You are here

Mountains and Forest Landscapes

5 posts / 0 new
Last post
henesua
Mountains and Forest Landscapes

This screenshot is a lie.

While I did make this vista in NWN, I have not yet uploaded this area for others to wander around in. I wanted to share the image as an inspiration for what can be done using placeables of different sizes to create the illusion of greater distance and space than actually exist in the area. I created this using Lord Rosenkranz's Rocky Mountains, his tree placeables, and some other very old tree placeables (like circa 2004-6 old).

Much of the rest of the mountain and forest landscapes in this module were made entirely of the Mountainous Forest tileset. I uploaded these areas as a demo of it because I have not seen good use of that tileset in servers that are currently online. I also have not seen good use made of my seamless area transitions script outside of the modules I have built with it. So I wanted to put a demo of that online too.

The demo module is uploaded to the vault. I might get back to building the actual module I extracted the demonstration from, but I have other priorities right now so I figured I'd just post some of it for public use stripped of all its other content. Its just the areas and transitions and sounds (the bioware ones anyway since the custom ones were stripped out). If you like the tileset, this prefab should serve well for populating with monsters and adventures.

 

  • up
    100%
  • down
    0%
Tonden Ockay

I love the screenshot and when I first seen it I thought to myself I bet those trees are placeables. That said I would make them part of the tileset if it was me, but I love a lush tileset and don't care for using a lot of placeables. 

However I love the screenshots, nice job.

  • up
    100%
  • down
    0%
Drewskie

Great job on that.  I always enjoy seeing what screenshots people can come up with in the toolset.

  • up
    100%
  • down
    0%
henesua

Thanks. Its good to get positive feedback.

If anyone starts pulling apart the demo I made to better grasp the potential of the changes I made for seamless area transitions, you are welcome to ask questions here. I realize now that my area transition script might have been slightly modifed from the project, but both work on the same principals. I think what this project illustrates quite well is that there is no need to make every area the same size as with the old script, and that this creates all sorts of possibilities.

  • up
    50%
  • down
    50%
Tonden Ockay

I love the sounds of this and will be checking more into this script system when I get to this point in my current project.

 

So Thanks for this Henesua

  • up
    50%
  • down
    50%