I often get frustrated with some of NWN limitations, like polycount, texture sizes, etc. In the old days, when NWN was created, 512x512 tga was considered huge, and dds conversion was required. Models tended to be low-poly and chunky. Nowadays, with majority of hardware (graphic cards, CPU) you can use 2048x2048 tga without too strong game "hiccup".
I wonder, what the new limits are. How high polycount would you reccomend for:
And what about texture sizes? Is it good idea to use uncompressed 512x512 or compressed 2048x2048? What are your experiences with hogh-poly models and textures of size 1024x1024 and above?