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The Otyugh

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Kalister68
The Otyugh

Hi,

I'm starting a post to talk about the new creature I'm working on : an otyugh.

Here is the high poly model I sculpted, based on the beautiful otyugh made for Sword coast legends :

I don't pretend to reach the quality of the model made for Sword coast legends, which is a professional work. But I'll try my best to model something appealing enough for Nwn2. Nonetheless, this is by far the most complex creature I had modeled so far, so I'm not sure I'll be able to complete this task... especially concerning the animations making. As you can see, the model I sculpted has no teeths, because I planned to add it later, in 3ds max.

Here is a pic of the low poly model (with the teeths :p), with a basic unpainted texture, and the normal map I made with the high poly model :

This model weighs 5000 polys, which is quite high, but similar to a stock dragon.

Next step, and probably one of the most difficult : paint the texture !

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MERP UK
MERP UK's picture

Awesome work! Loving the mouth detail there. Disgusting! ;)

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PJ156
PJ156's picture

It's a step up from an ooze :)

Looking very nice,

PJ

 

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Trinital
Trinital's picture

Good luck on animating those appendages.. :p

 

It looks amazing Kalister.

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kamal
kamal's picture
Does SOAR already have an otyugh? There's on pretty early on in the game.
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kamal
kamal's picture
Where is my jaw? Oh, here it is, on the floor, let me pick it up.
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rjshae
rjshae's picture

That's a pretty big leap from a Larva, Kalister, but it'll be awesome if you can pull it off. I know there was a Otyugh model built for NWN, but it never received a full set of animations.

https://www.youtube.com/watch?v=tXWtX61P00U

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ShadowM
ShadowM's picture

No, I finished the whole animation set and put it in my base and gave it to project Q also. After Project Q made some minor changes in animation, I also made some minor changes in my base (I think my base version has the better of the two animations sets.)

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Kalister68

Yes, I saw this otyugh model, but since it was designed for Nwn1, and was not yet ported, I thought it would be good for the Nwn2 community to have this mythical d&d creature...

The video you provided is really interesting, is it ShadowM's model ?

The painting process is going well, I'll soon post a pic showing the creature in its current state (that is, half-painted :p)...

(Edit : here is the beast...)

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PJ156
PJ156's picture

Oooooh Shiny :)

That is a very cool looking beastie Kalister.

PJ

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rjshae
rjshae's picture

I love the normal map texturing along the side. It looks very good. I guess you've just got the ends of the tenrils to complete?

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Kalister68

In fact I still have a lot of things to paint, mainly patches of color and shadows here and there. The tentacle on the top and the back leg too...

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rjshae
rjshae's picture

Is the top tentacle where the eyes are going to go? It looks that way from the images available in Google.

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Kalister68

Yes, the creature is supposed to have three eyes on this tentacle. You can see it better on this video.

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Kalister68

The texture is now painted :

Now the hard part : let's see if it's possible to animate this thing...

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Trinital
Trinital's picture

Looks great Kalister.. if you create an attatchment point at the middle hand / tentacle.. We could probably make a VFX of 3 Eyes Looking around / blinking so you don't need to animate that on your rig..

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rjshae
rjshae's picture

Aww, what a cutie. Who's a good dog? Yes you are, yes you are. *scratches under chin* Speak, speak....

 

That does look really good. I pity the fool who descends into the sewer now...

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Kalister68

Trinital : yes, I plan to create an attachment point for the eyes (at least one for the biggest eye).

For the moment, I'm still caught in a vertices weighting nightmare :D
But I'm making progress...

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Trinital
Trinital's picture

Weight painting.. the bane of NWN2 Modelling.. lol

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