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nwn2fixes

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Axe_Edge

Sure.  I notice that "key required" for that door is checked "true", if that matters.

 

sent

 

Is the engine confused because there are 3 doors with the same tag?  The other 2 "d00_door" tags are the doors that lock in the coven room

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kevL's

doh. I bet that's it ... looking.

 

okay, both fixes are included in player-master @ github.

Tks Axe

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Axe_Edge

Nice! 

They both work. 

Now Gawatha can take his 30k and shove off!!!

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Mauzenbär

Sorry for the double post, but I think this question belongs right here instead of... well... where I posted It a few hours ago on this forum. :-S

I know Clangeddin´s Fixes could interfere with some mods. Is this one of them?

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kevL's

they should work very well together

i haven't, you know, researched or tested anything but after reading descriptions I'd say they should work really well together.


in any case,
i recommend using a duplicate-file checking app and run it over your /Override folder. There should be only *one* of each file that's in /Override (honestly)

just google "duplicate files"

 

Ps. earlier in this thread:
https://neverwintervault.org/comment/23030#comment-23030

(and above.)

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Mauzenbär

Thanks for the fast reply. :)

In fact I did read your post earlier on this thread, but I wasn´t sure if you meant that you would like to include the fix in the patch or that they will work together. ;)

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rjshae

Here's a small contribution to "correct" the pan, rake, shovel, smithy hammer, and wine bottle items so that they can be equipped and carried in game. It includes a modified baseitems.2da file, revised models, and an itemized list of the changes.

https://www.dropbox.com/s/aa4jnnw9ihx4bfg/base_item_fixes.zip?dl=0

The rake and shovel models were verified against their respective custom animations.

Ed.: I updated the link. Hopefully it's correct now.

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kevL's

tks Rj,

@kamal - do you want to do it or should I

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kamal

you do it. I have to many things to work on to maintain that as well.

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kevL's

k

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kevL's

Rj,
that link sends me to my own dropbox account w/ a message: The folder ‘/base_item_fixes.zip’ doesn’t exist.

Personally i dropped dropbox years ago.

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rjshae
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kevL's

much better, got it 1st try

5 models + baseitems.2da

 

EDIT: merged

Rj, while merging the 2da's I notice yours has an incorrect BaseItemStatRef for the greatclub. 5424 (is correct, 1d10 damage, etc) vs 5410 (stock entry, 1d6 damage, etc)


semi-facetious question: Why isn't pot a Simple weapon? think of the possibilities ...

Note: on closer look, while these items can now be equipped, they don't appear to be setup as weapons. For example, there are 2da entries that should also be filled in, like "NumDice" "DieToRoll" "CritThreat" "PrefAttackDist" "MinRange" "MaxRange" etc. / just a note, perhaps later ..

at least they should no longer look (as) silly if/when equipped. and At least they *can be* equipped.



player-master.zip

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rjshae

Rj, while merging the 2da's I notice yours has an incorrect BaseItemStatRef for the greatclub. 5424 (is correct, 1d10 damage, etc) vs 5410 (stock entry, 1d6 damage, etc)

Well I began with the baseitems.2da file from SoZ, but maybe I subconsciously typo'd something?

semi-facetious question: Why isn't pot a Simple weapon? think of the possibilities 

The pot models didn't seem suitable for carrying, as the handles were either tilted down or flat along the sides. They could be modified for that purpose, but then they'd be different models and it might mess up somebody's mods. But then again, my other changes will probably do that as well. *shrug*

Note: on closer look, while these items can now be equipped, they don't appear to be setup as weapons.

Yes, I didn't set them up as weapons. I was just doing the minimum necessary to get them in the game.

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kevL's
  • Yes, I didn't set them up as weapons. I was just doing the minimum necessary to get them in the game.

it was a required first step. If anyone wants to set them up as weapons in their game, all they need further is a "text editor".

  • Well I began with the baseitems.2da file from SoZ, but maybe I subconsciously typo'd something?

no no, it's a bug in the stock file. nwn2fixes already has it fixed and i was just informing ya (in case you want accurate Greatclub weapon statistics in its Examine description, when playing).

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kevL's
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