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Damage Reduction on Zombies?

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PracticalKat
Damage Reduction on Zombies?

I'm replaying the module Saleron's Gambit Chapter 1.  The PC is only Level 1 throughout the chapter. After running through with a Barbarian with 18Str, 14Con and 12Dex I'm trying a rogue with 14Str and 14 Con, as well as 16Dex. Will be going twin-weapon fighting and multi-classing to fighter to increase damage, but I can't get Weapon Finesse yet. 

My damage output is much less than the Barbarian and my HP are a lot lower so I'm trying to take out opponents with my sling (only ranged weapon I can afford for now).  I can't damage a zombie at all with the sling.  I also have a dagger and a hand axe - do I just need to hit and run with those?  And what type of damage reduction do the zombies have so I can choose my weapon? NWNWikia says nothing about damage reduction on them..

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Proleric
Proleric's picture

I had a quick look at the module (without checking every instance) but I didn't find any zombies with damage reduction. 

I remember that my rogue often had to stay ranged to survive, though. I make it a priority to get a crossbow asap but afaik that's just my personal preference and may not be affordable.

Are you using any overrides, perhaps?

NWN and DAO adventures at http://proleric.com/

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PracticalKat

Crossbow is not affordable yet sad I have a whole lot of mods, including overrides I think.  Will have a look later today.. Tx

 

Edit: I installed CEP1.x for a number of modules I am playing, as well as a whole lot of other stuff.  The upshot is that I have 4900-odd files in my override folder. I keep old versions of this directory just in case and the oldest one is completely empty. Unfortunately I have not been diligent about keeping a complete record of which mod I installed when.  That will learn me angry

I've read that the best way to uninstall the CEP is to run the critical upgrade again.  It should work on other mods too I imagine.  Anyway, I will back up my localvault and saves as I go, just in case I need to do a complete reinstall (at a later date).

 

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PracticalKat

I will check the console the next time I meet a zombie for the combat log.  That should give me an idea of what I'm up against enlightened

Edit: OK, I was plain stoopid. No sign of damage reduction there.  Must have been drinking too much coffee..

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Empyre65

I don't think that the CEP was designed to go in the overrides folder.

"Never laugh in the face of a live dragon." - Bilbo Baggins

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PracticalKat
Looks like I've borked things up. At least nothing is crashing at the moment. I zipped the entire game directory the other day and was amazed at how large it was!
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Proleric
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CEP haks go in the hak folder, tlk in the tlk folder.

I'd back up the rest of the override folder, then delete the contents.

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PracticalKat

CEP haks are in the hak folder.  I have loads of .mdl and .dlg files, as well as a D:\Progam Files (x86)\Neverwinter Nights Diamond\override\nwncq_plus_version_addon directory.  

I know that I added a bunch of improved models for eyebrows and heads, so I think the files are legit.  Thanks for the heads up anayway!

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