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Shape Master (aka PnP Shifter, Master of Many forms) Update

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cozmothemagician
Shape Master (aka PnP Shifter, Master of Many forms) Update

I have just posted a MAJOR update to my beta of this PRC class.  I was able to do something that could NOT be done in the PRG's PnP shifter.  Any shapes learned are stored EXTERNAL to the module in the 'campaign' database folder.  So that if you learn a shape in one module.. Say for example the Firenewt Overlord in Samarach (SoZ) and then move on to the Sword Coast , you DO NOT loose that shape , even though there are NO firenewts in the Sword Coast.  Or even, export your character from SoZ, and bring it into the OC.

In the NWN1 version of this class from the PRG, if you learn a shape in a module and go to a module that lacks the blueprint for that shape. You were forced to do without.. (basically it was deleted).

Added some cosmetic stuff and fixed several bugs, but the external storage of creature blueprints is the big one. 

Sometime in the next few days I will probably grab one or two modules from the vault (that don't have changes to the class/feats/spells 2DA') and DO have some custom creatures and such and see how it works.  If anybod else tries this, please let me know, either here or thru the contact info in the ShapeMaste Readme. I have a 'trick' i'm currently testing where you SHOULD be able to shape shift into things that are NOT in my modded polymorph.2da  but I have not done extensive testing on this.

 

 

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cozmothemagician

There was an unfortunate error in this version which has been fixed.  If you experienced trouble with a newly created Shape Master with patch 104a version 104b fixes this

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