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Medieval City Tileset + Cep 2.63

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Gearknot
Medieval City Tileset + Cep 2.63

I'm having troubling combining these two haks.

Medieval City Tileset

https://neverwintervault.org/project/nwn1/hakpak/tileset/medieval-city-t...

Cep 2.63

https://neverwintervault.org/cep

I've tried creating new 2da files, as far as i can tell genericdoors.2da and doortypes.2da are being used and i've tried to merge them but I must be doing something wrong because only part of the haks work.

Any help would be appreciated, or if someone has already done this i'd be happy with that also.

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Gearknot

Messing with it a little more I've combined the door haks and got the doors working for both haks but the placeables for CEP will not appear after clicking on them in the toolset.

I'm assuming that would mean the placeables.2da is also being used? But I cannot find this in the hak files.

I'm trying to build a new persistent/open world server if anyone has any advice on this problem please help.

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Proleric
Proleric's picture

If you are using MedievalExtras.hak, it does contain a version of placeables.2da.

You can see this by opening the hak with nwhak, clicking on the Type field to sort by type.

It's to be expected, because that hak includes placeables and other dressing for the tileset.

Any decent comparison tool (e.g. WinMerge Compare) will identify the differences between the two versions of the 2da.

You'll need to create a merged version, using the CEP one as the starting point, and put it in a top hak above both CEP and the tileset.

NWN and DAO adventures at http://proleric.com/

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Gearknot

Thanks for the replay, I got it all fixed up now, I merged the medieval files in to the cep files and kept the hak structure the same as on the wiki and it seemed to work out fine.

Not sure how I missed that 2da yesterday but oh well, thanks again.

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Grymlorde

Why has this thread been moved to Tech Questions? It has nothing to do with getting NWN to run and everything to do with custom content.

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