You are here

Red Hand of Doom, comments

9 posts / 0 new
Last post
GCoyote
Red Hand of Doom, comments

Do we have the comments pages for this module in the archives? 

http://neverwintervault.org/project/nwn2/module/red-hand-doom

I've hit a plot breaking bug and need to check for known solutions before I go mucking around in the tool set. 

<b>"Please VOTE on the content you play."</b>

  • up
    50%
  • down
    50%
Werelynx

Yup, here: http://neverwintervault.org/rolovault/projects/nwn2/nwn2modulesenglish/7...

as you can see if you have category and an ID you can find it :)

  • up
    100%
  • down
    0%
GCoyote

Thanks, I will name my next animal companion after you. wink

  • up
    100%
  • down
    0%
Lilura

Is it possible to display other pages, not just the index?

  • up
    50%
  • down
    50%
Fester Pot

No. Only the first page was mined. I don't have any information as to why, but I gather it was how the legacy NWVault setup its page viewing format with JavaScript to only update the comment section when a page number was clicked, vs. having a static page that would reload everything on the page when clicked.

That's just a guess though. indecision

FP!

  • up
    50%
  • down
    50%
Werelynx

You can also try browsing https://archive.org/web/

Just mind that really old pages used different ID system back in 2004(or earlier?)

  • up
    50%
  • down
    50%
GCoyote

Well I fixed the two bugs I've found so far and restarted this campaign. So far so good. 

There are still problems with some of the scripts but nothing game breaking yet.

  • up
    50%
  • down
    50%
Werelynx

Would you mind uploading your fixes?

  • up
    50%
  • down
    50%
GCoyote

If I find/fix enough bugs, I'll be happy to repack it and upload. If these are the only two I'll post the work arounds.

  • up
    100%
  • down
    0%