, but your critcisms are all fair. (Although I don't fully agree they make the games bad)

Same goes for Icewind Dale 2, The plot is a lot more focused and serious.

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Jedijax
 
 

Grog, Trinital, thanks for chiming in on the thread! I very much agree with what you say. I've noticed early DnD adventures and modules have evolved over the years from plain PnP games focusing on multiplayer and dming to more plotdriven endeavors. I have heard both IW2 and BG2 are much better than the originals in this regard. I'm hopping I can one day play a modern remake/remaster of these, given I just can't even... the infinity engine. Unlike most players of old, I don't like isometric gameplay, and much prefer the third persn view most modern rpgs have. For now, I am enjoying the Shadowdancer's Vault a lot more than I did the adaptations of BG and IWD for NWN2, which leads me to believe it's merely a matter of how games are made nowadays, to be more like movies. Agreed as well on the point about Bioware not really taking this seriously in BG. Wish they did, though, cause the premise was really good.

 
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Kaldor Silverwand

You can probably use my Verge of Morpheus item to work around the fatigue issue.

Regards

--------------------------------------------

Blog: bbellina.blogspot.com

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GCoyote

Finally motivated me to play this.

  • Weapon shattering turned out to be non-issue. I had so many looted weapons the party couldn't transport them all to a merchant to sell.
  • Party size and make up made for harder management but more interesting game play. Sure, I could have just built a killer team at the outset if had access to all of the potential companions. OTOH, reorganizing as I met new henchmen added to role playing.
  • Rest wasn't to bad once the Bard hit level 7. The bit about fatigue I didn't like was the disconnect between apparent distance on the OL map and the travel time the game hit you for. Two areas that looked right next to each other took something like 37 hours to travel between. Not sure about that one.

The things that gave me the most trouble:

  • Lack of map pins - some places that should have been known to any passing pedestrian (e.g.. major temples) had to be discovered like a cave system before they appeared on the maps. By the end, I was dropping arrows in front of buildings as bread crumbs so I could retrace my steps back to the correct NPC.
  • Signage - quite a few anonymous stores, inns, taverns, temples, barracks what-have-you. 
  • Journal references to NPCs - By the time I finished I had half a dozen open entries to wrap up. I had no idea where the relate NPC was even located. Not worth traipsing all over the map to try returning one more missing cat.
  • Bark strings - Most of the companions repeated the same line so often it made me want to turn the sound off. 

I never owned the ordinal game so perhaps that's just how it was and the NWN2 team was trying to replicate that experience.  

Still lots of fun overall and I will definitely make another run through it at some point.

<b>"Please VOTE on the content you play."</b>

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