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Ambient Animations issues

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ramalamafizzfaj
Ambient Animations issues

Hello, I'm having a rather strange experience with my first adventures with using the ambient animations routine that comes with the game. I was using it with hostiles and it worked fine on one group, they walked around like they lived there and kicked booty when they had to. But i tried the exact same thing using the exact same scripts with another group of hostiles and they just ignore the PCS and attack doors.

 

 

what the heck is that all about? any clues?

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WhiteTiger

Hey, type here the scripts so I can read them and check it.

Hey have you ever played my module? Click here: Amnesia Chapter 1  - (100% english) Enjoy it!

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ramalamafizzfaj

Its just the x2 default AI scripts with "Ambient Animations" flag turned on.  nothing special has been written by me. its all original bioware code

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Fester Pot

Does the new group of NPCs you put these scripts on have the proper variables set on them?

FP!

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ramalamafizzfaj

That would depend on whether they were already set up this way, the only variables i added to the module was the flag to allow walkwaypoints across areas

All i did was uncomment one line of code to switch mobile anims on. if i need to set variables too i would like to know what and how please,  this sounds like it might possibly be my problem

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Fester Pot

Check the creatures that are working and load them in the toolset. Edit them, go to the Advanced Tab and click on Variables. See if anything is set for those that work.

Make a note of any variables, strings, ints, and add the same to the new creatures you want to have do the same thing.

That's about all I can think of why one group works and not the other.

FP!

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ramalamafizzfaj

Done. Thats nailed it. The new creatures had some variables with different combat scripts placed on them by the creature wizard. a little bit of messing about and it works.

 

Thanks <3

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