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MagnusMalkus
MagnusMalkus's picture
Blank Noob Starting at the bottom...

Hello.

I'm a returning player to NWN1 (GOG Diamond Edition download).  My original experience with the game was brief and I did no customization to the game other than installing the Community Expansion Pack.  That had to be way back in 2008 or so.  I don't rceall how I did it exactly.  

That is why I am here.  If I recall correctly, after I download and possibly unzip the enhancement in question,  i just had to copy and paste the files into their appropriately named folders.  Is that correct?

Could somone point a very base-level noob at some helpful documentation on what to do from the very start? I'd really like to get more out of this game this second time 'round.  I'm so in awe of all this community generated content, I don't even know where to begin.  I don't even know how these mods, scripts, hackpac's, patches, models, placeables, visual effects, creatures, tools, areas, icons, tilesets, extras, and all the other (if any!) file types will effect my game. 

Thanks for your time and attention, folks.

E

 

I'm a real person. Just like you.

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Carcerian

Welcome "Newcomer" !!!

Just do a standard install to default folder suggested, and make user you do the critical rebuiild patch, after that, look for modules made for patch 169 if possible, or better yet, install NWN Client Extender + master server DLL + Premium Modules.

Try a Druid, an easy newbie solo class, comes with a pet, healing spells, magic crafting potential, and maby take some monk levels and shifter for fun too...

Make sure u try bear form + 1 level of monk + Zen Archery + Epic Dragon Form (Needs 30 Wis)

Play the game a bit, finds the parts u think could be better, then just ask the community about how to change the things you want, as we're always happy to help!

Neverwinter University: http://neverwintervault.net/project/nwn1/other/nwn-university-document-h...

Neverwinter Toolbox: http://neverwintervault.net/project/nwn1/other/tool/nwn-toolbox-editor-g...

As far as adding CEP etc, haks go in hak folders, mods in the modules folder, erfs in erfs, etc, but you will still need to make a tlk folder and a portraits folder, if they don't exist already.

On a standard install the "root" dir for nwn (where your exes are located) typicly is C:\NeverwinterNights\NWN

The "WinZip" or "7z" of nwn is nwhak.exe located in C:\NeverwinterNights\NWN\utils, it opens, manages and saves .hak, .erf. and .mod files

After that, the very first tool you will probably want is NWNExplorer, to browse, extract, and convert...

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Sir Adril
Sir Adril's picture

There's a tutorial here, but basically, it's going to say the same thing as my post here.

For players, all you have to do is put the files in their correct folders, and you'll be up and running in no time. If a module you download uses any custom content, and you have it installed, it will work without you needing to do anything else.

For builders, it's more involved. In the toolset, you'll need to tell the module you're making which additional files you need to use. To do this, you first should go to your Edit menu, and select Module Properties. A new dialog box will appear. Click on the Custom Content tab. In the first drop down list, you'll find all of the hak files you've added to your hak folder. Select the hak you want to use in your new module, and click the Add button. To add another one, select another hak in the drop down list, and click add again. Some custom content will require new .tlk files (or you might make your own - I don't recommend this for newbies at all!). That's what the bottom drop down list is for. If your new custom content needs a .tlk, select it from the list. Click OK, and your module will compile.

Importing .erf files needs a quick visit to the File menu. Click Import..., and select your needed .erf files, then click the Open button. .erf files are used to store blueprints, scripts, and other odds and ends that are pretty much all things to give instructions to the toolset (and sometimes the game, I think?)

I hope that helps? Good luck with getting into custom content, and don't forget you can always come back to the forums to ask for more hints and tips. I strongly suggest reading some of the tutorials in the tutorials section of this site. You'll also find useful information here, here, and here - I also find the NWN Lexicon, a scripting lexicon wiki, very useful while building. smiley

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Carcerian

And if you are looking to learn the basics of nwn 3d modelling in 123 easy steps: 

http://neverwintervault.net/project/nwn1/other/tutorial-making-sword-usi...

How a total noobs skills can grow in a single month:

http://forum.bioware.com/topic/334389-may-2012-custom-content-challenge-...

Example: My totaly noobish first 3d creation...

+ 1 month of practice.

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Nytebyrd 1017

After downloading, just extract the files to where they're supposed to go. 

I have found something odd with Windows 7.  Windows 7 seems to be labeling the mod files as "movie clips".  They are not movies so make sure you put them in the mod file. 

After downloading, unzipping, and extracting the files to the correct file, I then open up the game and test start a new game with a pre-made character to see if I did everything right. 

If the game fails to load, you'll get a message telling you you're missing something.  Open up your NWN game file, look under "logs", open the file and click on it.  It will tell you exactly what you're missing.  Then patch your game as needed. 

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Carcerian

RE: Mod confusions:

All OS versions of Windows Media Player think you want to play an oldschool music/video mod file.

http://en.wikipedia.org/wiki/MOD_(file_format)

So just associate .mod, .erf, and .hak with C:\NeverwinterNights\NWN\utils\NWHak.exe instead to open in NWHak on click (NWN's archive packager).

(I also suggest that you make .mdl, .txi, .pwk, etc associated with notepad too.)

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MagnusMalkus
MagnusMalkus's picture

Thanks folks.  This was helpful.

I only just installed  the program on Monday.  It ran fine 'right out of the box'.  I got the file from GOG.  I saw in a post somewhere on this forum (I think it was ths form, i cant find the post again for some reason) that pointed out that the GOG version of NWN Diamond Edition did not install to the proper 'default location' and that this could be the cause of so many problems with getting custom content to work.  So I deleted the files and re-installed the game to the proper directory which i had to manually create (c://NeverwinterNights/NWN).  

That post also pointed that, despite what GOG claims, the game is NOT fully patched.  I'm pretty sure THIS was the patch the post indicated was necessary -> http://neverwintervault.org/patch/nwn1/english/nwn-sou-hotu.  So I downloaded that and ran it's .exe.  The application of the patch had only one weird hiccup because it told me that the directory (c://NeverwinterNights/NWN) already existed and asked if I wanted to overwrite it.  It was just weird... I was thinking "If c://NeverwinterNights/NWN is supposed to be the default location for the original install, why is this patch wanting to create the directory?  I simply confirmed the message and moved on.

I sorta regret installing the patch becuase when I started to game, after a while, yellow patches started showing up highlighting portions of the ground.  I think they must have been defined areas where events were supposed to trigger and normally would not have been visible.  Anyway, I saved my game and loaded it back up again and they went away.  I continued to play for a while but they showed up again after a time.   /shrug  I figure that most custom content requires the patch so it's just as well I applied it.  if all it takes is a save/load to make the glitch go away for a while, I can deal with it.  I should save frequently anyway!

At any rate... NOW i'm up to installing the CEP's but i am faced with new confusion... I see multiple CPE's on file here... The way I figure it, Is THIS the 'default' one to use?

http://neverwintervault.org/project/nwn1/hakpak/combined/cep-v1x-installer

Thanks again folks.

 

 

 

 

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Sir Adril
Sir Adril's picture

For CEP 1, yes, the CEP 1.x installer is the one to use.

However, there is a later edition of the CEP, CEP 2, which uses a different organizational structure. I think the latest version of this is CEP 2.4. Since most old modules use either CEP 1.x or CEP 2.x, if you have sufficient hard drive space, you should probably consider installing both.

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Werelynx

yellow patches on the ground.. there could be 3 explanations:

1. You are in Debug Mode (cheating console) and to turn them off write "~DebugMode 0" in game.

2. You are using DM client (haven't DMed myself ever so not sure).

3. the game broke in a funny way.

 

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MagnusMalkus
MagnusMalkus's picture

GUILTY!  I must have been in DebugMode.   Thanks for that clarification.

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MagnusMalkus
MagnusMalkus's picture

Holy moses, how do you open a 7z file?

I wanted to give the Temple of Elemental Evil module a try and downloaded it... it's a 7z file.  I have no experience with this file.  

I googled it, got pointed to winzip mostly which agreed with every prompt windows was giving me on how to open the file.  

So far I've tried to install:

1) winzip18-lan_en

then

2) winzip18-otf

then remembering i had a 64 bit system - which has commonly come to be a pain in the ass when it came to updating software - I found and tried to install

3) 7z920-x64.

It's like endless loops!  After downloading the files I run the thing and go thru the install processes (none of which really ever asked me where I wanted a file installed except the last one, sort of). So, all gets said and done and then, when i go to right click on the 7z file, there's no new options for unzipping tools and simply trying to Open it gives me the message (and I'm paraphrasing here): Windows cannot open this file... do you want to surf your hard drive or the internet for the appropriate software?

 

Endless loops.  WTF?  These elementary stumbling blocks frustrate me.  This PC has never been my friend.  I acquired it in 2009.  What with it's 64 bit dual core whosajiggits, i've always had a hard time getting regular crap to click.

Any advice, or is there a better forum here or elsewhere to get support for this kinda stuff?


Thanks folks.

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Rolo Kipp

Option number 3 should do it.

Did you download it from 7zip.org?

I've been using 7zip for years and loving it as it opens every archive I've thrown at it except .ace :-P 

It also has one of the best compression algos.

After installing you may need to reboot to get the context menu working.

I also highly recommend glary utilities, which can help (among a great many other things) with managing your context menus.

 


Rolo Kipp
 
From Dreamguard on Needlespire, The Gemworld of Amethyst
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Shadooow

I thought 7zip is kind of standard. Probably not then.

Rolo, since most uploaders are packing into 7zip, we might perhaps need some clarification or even tutorial for 7zip to avoid questions like these.

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Werelynx

An article perhaps?

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Shadooow

yea but i guess it must be somehow linked from all projects then?

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Sir Adril
Sir Adril's picture

I'm not on a super new system, but WinRar pretty much uncompresses (or compresses) all the most common compressed archive type files. I've never had trouble unpacking 7zip with it. If you can find a copy of WinRar for your version of Windows, it might be worth a look.

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Rolo Kipp

I'll have to dig into the theming to insert a link to an article or 7zip.org in there.

Added to my to do list.

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MagnusMalkus
MagnusMalkus's picture

After some minor stumbling at the final stretch, but filled with much determination, I managed to get everything in working order.   

 

Thanks for all yer help folks.  Im really enjoing playing again.

 

E

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Rolo Kipp

WooHOO!

Love to hear that :-)

 

Game ON!

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