Cracked open a hak and harvested it for what I assume were files derived from the CEP.
Among those, models for Sardior, wyrmlings for the various dragons (chromatic and metallic, as well as new ones), pyroclastic dragons, Rust dragons, and Bahamut.
Problem time. The animation for the models seems... not right to me. I have checked and verified that I retrieved all of the animation files relevant, and the creatures aren't stationary either -- their animation just outright 'isn't correct'.
Is this, by any chance, just a toolset preview bug associated with the models? Or does anyone have working versions of these that they could send? Furthermore, regarding the Worm models (also from either CEP or the CCP), they show up and animate just fine -- but only in the toolset. Testing reports tell me that the monsters just outright fail to generate.
It's little things like these that keep pushing back release days! ^^;
Current development head of the Anderfell PW project, habitual player of halfdragons, and novice NWscripter
"Keep it simple, stupid"