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Simulated Multiplayer Modual?

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Aermoss
Simulated Multiplayer Modual?

I can alreay sense incoming confusion to the title so I will just do my best to communicate my question. 

This is a Beautiful game, I have been a huge fan of NwN 1 for quite a few years, and the multiplayer content is quite enjoyable but on a few other games there are mechanics that essentailly drop fake player characters. And im curious to see if anyone has made any modules that have been built close to an open world based setup where you can free roam and explore and possibly pickup a quest or two. And also have found ways to place "Fake Player" characters that roam around and do as they please or as you interact with them. 

Honestly im looking to squeeze more life out of this game and Instead of googling for an hour an a half on the topic  I thought it would be easiest to post a question see what the answers are like and at the same time google for a hour and a half etc etc. 

 

abit of a long shot but I've seen some pretty cool creations amongst these forms. Just finished played the July Anarchy REMIX release. Quite good, the 2 hour cut off has brought me to here. 

 

cheers. 

-Aerm

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ABJECT_SELF
ABJECT_SELF's picture

Glad you liked July Anarchy REMIX :-)

I think what you're asking for are modules that implement player-bots, or NPCs programmed to fill in for a human players in an online game. For something like NWN, an AI bot would be a tall order because the game is so much more complex than, say, Counter-Strike (which has pretty awesome bots for a near-20-year-old game). I doubt you could find a module that has actual NPCs running around doing quests on their own.

However, there are single-player modules that do a lot to make NPCs feel more human, such as henchmen responding to things you type in chat or commoners with detailed daily routines. I can't name any off the top of my head, but Fester Pot does a lot of cool stuff with NPCs in his modules like Almraiven, if you haven't checked that out yet.

Recovering modding addict, currently relapsing hard.

 

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CalSailX
CalSailX's picture

 When we got the oppertunity to have the game listen to "chat". I started to put together a "newbie" npc, who acted very much like a PC half way though a bottle of wine, grumpy that she didn't have more gold and "good weapons" to start the module.

 It was one wicked experiment...   and I'll never, ever do it again. You can hook all kinds of stuff into this game... however if it's not fun and enjoyable for the Player why bother. 

 Maybe the pathfinding is broken on the tile, but my theory is she's beating her head against the wall because I added that last line to her dialog!

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