I got a little burned out on this project so I took an extended break. Recently though I've started porting some more models as time permits. Here's the latest additions. They're mostly random and a bit grungy; whatever strikes my fancy at the time. The big barber pole in the back is actually a modern light house -- it's just too tall to fit in the picture.
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Bob – Vault Projects · Nexus projects
Hey! That's pretty good!
Look's perfect for post-apocalyptic setup. Literally Forgotten Realms XD
Yes, fortunately there are some decent quality models available for free. One can't be too choosy about porting such content though, especially when we're limited to low poly models. I wish, for example, that there were more low poly statues available with decent quality texturing. Those tend to be either very high poly or use unmodified textures with no baked shadows. The Blender decimation function isn't good enough to reduce the poly count down to the required level (or else I'm just not very skilled at it).
Usually all I need to do is convert the texture files, trim hidden faces, add some LoD parts as needed, resize door openings to the standard size, then add the collision meshes, hook points and the walk mesh. It's a lot faster than doing it from scratch, although making new models can be fun as well. I've also learned a lot about how to make better models (and what to avoid) just by examining other people's works.
'all I need to do is ...' Well, I wouldn't be able to do the tenth!
New props for 16 Cygni's sequel, very good!
Wouldn't be surprised if someone saw this and thought: A good Chronicles of Shannara setting could be used with this to make an awesome module.
If you haven't check out that show it's pretty good. Usually fantasy based tv shows are just horrible but this one has me a little hooked.
Sure, these parts could be useful for a modern fantasy module. I too enjoyed the Shannara Chronicles series on MTV. It received mixed reviews and had room for improvement, but I've seen worse. Apparently the series was renewed for a second season, so I'm looking forward to that.
Meanwhile, it was a moderately productive weekend:
From left to right: waterfront small industrial building, dock, street light, concrete bumper, concrete staircase, wharf, small aerospace vehicle, various scaffolding parts, a wooden wall, and a carport.
How do we get access to that modern content?
Chass -- This set become available once I release it. The two previous sets (Modern Industrial and Modern Furnishings) are already on the Vault. (See my .sig.)
Here's a few experiments in modern-styled doors:
Apart from the handles, the door surfaces are otherwise flat. For the doors at right I created height maps in Gimp in order to generate the normal maps. I'd say it was fairly successful. Too bad there isn't a normal door model with a round knob.
These look really good RJS, there's lots of potential here.
PJ
Thanks. Yes, what I want really to do is make some stone and metal doors for Undermountain. But that's another topic.
Looks really good. Can't wait the release of your moderately productive week-end production
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Here is a small set of modern-looking doors.
Just a few more new placeables this week. From left to right [t= tintable]: an abandoned building, scout craft (t), residence (t), Dodge Viper (t), construction shed, concrete bridge, and dockside stand (t). They look pretty decent, I think; I'm happy with the way they turned out.
Great stuff, rjshae! I definitely need it.
Thanks. The way things are going, it's going to be a very mixed bag. There are no consistent themes, other than being a general 'street' set. There are some office building models available, but they tend to be a little too high poly for NWN2. Maybe if I break them down into stackable stories? Hmm.
I got to thinking that some of the stock building sets could be retextured to look more modern. I.e. reskin them to use brick, concrete, metal, modern windows, and standard roofing tiles. Might be worth an experiment...
Here are some more bits and pieces. In front are a set of five alien-looking drones with glowy green spots. Behind them, from left to right is a dumpy house, apartment block, fountain, garage, rustic well, apartment, silo, and some sort of house-building. The texture on the apartment block doesn't look great up close, but it may be useful for background decoration.
With that, the total number of modern parts is now at 500. Whew!
Fantastic! When can we expect to get the addtional realease? Can't wait!
Oh, when I'm satisfied with the content, I guess. There's a few dozen left to go through. Thanks.
Here's set #7:
It's lacking a wub-wub-wub sound...
https://www.freesound.org/people/thehorriblejoke/sounds/198969/
That ufo could be nicely sunk into the ground to give us a magical dome.
Or reduced to give a modern button ... I salivate in anticipation
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Here are some more additions:
The Egyptian pillars don't quite fit the theme, but they look really nice so I wanted to include them. Perhaps they can go in a museum or something? There is a small railroad station in the back, several dock/hut/shed/cover pieces from a tropical set, an old 1950s building, and another sci-fi fighter spaceship.
The Eyptian pillars look really really nice and I know exactly where to use them ... in module 6. However I am about to start module 5 where some of your new stuff would fit perfectly. Can't wait
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Thanks. I'm continuing to wittle my way through my four lists; I'd say I'm about 2/3 the way there. There are fewer vehicle models than I wanted, in large part because those tend to have too high a poly count. Just one decent-looking low-poly fighting vehicle would have been nice. I'll keep looking.
I encountered a few more Ancient Egypt models this weekend. Maybe I'll toss them in as well.
Yes, I ported a set of those NWN statues for PJ. The texturing isn't very good, unfortunately. One of these days I need to level up my texture painting skills.
The current set is now posted:
Cool! Downloading ...
I hope they are useful for you. There were some models I wanted to include, but I couldn't find suitable content to port for various reasons. Ah well. It's on to the next thing now...
Sure they will. Starting from module 5 which I'm going to begin next week-end. I'm pretty sure that I have already used more then 85% of your previous modern content. I'm also going to review a specific area of module 4 because some new props of yours really match the context.
Here's a little experiment. I took some free planetary cylindrical projection textures found on the net and mapped them to a spherical model.
I could imagine having a ship model on a spelljammer "overland" map of space, travelling from world to world. It's very easy to make more, given suitable texture files.
If you post these models - I promise to do something cool with them.
EDIT:
The planets / textures
Vault Submissions
Yes I'll probably do something along those lines.
We had the same idea? haha
This is me experimenting with one of the available skybox textures, called "interstellar". Initially I tried mapping the skybox texture to a dome shape, but no matter how careful I was it always showed seams along the folds. Instead I switched to a simple box shape and now it seems to work fine. I'm thinking I may end up using various sky domes for some of the planar regions.
That looks bad ass..
Gosh,
Can you see the corners of the box?
PJ
> Can you see the corners of the box?
I haven't been able to see the corners. The software must be using a projection algorithm that changes a spherical scene to a cube. There's no shading to the skybox surface either, so it just looks like a dome. The one problem I did run into is resolution; for sharp points of light, you need a fairly large texture file or the lights look pixely.
I think we can stand a few large texture files for the sake of our art :)
PJ
Cool
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I'll definitely have a look at your planet globes and skydomes. I might be selective though, my sci-fi/modern hak is already reaching 1Gb mostly thanks to your placeables, rjshae
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No problem. I figured these would get used selectively, if they get used at all. Thanks.
Found a pretty decent guillotine model:
Nice to have :)
4760 has just done an animated one for SOAR. The two are different though and you can never have too many ways to discombobulate someone in a game :)
PJ
Yes, that could be useful.
"you can never have too many ways to discombobulate someone in a game"
More piles of modern goodies...
Ed.: WTF Photobucket? It lost my image?
Love It!
Have you bumped into any steam punk stuff? I kinda wanna do a Steam Punk Set / Module In that setting.
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