You are here

Octopus

16 posts / 0 new
Last post
4760
4760's picture
Octopus

It's not ready yet (basically, the animations are missing), but after fixing the bugs with the aaracokra and kenku, and porting the Tanaa'ri and Baatezu from NWN to NWN2, here's what I intend to finish:

 

I've still the Green Slaad to finish though, so I may restart working on it before the octopus.

And then, it's probably the horse and rider project.

  • up
    100%
  • down
    0%
Trinital
Trinital's picture

heart

  • up
    50%
  • down
    50%
rjshae
rjshae's picture

Hopefully there'll be a cockatrice in there somewhere.... eventually? angel

  • up
    50%
  • down
    50%
Trinital
Trinital's picture

We already have roosters - Finish octopus first!

  • up
    50%
  • down
    50%
4760
4760's picture

Sorry rjshae, I forgot to include it in the list. It'll be there... eventually! wink

  • up
    50%
  • down
    50%
rjshae
rjshae's picture

Sweet! Thank you.

  • up
    50%
  • down
    50%
Kalister68

Nice model ! I suppose this will be a nightmare to animate (it was a real pain to animate a 3 tentacles creature, so I can't imagine the work needed for this animal...)

  • up
    50%
  • down
    50%
kamal
kamal's picture

Well there's the illithid head I suppose, those tentacles are animated I think. But yeah, that's gonig to be tough to animate.

  • up
    50%
  • down
    50%
Trinital
Trinital's picture

They are only like 2 or 3 bones.. The Tentacle Spell or the tentacles on the sea monster are way better examples of ASyncronous Squiggling.

  • up
    50%
  • down
    50%
4760
4760's picture

Due to the 54 bones per skeleton limit, I decided to have the head and four tentacles in the base skeleton, and four tentacles as a tail skeleton. That way, I'm able to use ten bones per tentacle (there are in fact 85 bones in total).

I'm not sure I can record a video of the octopus playing its idle animation, but I'm quite happy with what I was able to do.

Next are walking and running, but they're far easier to create. After that, I'll work on the attacks and death, and that will probably be enough.

  • up
    100%
  • down
    0%
4760
4760's picture

A few screenshots:

Two different tintable versions.

One version is inspired by the blue-ringed octopus

The other one, well, is whatever you want it to be.

  • up
    100%
  • down
    0%
Trinital
Trinital's picture

Omg I lovvvve it...

  • up
    50%
  • down
    50%
Kalister68

Nice model ! I'm curious to know the polycount of this creature, and how you plan to make the walk animation... I suppose you'll rotate the model, so it'll be parallel to the ground ?

  • up
    50%
  • down
    50%
rjshae
rjshae's picture

That's a really cool-looking monster, 4760. I'd imagine it's been a lot of work to do. I can't wait to see it in action.

  • up
    50%
  • down
    50%
4760
4760's picture

It's just below 8000 faces, with roughly 4800 for the head and 4 tentacles and 3200 for the other 4 tentacles. I tried to have less, but then the tentacles wouldn't move nicely enough. I made the LOD meshes 40% and 20% of the number of faces (instead of the usual 60% and 40%) of the main mesh.

And yes it'll move backwards, almost parallel to the ground, as a real octopus.

  • up
    50%
  • down
    50%
4760
4760's picture

Thanks rjshae. I may have found a way to record the animations in game, I'll see if that works and post the results as soon as I can.

  • up
    50%
  • down
    50%