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Need help fixing three vanilla tiles

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Shadooow
Need help fixing three vanilla tiles

Still looking for help fixing three vanilla tiles. I am not able to do this as I have no idea how to texture meshes in gmax.

Its the tiles:

ttr01_q12_01 and ttr01_q13_01 - image showing the bug
tdm01_z05_01 - image showing the bug

the mdl files can be downloaded from here

I appreciate any help with this.

EDIT: Done. Thanks Zwerkules.

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Zwerkules

I can't find any tiles with forest terrain on ground level and on the raised level in the rural tileset. Q12 and Q 13 are okay. The ones not working properly must be the ones next to them. Are you using an expansion? To make sure, I checked it in the toolset. Those two tiles are the only ones with forest on two levels, so they only work next to each other.

I fixed tdm01_z05_01. Where shall I send it?

Edit: The only tile that has forests on two levels is edge tile z17. That's the one that is buggy.

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DrA

@Shadoow,

ttr01_q12_01 and ttr01_q13_01 look like "flipped" normals on faces showing as transparent in the toolset. Edit in any 3D program which can import/export Aurora (Blender, 3Dmax or Gmax) and check if the Normals are not inverted (if so, select the inverted faces and flip or recalculate normals. Put fixed models in the Override.

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Shadooow

Great, you can send it anywhere, new project, your dropbox or my email shadooow@seznam.cz thanks

Edit: The only tile that has forests on two levels is edge tile z17. That's the one that is buggy.

I checked this and it seems you are right. I thought the q12 and q13 forest texture position differs and thus no change to the z17 could fix it but I re-checked it and it seems the position is the same therefore the buggy tile is indeed z17 - could you fix it? I can fix white gaps between meshes or add black polygons for tilefade but I was never able to strech texture in gMax the way I needed.

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Zwerkules

I can fix it in the evening and mail you the two files.

 

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