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Octopus

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4760
Octopus

It's not ready yet (basically, the animations are missing), but after fixing the bugs with the aaracokra and kenku, and porting the Tanaa'ri and Baatezu from NWN to NWN2, here's what I intend to finish:

 

I've still the Green Slaad to finish though, so I may restart working on it before the octopus.

And then, it's probably the horse and rider project.

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Trinital

heart

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rjshae

Hopefully there'll be a cockatrice in there somewhere.... eventually? angel

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Trinital

We already have roosters - Finish octopus first!

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4760

Sorry rjshae, I forgot to include it in the list. It'll be there... eventually! wink

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rjshae

Sweet! Thank you.

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Kalister68

Nice model ! I suppose this will be a nightmare to animate (it was a real pain to animate a 3 tentacles creature, so I can't imagine the work needed for this animal...)

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kamal

Well there's the illithid head I suppose, those tentacles are animated I think. But yeah, that's gonig to be tough to animate.

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Trinital

They are only like 2 or 3 bones.. The Tentacle Spell or the tentacles on the sea monster are way better examples of ASyncronous Squiggling.

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4760

Due to the 54 bones per skeleton limit, I decided to have the head and four tentacles in the base skeleton, and four tentacles as a tail skeleton. That way, I'm able to use ten bones per tentacle (there are in fact 85 bones in total).

I'm not sure I can record a video of the octopus playing its idle animation, but I'm quite happy with what I was able to do.

Next are walking and running, but they're far easier to create. After that, I'll work on the attacks and death, and that will probably be enough.

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4760

A few screenshots:

Two different tintable versions.

One version is inspired by the blue-ringed octopus

The other one, well, is whatever you want it to be.

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Trinital

Omg I lovvvve it...

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Kalister68

Nice model ! I'm curious to know the polycount of this creature, and how you plan to make the walk animation... I suppose you'll rotate the model, so it'll be parallel to the ground ?

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rjshae

That's a really cool-looking monster, 4760. I'd imagine it's been a lot of work to do. I can't wait to see it in action.

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4760

It's just below 8000 faces, with roughly 4800 for the head and 4 tentacles and 3200 for the other 4 tentacles. I tried to have less, but then the tentacles wouldn't move nicely enough. I made the LOD meshes 40% and 20% of the number of faces (instead of the usual 60% and 40%) of the main mesh.

And yes it'll move backwards, almost parallel to the ground, as a real octopus.

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4760

Thanks rjshae. I may have found a way to record the animations in game, I'll see if that works and post the results as soon as I can.

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4760

Idle, run (swim fast), walk (swim leisurely), and attack animations done.

Anybody wants to test? Grab the files here. I'll try to add one or two more attacks, and of course the death animation. The reason I'm asking is to check if c_octopus looks as a single mesh (the two other versions, c_poulpe and c_pieuvre, sometimes are split. Maybe it's because they're sharing the same skel file as c_octopus, but have a different name, in which case it's easy to fix. But since it'd take time to rename and reexport the gr2 files, I need to be sure it's not something else, which so far I didn't see with c_octopus). The blueprints will be under Custom content\Animals\Aquatique.

By the way, I also wrote the script for the ink cloud before the octopus flees, but it's not in the package yet (it works, but the visual effect is not good enough for me!)

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Kalister68

I took a look at your octopus : nice model and great animations !

In my toolset, the three versions appears split between the main body and the front tentacles. It's less visible with the texture of c_octopus, however.

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4760

Thanks Kalister. So I definitely don't have to use a dedicated skeleton for each. The bad news is, I don't know what's causing it.

Fixed! smiley

As I guessed, it was a naming issue, but not where I thought it would be (usually, it's in the name of the mesh; this time it was in the tailmodel.2da I messed things up).

I added a second attack, and made a death animation:

I also need to find a better ink cloud, maybe create one, and polish the walk/run animations a bit.

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kamal
How about the darkness spell effect for the ink cloud?
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Trinital

Woo Hoo!

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4760

And the octopus is now available!

Nexus

Neverwintervault

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kamal

I tried this, it works great (the ink effect is very nice) except the onhit that makes it flee changes it temporarily to the commoner faction. It should stay in the hostile faction for two reasons: as a commoner it will attack hostile so it turns on it's allies, and you might accidentally kill it as a commoner faction creature, which would be very very bad as the defender faction would suddenly hate you. I think a fear effect would be better.

 

Another issue is that the tailmodel uses the range I'd set aside for the catgirls, I can move that though and change the 2da reservation, since the catgirls tails were already moved to that spot since they weren't reserved.

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4760

Sorry for the tail 2da reservation, I was pretty sure the line was available. I'll reserve a new set and update the files. I uploaded a fixed version and updated the wiki.

And you're right about the commoner issue, in my campaign there was no risk of the octopus getting killed by former allies, so I forgot how I made it work. Nice catch, I'll see what I can do  (as you said, probably with a fear effect)

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Semper

grats on the release, and thanks for all the ported creatures!

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FaerzressSparkles

Very cool, do you have any plans to make a Kraken model too?

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4760

Not yet, but since you're the third to ask for one, I might make one.

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