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NWN The Dark Sun

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Proleric
Proleric's picture

I have to say that the Avangion & Dragon King are superb. Can they be released as a creature pack? 

NWN and DAO adventures at http://proleric.com/

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Tonden Ockay

Yes those Rocs would work very nicely as well, they look really good.

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Shemsu-Heru

Avnagion and other files uploaded to google Drive.

PS- maybe you already know the site, but just in case let me point "http://www.athas.org" a site dedicated to Dark Sun an when you can download free unofficial manuals which conversion of the DS rules and creature stats to the D&D 3rd edition or D20 system if you wish. And as those are the rules used by NWN they could be very useful:

http://www.athas.org/products?name=&publisher=Athas.org

 

 

 

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Tonden Ockay

Thanks for pointing that website out, and yes we know of it and have checked it out. That said you never know so again thanks for pointing it out.

I will be checking out the uploads soon as I get the time.

Thanks for all the great work you have done for this project and the community. I'm sure that I seek for most of the community when I say that we are very lucky to have you as a part of this commuity.

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Forlarren

I never got to play Dark Sun on the table top. But I still think Shattered Lands had the best first area in an RPG of all time. Escaping the arena.

 

I'm just getting started with modding, and my internet is nightmarishly slow, but I'm pretty good at design, big picture stuff. And I'd like to help out.

 

I'm not sure if anyone is checking the linked forum but I'd like to suggest a few things over there but it says I need membership.

 

Today I'll be working on a Brom portrait pack. I found an archive with TinEye. I'll also be scaling the images up beyond anything I've seen on the web at least, using Waifu2x. Well when I'm not reading my new Dark Sun books. It would be nice if someone could look over my work, maybe add context like the right names for each, maybe include some lore for a forum post or something. The only thing I ever agreed with Bill Gates is "content is King". Right now I'm bored and would like to make some DS content.

Ultimately I want to make my own level 1-7 mod, a provincial ludus/trade hub/dying oasis. Just a real meat grinder where you aren't so much trying to win but trying to survive. Not an "evil" mod specifically, it just gets harder the more good you try to be. By the end the player will know exactly what lines they are willing to cross and what ones they wont. If it's as good as I want it to be at least. Nothing like hundreds of disposable slaves with a never ending supply of more to really punch home how brutal Athas is. I've been reading fan fic, I'm so stealing so many ideas... A mul ranch is a must!

You might also want to check out reddit/r/collapse, just twist current events into DS memes and there is a never ending supply of worry and doom and gloom.

 

Oh hi, I'm Forlarren, nice to meet everyone, fair warning I can have a brutal imagination.

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Tonden Ockay

Hi " Forlarren "

 

What would you like to help with?

Do you know how to create custom content? If not are your willing to learn? Dizzitt and myself are willing to help you learn if you decide to learn

Dragoth - has been working on creatures and NPC.

Shemsu-Heru has created some of the really custom iconic creatures.

Dizzitt - has worked on custom races, item haks, weapon and armor haks, and setting up some of the script systems we would like to use.

However before we can even build an area we need a well done custom tileset. However I have been the only one working on it, but the problem is that Dark Sun is a very different world then Forgotten Realms and there for a lot of custom made models are needed. Dizzitt has started to see and understand how much time it takes to make the custom models/ tiles needed for a Dark Sun tileset. Which is why he has started  trying to learn Gmax and work with tiles/tileset haks. He now understands that its really the main thing we need done first and the more people working on it the faster it will get done.

I know that I do most of the talking and posting but this is really Dizzitts project, this is something he really has wanted to do for years. So once he found out that I was learning to create custom content using Gmax he asked if I would be willing to help him with this project. I do enjoy working with / creating Tilesets, so that is really the main thing have been doing for this project.

We welcome any and all help anyone is willing to provide. However if you can't / don't want to create custom content, then it is going to be a while before we have the content done in order to start creating modules/ adventures.

I did make you a member on the Website and I created an Open Forum so people who are not members should now be able to create posts.

If you need Dark Sun rule books / Lore / info just let me know what it is you want/need and I will try to get it for you.

Thanks for your time

 

 

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Tonden Ockay

Oh and we are currently working on a custom caravan terrain. The very first Dark Sun adventure ever made for the world started off in a caravan and that was the first adventure we had in mind to create.

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Tarot Redhand

I was going to add a link to the dark sun wiki. Thank goodness that I have both the addblock plus extension (blocked 20 adds) and ghostery (found 17 trackers of which I blocked 14) extension. So visit at your own risk. Link to the Dark Sun Wiki.

TR

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Tonden Ockay

Our Main Website for our project  is getting a new make over ( nwndarksun.tk ) We will continue to add more and more content to the website over time.

 

 

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Tonden Ockay

I'm a very BIG fan of tilesets and I really love the landscape tiles the most. So I have never really been happy with ground tiles that are in most tilesets. This has lead me to started working on my own custom uneven ground.

There are 8 different tiles so far and I plan to still add a few more.

I raised all four corners on each tile, so the edges won't be flat.

I have also created the tiles in such a way so there isn't and fold/crease along any of the edges.

As you can see from the picture below the ground is totally uneven and you can't see where one tile starts or another one ends. This took a little planning and tweaking, I still think that I need a few more tile to help the uneven ground look more random, but I'm really starting to like the way it is looking.

 

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Zwerkules
Zwerkules's picture

I can see where one tile starts or another one ends. ;-)

 

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Havelock

I really enjoy the direction of where is this all coming. One question, though... Neverwinter.... Winter? 

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Tonden Ockay

Well this is Dark Sun so there is no winters. There for, Neverwinter really fits well. :-)

That said Dark Sun takes place on planet called Athans, so there would be poles where it would be colder. There for one would think that there should be snow there.

However the area of the world where we are building does not have winters.

  

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Tarot Redhand

Can't find a map of the whole of Athas. My guess is that the poles are probably more like the poles on Mars except instead of carbon dioxide ice it's water ice due to the dryness of that world.

TR

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Tonden Ockay

I created my own custom raised tiles from scratch and got them working in the tileset. But there is one problem I'm having.

 

Here is three screenshots all from of the same tiles in the same tileset with the same texture. The only difference is what way they are facing the sun.

 

 

 

 

The problem is the lighting is causing the texture to change which is causing the seams to show more in places. Is there a way to fix this ?

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Tonden Ockay
Nice Zwerkules 8P
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Tonden Ockay
Good point Tarot Redhand it could be.
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kamal

Coldness doesn't require snow. You'd have to figure out another way to let players know "it's cold", maybe fog breath effects. In any case there's no information about the polar areas of athas. There could be nothing at all at the poles, just endless flat empty land. With two suns, it could even be warm still at the poles.

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Tonden Ockay
Athas only has one really large sun, but it does have two moons.
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Zwerkules
Zwerkules's picture

The verts around the edges of your tile and adjacent tiles have to be coplanar and all faces of a tile's ground plane should have the same smoothing group. I can see that they have the same smoothing group, but aren't coplanar.

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Tonden Ockay

I now have the look that I wanted without the lines/seams/folds/creases, However there are dips and valleys, but they are smooth.

 

 

 

Uneven ground with 3m smooth hills that all blend very very well together. I have to say that that I'm exstreamely pleased. :)

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kamal

Ah, thought it was two suns.

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meaglyn

@kamal, that's Tatooine you're thinking of. Different desert planet :)

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Tonden Ockay

I don't know how many people follow the Promo page so I will post it here as well.

 

I uploaded a copy of the Desert Tileset that I'm currently working on. I just thought I would share with the community with what I have so far. However I just started creating it from scratch last week so there really isn't a lot to it. I did however creat custom uneven ground and hills for it so far.

I uploaded it to our

NWN Dark Sun Project Page Here on the Vault

 

 *   We are still looking for more people to help with this project. If you would like to help in any way please contact me here on the Vault. We have been actively working on this project for over a year now. So come join us.

 
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Tonden Ockay

Hi all

There were a few days that I had a lot going on and didn't get to work on the game much at all. That said, I have started reworking the cliffs once again and I have ran into what I feel is a problem.

As you can see from the screenshot below I have the sand back away from the edge of the cliffs and there are points where the sand is even in height with the top of the cliffs and points where the sand height is just a little higher. If you look close you should be able to tell that I even made the edge where the sand meets the rock a little wavy so that it isn't a stright line where the two meets. However I feel the line is just a little to crisp, however if you look at the outside corner you will see that its not as crisp looking but I had to make a custom texture just for that tile. So I'm not sure if there is a way to blur the to together in a way where I wouldn't need to make custom textures for each tile (or should I)?

 

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Zwerkules
Zwerkules's picture

If you take texture ttd01_road01 and scale it to be 100% its height, but only 50% its width and put it on one side of a 512x512 texture, you'll have something you can use to blend the textures at the top of your ridges and half a texture left to use for other decals like darker patches of sand for example. Use "Gimp" to work on that texture and go to the channels to deactivate the alpha channel and leave red, green and blue active. Now copy the rock texture you use for the ridges and paste it onto your new texture. Export that new texture with a new name as a tga and make sure compression is deactivated.

You can use this new texture on top of your ridges where the sand meets the rock to blend the two seamlessly.

I suggest that you do the same for your corner tile instead of using a whole new texture for just one tile. It also feels like the texture styles of your sand and rock textures differ too much. While your rock texture is sharp and detailed, your sand texture is too blurry.

 

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Tonden Ockay

Thanks Zwerkules I will look into that your talking about.

 

I was thinking of making a custom texture something like this but with rock and sand.

 

 

 

I played with the sand texture a little to try and make it a little less blurry/ more sharper.

 

 

I do think that it matches the rock texture a little more, but the blurred texture you can't see the pattern as much.

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Tonden Ockay

So say I use the road texture for the sand. The rock object would have to go up under the sand then so that it could show through the alpha part of the sand texture. there for the sand object would have to be at least .01 higher then the rock object so that it doesn't flicker in the game right?

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quevy

I think you could divide the cliff horizontally into two parts by creating 2 divided objects, and apply on top and bottom textures of this type

Texture

 

Apply texture

 

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Tonden Ockay

Here is a very rough idea I have started working with. I just slapped it together very quickly, so now I need to go back and really do it right.

 

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Zwerkules
Zwerkules's picture

I was talking about a rock texture covering both sides, the rock and the sand. You'd also have some rock covering rock, but that would completely erase all seams.

It should also be more jagged than what Tonden did in his example.

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Tonden Ockay

Ok here is what I have came up with so far.

 

 

 

 

I haven't done any of the corners or the lower part of the cliffs yet. I wanted to wait until I feel that it is the right look that I want before doing all the others.

 

 

 

Edit: Ok I started trying to work with the bottom of the cliffs

 

 

 

It isn't right yet but I will get it there, well I hope.

 

 

 

I changed the sand on top to have fewer waves, does it look better with fewer or more waves (wiving in and out tward the cliff edge) to the sand texture?

 

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Toro

Looking good bro !

off topic :  Why is posting so hard,, keeps ignoring my comments and says there is no comment ?

 

 

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Tonden Ockay
You too Toro? I'm having that same problem and have been for a while now. I have to disable rich text just to post. I wish I could do something to fix it.
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Tonden Ockay
Oh and I'm glad to see you posting on here Toro. I really love your work and I hope to see you around here more often :)
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Tonden Ockay

Ok how does this one look?

 

 

 

Ok in the screenshot above I rounded the side walls up on top to give the edge a more rounded look to it. But if you look close enough to the edge you can see what looks like a border which I like the rounded edge but I don't like the border.

So I receated it with out the rounded edge so that it doesn't have the boarder look to it but the edge is a very sharp crisp edge. You can see this screenshot below.

 

 

 

I'm not sure if I really like the sharp edge.

 

Which do you all think looks better?

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quevy
Wind and sand should sift sharp edges. I believe that the solution in the higher is better both visually and in reproduction of reality.
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Tonden Ockay

Ok I have

- wavy sand that dips in and out from the cliff edge

- small patches of sand

- gritty sand that you can see the rock under it

- more smooth/rounded cliff edges that blend well so that there isn't any border a long the edges.

- uneven ground in the back corners of the tile.

 

Screenshot

 

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Zwerkules
Zwerkules's picture

It looks good now.

 

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Tonden Ockay
Thanks Zwerkule :)
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Tonden Ockay

Ok I have been working on a texture for the bottom of the cliffs, let me know what you all think.

 

 

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Tonden Ockay

As you can see in the screenshot right above this post there is a line about mid way up the cliff that runs side to side. I didn't like this so I had to rework the model and texture both some more but I was able to get that line out.

 

 

 

 

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quevy
Very Nice.
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Tarot Redhand

Very nice. Just one thing. I'd get rid of that spiky plant and the loose rocks at the bottom of the cliffs. They sort of give it that repeating feeling which for me diminishes immersion. I'd put them in a placeables pack instead and let the module builder choose where to place them or even to not place them at all.

TR

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Vanya Mia

That is very nice.

"I took Skill Focus: Craft Disturbing Mental Image as my feat last level." Belkar, OOTS

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Zwerkules
Zwerkules's picture

When you get to work on the corner tiles, pay attention to the edges where they join other tiles. I can see tiny gaps there.

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Tonden Ockay

I still have a long way to go with these cliff,

- I need to fix a few things here and there that I missed

- create a few more tiles to finish out the terrain

- create extra tiles to give random options (for a better look) 

 

All that said I wanted to share a screenshot with all of you.

 

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Tonden Ockay

I thought that I would share a few more screenshots.

 

 

 

 

If you really look at those screenshots you can see the uneven ground/sand.

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Draygoth

Any updates?

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Tonden Ockay

Not yet, however Dizzitt and my self are working on something for the project just about everyday. We are currently working on a few different things but nothing is finished enough to post up dates about them yet.

 

This project is really Dizzitt Gardan's baby that I have just been helping out a lot with. That said he is always looking for more people who would be willing to help with it. So if anyone thinks that they would like to help just send him or I a PM here on the Vault.

 

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