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Content requests and content creation offers

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kamal
Content requests and content creation offers

If you want to request a specific piece of custom content, you can do it here. There's no guarantees that anyone will make what you are requesting, but your request might catch someone's fancy smiley

This thread was pretty popular on the old bioware forums.

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rjshae

Here are some prior creature suggestions (p. 1-15):

rjshae -- A Troll could be reskinned with a blue aquatic hide to get a Scrag:

Tchos -- The Kitchen Boy has several new boy heads and non-rag clothes.  The module is set in a 19th or early 20th century boarding school, so the clothes are more modern school uniforms.

rjshae -- It probably wouldn't be too difficult to craft a Water Weird by using a transparent skin and splashing water effect on a suitably reptilian shape.

Dann-j -- The Thayan gnoll appearance might pass for an arcanaloth.

Kamal_ -- A doppleganger model (from BGReloaded or just give a skin vfx to a shadow) could pass for an ultraloth.

Dann-j -- A bit of creative scaling and tinting might turn an umberhulk into a mezzoloth.

You might turn a wraith (or a deathknight in one of the hooded robes) into Charon.

The boobed were-badger (ie. 'werewolf') might be scaled slightly and tinted red-orange to make a raavasta (albeit a naked female one). I've  toyed with the idea of using it as a werefox (perhaps in a "What's killing the chickens?" quest). Or a gnome/halfling level 1 druid who got stuck halfway while trying to wildshape into a badger for the first time. I'd use it for ANYTHING other than an actual werewolf. :)

rjshae -- Might I suggest a lava paraelemental reskin of an earth elemental? I think it could look pretty striking, and it would be useful for those underground lava pit areas.

Dann-j -- With a bit of 2DA jiggery-pokery, you can have skeletons use all of the human helmet and armour accessory options. Many don't fit properly, but there are a few that look fine.

Dann-j -- The tentacle model used in the Evard's Black Tentacles spell makes an interesting creature, if you add it to appearance.2DA.

Dann-j -- Work in progress: Magma Elemental. The lava puddle ability is scripted, with a new effect for it. There is no earth glide ability yet, but I can modify my ankheg burrowing scripts for that. Anyone who wants to play with the files so far can get them here.

Dann-j -- Work in progress: Frost Salamander. It's just a reskin so far, with no blueprint or scripts. The new texture is all white, with a complex rainbow-hued tint map that blends the three tint colours together. If we had wings for the yuan-ti models, it could be turned into the Serpent Sibyl.

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kamal

At least some of those requests have been filled. I have a scrag in my troll reskins and I've done an elemental skin to make it a "magma" elemental.

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rjshae

Adding more prior suggestions (p. 16-30):

rjshae -- I was thinking about what it would take to create a Smoke Paraelemental. It seems like the type of creature that the NWN2 special effects are ideal for creating. One site describes it thus:

"A pillar of thick, black smoke with red hot cinders for eyes. They have two massive arms with tenebrous, sickle-shaped arms that swipe at its foes."

The form should mainly consist of smoke emitters with an incorporeal body and glowing red eyes. If the smoke is sufficiently dense, then the actual body form won't matter that much. Possibly I could just use an earth elemental for the creature form, then make it transparent and attach thick smoke emitters at various joints that trail behind with movement. It would need some special abilities too, like a heat attack and a choking cloud special attack.

What do you think? Do-able? Or possibly too graphics intensive because of the smoke emitters?

rjshae -- The Urd is a winged Kobold, so it would probably be fairly straightforward to build given an appropriate wings model. The question then is how do you simulate it's capabilities in the game? It has a special attack that consists of dropping "rock bombs" from above, and is generally tougher than a normal Kobold, although supposedly it doesn't like to melee.

Dann-j: A selection of wings for the dogleg skeleton would be good (I'm pretty sure kobolds are dogleggers). Then you could also create lizardmen with reptilian wings, or give a gnoll feathery wings to make a marrashi.

Vis -- Would anyone be able to make a  Shadar Kai ? Humans-like whit crazy hair style , piercings,tattoos, scars and stuff!

Tchos -- There's a mod called something like "Orc Spoled!" that I believe adds monster orc heads to the playable race.  I'm pretty sure "pride" isn't the word, but something similar to it.  Screenshots include these orcs harassing a halfling or a gnome.

Julia Luna -- Spike heels boot mod aligned for male bodies? (I tried them and they are just a little misaligned). Really, really, would love if someone helped me with that.

rjshae -- Perhaps this has been discussed previously, but I just happened to notice this one today:

BabaYaga's Improved Creatures

for NWN. The ettercaps and owlbears look decent, although it's hard to judge from a small screen shot. Anyway, there they are if anybody finds them of interest.

rjshae -- Would a tendrilled fungus skin effect be sufficient for creating a vegepygmy? Perhaps applied to a halfling model? That would also allow a russet mold trap to be created.

Kamal_ -- A camel. It doesn't necessarily need any animations other than idle so it can stand around, any additional animations would be a bonus for the community.

rjshae -- Another thing that might be nice to have is some higher resolution textures for the standard tilesets. There are some additional textures available (like this or this), but I don't think I've seen complete higher res. sets built.

FaerzressSparkles -- Would converting Black Garius' outfit for use on normal NPCs be a difficult task? Has it been done already? It appears to only be a modification to cloth armor 12.

Crown-less liches would probably be a nice addition for the community if anyone has not already done that too. Maybe some alternate helmets or evil-looking crowns from them as well. It is just an idea I thought I would put out there since I think NWN2 Liches look a bit silly.

Dann-j -- More 2DA jiggery-pokery; dryads and erinyes using human female armour accessories. The leaf armour on the dryad body is my own reskin.

waltshumate -- Could someone have a go at converting Gylfi Gangler Black Powder Weapons to NWN2 or is there a complete idiots guide on how to do this?

rjshae -- My understanding is there was an otyugh in work for NWN.  That beastie would be pretty useful for the BG2 remake, among other things. Not sure if it made it in to Project Q or the CEP yet.

Kamal_ -- A giant frog (I heard there is a good one in nwn1 by baba yaga that could be converted). Useful for being a giant frog in swamps, giant toad wherever toads are found, as well as a stand-in for a froghemoth.

Kamal_ -- Once it's released, the ettercap should also make for a good meenlock.

PJ156 -- Is is possible to mount a goblin on a bat. Dismount to fight would be fine so as not to give a huge animation overhead, but could the goblin be put onto and enlarged bat model?

Kamal_ -- A few other texture options for round doors. There's only the aztec looking round RWS Dark Ruins door as far as I know. If someone can duplicate the doors and set them for different texture names, then we could set up the textures we want for them.

Kamal_ -- I know there's the gorilla reskin for the uthraki. With some reskinning it could also be a bar-lgura. The bar-lgura has more exposed skin, a more demonic head (maybe ogre/ogre mage-ish), and massive arms. I suppose the original model arms would be ok. All, the pictures I've found of them from 3e and newer show them with the bracelets, so those could be part of the base texture.

rjshae -- There's a nice looking T Rex model here for free, although it would require a lot of work to trim the mesh then rig and animate it.

Kamal_ -- Door variants for the adobe interior tileset that use the adobe Alley Arch (rws_adobe_arches2) as the door walls.  No special shape door needed, since the door typically would be curtains. This would allow people to make arabic styled interiors and since the arch would be part of the tile it would texture with the rest of the tile and not need a custom texture to match an arabic interior (such as marble tiled arabic palaces).

Arianna0 -- Has anyone made a  Centaur, Anhkeg, Roper, Owlbear , Harpy or a Frog/Toad  model for  NWN2? Anyone willing to make them ?

 

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rjshae

Kamal_ -- An alternate for elementals? http://opengameart.o...-spawn-animated

Kamal_ -- Huts on stilts, useful for swamp living and the huts could be sunk down to ground level to use as ground huts:

picture from Neverwinter Online (their art direction is not the problem with that game).

rjshae -- I had a look at the NWN model of the medusa. The snakes there are static, so I'm wondering if with a little work (adding faces and making the snakes more realistic) they could be converted into a decent hat? I'd just need to figure out how to make a hat model in Blender.

EvilShade -- So, a little odd request. Would someone here be willing to make Plague Doctor masks?

https://img1.etsysta...502447_s6kf.jpg

http://img2.etsystat...N.274340902.jpg

Kamal_ -- The Harvester from Misery Stone (ree_harvester) only has the most basic animations, a walk and an idle animation. It could use a basic attack/damaged/death animation. It makes a standin for a formorian giant, though they are usually even more disfigured.

rjshae -- There's a really cool looking demon here. Unfortunately the poly count is much too high. Possibly it could be used to generate a normal map and then apply that to a much simpler model.

rjshae -- 200 public domain portraits, perhaps for various NPCs?

Kamal_ -- If someone could take the files from this thread and get them ingame and posted to the Vault properly, that would be helpful. All I know about them are what the irc chat person posted. More variety of banners, statues, and whatnot is always good.

rjshae -- There doesn't appear to be a lot of physical difference between a Lizardman and a Troglodyte. The latter may be slightly smaller and is often portrayed with a mottled hide and a shorter face, but otherwise I suspect the one could be substituted for the other with some tinting, a different blueprint, and some visual effects.

 

 

 

 

 

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Sabranic

How abotu Grazz'zt?  :)

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rjshae

It should be possible to do a reskin of the chicken to get a passable cockatrice. Adding suitable wings and a tail to the model would further enhance the look, but would require modelling and animation tools.

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kamal

Poking my head over to the Nexus, it looks like 4760 has already gotten on ingame for you from the nwn1 model.

We should get a post with the filled requests and the remaining requests identified.

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rjshae

I was curious to see if I could use MDBConfig to reskin a door model. The answer is: yes, and it's actually quite easy. Here's an (imperfect) example of a modern-looking metal door.

All I did was open the basic04 door model in MDBConfig; changed the packet name, diffuse map, and normal map fields; then saved it to a new file. After making the appropriate changes to doortypes.2da, it worked in game. (I did use Blender to extract the UV map from the door model, which I used as an overlay layer on the door texture so I could get things lined up correctly.)

Credit properly goes to 4760 for his suggestion on how to reskin an animated model using MDBConfig.

Ed.: Note to future self: the doortypes.2da 'SoundAppType' column is a reference to a row in 'placeableobjsnds.2da'.

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kamal

Blueprints for a lot more potions, as there are lots of spells whose effect is "self". You can use a random potion generator for their descriptions. Request difficulty: low.

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PJ156

These exist I think. Alupinu did a huge potion blueprint set. I used them in soul cages I. I will dig out a link.

PJ

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rjshae

An Elven Architecture Construction Kit (EACK!) might be useful. Various curved and elegant arches, columns, buttresses, roofing, walkways, stairs, ramps, railings, walls, windows, fountains, diases, pedestals, platforms, bridges, spires, and so forth.

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kamal

A utility to run against the module to determine what resources are actually used. That would let builders toss in the kitchen sinks of content, build to their heart's content, and then let the utility sort out what they didn't actually use for pre-release trimming.

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PJ156

I'm with Kamal_ that would be awesome.

PJ

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rjshae

How would you even do that? It seems like you'd need to extract the data from the saved files.

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kamal
The game keeps track of what is in the gameworld via the various area related files. My guess is that a tool would have to examine those and do some sort of lookup for gameworld objects to make a list of what was used. With that list comparing files against the module folders would be easily done via any program for comparing folder contents. I didnt say it would be trivial :)
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kamal

A large torus with a basic grid texture on the inside and outside. The grid texture is to allow the builder to replace it as necessary.

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rjshae

With a visual effect to provide mesh emission of green flames, Jestemwlodzimierz's Morte model could be converted to a flameskull.

Here's my feeble attempt:

I think I'll use it for a rest encounter...

 

A large torus with a basic grid texture on the inside and outside. The grid texture is to allow the builder to replace it as necessary.

That wouldn't be too difficult. What's the ratio of the major/minor radii for the torus?

 

 

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kamal

Here's a picture. There's certainly no immediate need.

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rjshae

It looks like a 4:1 ratio. Try this: torus.7z

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kamal

Works fine. If I ever put it to use it will be very obvious what I did with it wink

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kamal

https://dl.dropboxusercontent.com/u/3879894/community/flameskull_vfx.7z (15)

Flameskull vfx (flaming head in general)

reference pic here: http://shaneplays.com/wp-content/gallery/dd-5th-edition-monster-manusl/dd_5th_edition_monster_manual_flaming_skull.jpg

Should be simple enough to edit the flames to any desired color options in the vfx editor

version with no lights

version with built in light

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rjshae

That looks much better, thanks. Be prepared to be awoken by a strange floating apparition... among others.

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rjshae

Here's a flameskull blueprint for whomever wants it:

https://www.dropbox.com/s/wldbly71pypd1pu/c_flameskull.erf?dl=0

The AI settings may not be to everybody's preference. I guess I should put them on a project page so they don't disappear. Hope that's okay...

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rjshae

Just more piles of random garbage and rubbish would be useful. Broken tools, torn clothing, frayed rope ends, broken boxes, pottery shards, fecal matter, bones, and general rubbish and decaying matter.

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kamal
My pack of base game extracts has a good number of tools, and the tileset placeables has a fair variety of bones (mostly variants taken from the sea caves tileset). "Breaking" a tool in gmax should be pretty straighforward by moving around parts of the model in gmax. Pottery shards could be achieved by removing polys and then letting gmax reverse the texture to the inside or whatever the term is for that, the laying the bits flat. Remove the plate from the OC plates of food and you have some good decayed food. There are some decay type vfx like crawling worms and such. They dont have any volume but work for floors. Most of the assets named "broken" in the toolset are lower quality than the normal assets. The broken/open crates can have dirt piles (nearly white and tintable with my arid pack) put in them to represent random piles of whatever. Or the piles can be used by themselves. Alternate dirt piles with for instance plant textures could be decaying organic plant matter.
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rjshae

It should be possible to create an Azer by tinting the dwarf model and adding a visual effect. A shirtless Azer with a bronze kilt would be a bonus.

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kamal
Iirc the races of faerun pack has azer in it
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rjshae

It has an Azerblood, which apparently is a cross-breed with a shield dwarf. 

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kamal
Looking at the pics online [not at home now], try applying the flameskull vfx to a dwarf. The flameskull vfx may only need some color changing of the fire and removal of the flame eyes.
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kamal

Azer picture reference: http://vignette4.wikia.nocookie.net/forgottenrealms/images/0/08/Azer-5e.jpg

Azer hair vfx. the fire is a particle mesh on the hair and on the facial hair, so the model has to have hair for it to work (it doesn't apply to models with no hair/no facial hair). Since the mesh effects are separate for hair and beard, it works on hairless or beardless (pity the beardless) beings. Includes no-light and light versions like the flameskull.

https://dl.dropboxusercontent.com/u/3879894/community/azer_hair.7z (19)

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rjshae

Nice. For the shirtless Azer, somebody with suitable modelling skills/tools could perhaps take the underwear version of the dwarf model and add a bronze kilt.

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kamal

I don't know if the alwayssummer pack has shirtless dwarves since Azer males tend to go topless, but I'm sure a nude pack would. There's probably a kilt out there somewhere for human males.

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Arianna0

How hard would it be to reskin a rabbit  into a  toad/frog?   Seems like it would have a similar animation

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kamal

If you want a frog as a placeable not so bad. If you want it as a creature it's harder. Gmax loses the skeleton of creatures it imports, so I can't work with creatures beyond changing the skin, I'd assume you'd at least want to shrink those ears into the body though.

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Arianna0

ya it would have to lose the ears and the tail  ............  I don't think either have any animations to them ...............

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kamal
Creatures without animations can be used, they simply do not play an animation for attack for instance, but the actions still happen. The stock horses lack move and attack. However i dont have the ability to alter creatures other than changing the textures, maybe someone else can make a frog.
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rjshae

Based on 4760's tutorial, somebody with a copy of 3ds 6, 7, or 8, plus Expotron, could potentially import one of the NWN frog models. Wish I had a copy, but I don't alas. The only way I've heard of to buy one is to purchase a (very expensive) 3ds license, then pull it from their archive. (Possibly that's just a rumor.)

P.S.: Nope, that doesn't appear to work either. They only retain versions three years back, at least for students.

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rjshae

Tsucora Quori, from the Eberron setting...

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kamal
Thats one goofy looking critter. I cant think of a way to make it menacing.
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Arianna0

Are you talking about just the   Expotron.dle  file?   If so I can send you a copy of it

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Arianna0

oops   double post

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rjshae

Are you talking about just the   Expotron.dle  file?   If so I can send you a copy of it

It would require that and 3ds version 8, plus somebody who knew what they were doing with it. (Which isn't me, at least not without a lot of study. wink)

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Arianna0

 

 

I would like to get  tintable cows, dogs and cats

 

the  current cat has some tinting  but it would be great to have a whiteish cat you could color any color  same with the cows

 

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kamal
Tintable animals I can do.
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kamal

Here you go Arianna0, most of the common animals in tintable white base versions.

https://neverwintervault.org/project/nwn2/model/kamals-common-animals-reskins

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Arianna0

Thanks Kamal   These are great

 

 

 

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Arianna0

Now is can you take this   https://neverwintervault.org/project/nwn2/other/visual-effect/full-tinti... . . .  and fix it so it does not overwrite the original dragon color map?

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kamal

@Arianna0: While it could be done it wouldn't be an override, it would require editing at least the wingmodel.2da and tailmodel.2da and probably adding an appearance to the appearance.2da files, essentially making it a whole new creature that looks like a red dragon and uses textures that look like the red dragons, but it's a whole new appearance. It can't really be done without 2da editing. The tldr reason is that the dragon models have multiple parts.

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rjshae

I wonder if the Grumpy Strumpet knows (or still cares) that the Cyclops model is now available?

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MokahTGS
MokahTGS's picture

Your summoning efforts have been noticed.

I did indeed see that model completed.  Most impressive.

Mokah - The Grumpy Strumpet

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