I'm starting a post to talk about the new creature I'm working on : an otyugh.
Here is the high poly model I sculpted, based on the beautiful otyugh made for Sword coast legends :
I don't pretend to reach the quality of the model made for Sword coast legends, which is a professional work. But I'll try my best to model something appealing enough for Nwn2. Nonetheless, this is by far the most complex creature I had modeled so far, so I'm not sure I'll be able to complete this task... especially concerning the animations making. As you can see, the model I sculpted has no teeths, because I planned to add it later, in 3ds max.
Here is a pic of the low poly model (with the teeths :p), with a basic unpainted texture, and the normal map I made with the high poly model :
This model weighs 5000 polys, which is quite high, but similar to a stock dragon.
Next step, and probably one of the most difficult : paint the texture !