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Unifying the creature packages

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kamal
kamal's picture
Unifying the creature packages

Step one complete, all creatures from rjshae's creature list are now unpacked and sitting messily in one folder, barring my reskins which I can add anytime since they don't require 2da editing. Next step is unifying the numerous appearances.2das into a single appearance.2da, then unifying things like wingmodel and tailmodel because of the creatures that use those.

Unified but untested appearance.2da: https://www.dropbox.com/s/50u2u3jftbchs2q/appearance_2da.7z (0)

spells2da ranges:
1216-1220 Mephits
1505-1506 Catapult/Munitions
1551 Shambler

 

Step one complete:

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kamal
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Step two complete, the various appearance 2da files have been unified into one untested one. The 2da reservation wiki also got a lot of updates.

 

Next up is unifying the various other 2das the creatures require for use, mostly wingmodel, tailmodel, and spells, and documenting the spell 2da additions since that's a commonly modified 2da.

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PJ156
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Are you planning to provide some common blueprints?

I am excited to see this pack completed.

PJ

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kamal
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A goal is to provide a basic blueprint for each creature. By that I mean a copy of the standard human blueprint, but assigned the creature appearance, name, and tag, not statted out or anything. Someone else can work out fully statted out blueprints.

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rjshae
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Thanks for your work on this, Kamal. A set of stat-complete blueprints would be useful. Maybe when you're ready, you can provide an ERF file of the blueprints and we can divide and conquer?

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PJ156
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That's a good plan, there not so many that we can't take a dozen each and get a working set together.

PJ

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kamal
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Some creatures include blueprints, so I will include those where I have them. I started with my personal appearance.2da, which is an updated version of the one in Pain's appearance package. Pain had entries in his appearance package for things with no model because they were referenced by his scripts (these were identified in his 2da entries so it shows under the appearance property, as stated in his packs description page) He also had a few things that were in reserved ranges that I had to move. Do people want a all creature pack, or a complete appearance.2da? For instance a complete appearance.2da would have the lines used by things like Cyphers animal companion pack (includes many non stock companion choices like sharks and gray renders), the pack doesnt have any unique models, so you'd wind up with some things having multiple appearance.2da listings for the same appearance, for instance: Shark Shark-Cyphres companion pack These would be the same model, so there might be confusion. Today I finished the wingmodel, tailmodel, and spell 2da unifications for the creatures. Next is the slow process of testing the appearances.
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kamal
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Good news, it looks like there are a lot of blueprints already in the various creature packs.

 

More good news, only 3-4 creatures needed blueprint adjusting so far out of this many, (nolaloths crystal heart was made into an unreleased creature for Bedine, you can see it at bottom right)

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PJ156
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For me it is good to have a new consoldated 2da. New critters can be added as they arrive. This is going to be very useful.

 

PJ

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kamal
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Just about done checking included blueprints, a few trolloc blueprints to fix the appearance of, then start looking for appearances that don't have blueprints already.

 

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kamal
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Starting to look for things that didn't have blueprints.

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kamal
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What's most interesting about this picture is it has two different flying humans and a swimming human (flying and swimming other player races also seem available). The flying humans don't actually fly in true 3d of course, it's more levitation. Some Bigby's Hands are in the background.

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kamal
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The last batch. Now to go through and look for things I missed. Some of these have intentionally incomplete heads, jestemwlodomierz meant for them to include vfx on the head as part of the creature.

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kamal
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Beta upload, it should finish uploading in an hour or two, everything needed should be in the 7zipped file: https://www.dropbox.com/s/7dht53zeuigjyqz/test_creatures.7z (0)

There's a readme included, read it for the wingmodel.2da info or your creatures wont have the new wing options. MIght have to do the same thing for the tailmodel.2da

If you want to help, the module level blueprints are very basic, only the appearance and name are set. They otherwise need to have stats, sounds, abilities etc set for them

If you want to contribute other blueprints for things, feel free! Blueprint packs like Storyteller01's premade packs of npcs are useful.

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